axmol/Emscripten.TODO

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* Need to switch to server-side buffers in
- cocos2dx/draw_nodes/CCDrawNode.cpp
- cocos2dx/particle_nodes/CCParticleSystemQuad.cpp
- cocos2dx/textures/CCTextureAtlas.cpp
* Need to figure out how to get correct screen resolutions consistently.
* cocos2d::CCAtlasNode::calculateMaxItems() throwing an error; related to
CCTextureAtlas? Preventing particle test from working.
* Touch handler screwed up after TouchesTest? MenuTest? (TestCpp sample)
* Layer Test crashes
- cocos2d::CCLabelBMFont::create(char const*, char const*, float, cocos2d::CCTextAlignment, cocos2d::CCPoint)
* Parallax Test crashes
- cocos2d::CCAtlasNode::calculateMaxItems()
* TileMap Test crashes
- void CCNode::insertChild(CCNode* child, int z)
* IntervalTest crashes
- cocos2d::CCLabelBMFont::create(char const*, char const*, float, cocos2d::CCTextAlignment, cocos2d::CCPoint)
* LabelTest crashes
- cocos2d::CCAtlasNode::calculateMaxItems()
* SchedulerTest crashes
- cocos2d::CCNode::boundingBox()
* RenderTextureTest is... weird.
* ChipmunkTest crashes:
Aborting due to Chipmunk error: Moment of Inertia must be positive and non-zero.
Failed condition: moment > 0.0f
Source:../src/cpBody.c:151
* ZwoptexTest crashes.
- ZwoptexGenericTest::onEnter()
DONE:
* Need to switch to server-side buffers in
- cocos2dx/draw_nodes/CCDrawingPrimitives - DONE
* Need to compile with -O2 -- possible -s VERBOSE=1 will give a clue? - DONE