mirror of https://github.com/axmolengine/axmol.git
624 lines
17 KiB
C++
624 lines
17 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2011 cocos2d-x.org
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Copyright (c) 2009-2010 Ricardo Quesada
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Copyright (c) 2009 Matt Oswald
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCSpriteBatchNode.h"
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#include "ccConfig.h"
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#include "CCSprite.h"
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#include "effects/CCGrid.h"
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#include "CCDrawingPrimitives.h"
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#include "CCTextureCache.h"
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#include "CCPointExtension.h"
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namespace cocos2d
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{
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const int defaultCapacity = 29;
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/*
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* creation with CCTexture2D
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*/
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CCSpriteBatchNode* CCSpriteBatchNode::batchNodeWithTexture(CCTexture2D *tex)
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{
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CCSpriteBatchNode *batchNode = new CCSpriteBatchNode();
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batchNode->initWithTexture(tex, defaultCapacity);
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batchNode->autorelease();
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return batchNode;
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}
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CCSpriteBatchNode* CCSpriteBatchNode::batchNodeWithTexture(CCTexture2D* tex, unsigned int capacity)
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{
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CCSpriteBatchNode *batchNode = new CCSpriteBatchNode();
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batchNode->initWithTexture(tex, capacity);
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batchNode->autorelease();
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return batchNode;
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}
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/*
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* creation with File Image
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*/
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CCSpriteBatchNode* CCSpriteBatchNode::batchNodeWithFile(const char *fileImage, unsigned int capacity)
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{
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CCSpriteBatchNode *batchNode = new CCSpriteBatchNode();
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batchNode->initWithFile(fileImage, capacity);
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batchNode->autorelease();
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return batchNode;
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}
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CCSpriteBatchNode* CCSpriteBatchNode::batchNodeWithFile(const char *fileImage)
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{
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CCSpriteBatchNode *batchNode = new CCSpriteBatchNode();
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batchNode->initWithFile(fileImage, defaultCapacity);
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batchNode->autorelease();
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return batchNode;
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}
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/*
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* init with CCTexture2D
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*/
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bool CCSpriteBatchNode::initWithTexture(CCTexture2D *tex, unsigned int capacity)
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{
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m_blendFunc.src = CC_BLEND_SRC;
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m_blendFunc.dst = CC_BLEND_DST;
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m_pobTextureAtlas = new CCTextureAtlas();
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m_pobTextureAtlas->initWithTexture(tex, capacity);
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updateBlendFunc();
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// no lazy alloc in this node
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m_pChildren = CCArray::array();
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m_pobDescendants = CCArray::array();
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m_pChildren->retain();
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m_pobDescendants->retain();
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return true;
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}
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/*
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* init with FileImage
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*/
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bool CCSpriteBatchNode::initWithFile(const char* fileImage, unsigned int capacity)
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{
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CCTexture2D *pTexture2D = CCTextureCache::sharedTextureCache()->addImage(fileImage);
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return initWithTexture(pTexture2D, capacity);
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}
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CCSpriteBatchNode::~CCSpriteBatchNode()
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{
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CC_SAFE_RELEASE(m_pobTextureAtlas);
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CC_SAFE_RELEASE(m_pobDescendants);
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}
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// override visit
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// don't call visit on it's children
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void CCSpriteBatchNode::visit(void)
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{
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// CAREFUL:
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// This visit is almost identical to CocosNode#visit
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// with the exception that it doesn't call visit on it's children
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//
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// The alternative is to have a void CCSprite#visit, but
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// although this is less mantainable, is faster
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//
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if (! m_bIsVisible)
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{
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return;
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}
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glPushMatrix();
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if (m_pGrid && m_pGrid->isActive())
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{
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m_pGrid->beforeDraw();
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transformAncestors();
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}
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transform();
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draw();
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if (m_pGrid && m_pGrid->isActive())
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{
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m_pGrid->afterDraw(this);
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}
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glPopMatrix();
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}
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void CCSpriteBatchNode::addChild(CCNode *child, int zOrder, int tag)
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{
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assert(child != NULL);
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CCSprite *pSprite = (CCSprite*)(child);
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// check CCSprite is using the same texture id
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assert(pSprite->getTexture()->getName() == m_pobTextureAtlas->getTexture()->getName());
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CCNode::addChild(child, zOrder, tag);
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unsigned int uIndex = atlasIndexForChild(pSprite, zOrder);
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insertChild(pSprite, uIndex);
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}
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void CCSpriteBatchNode::addChild(CCNode *child)
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{
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CCNode::addChild(child);
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}
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void CCSpriteBatchNode::addChild(CCNode *child, int zOrder)
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{
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CCNode::addChild(child, zOrder);
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}
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// override reorderChild
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void CCSpriteBatchNode::reorderChild(CCNode *child, int zOrder)
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{
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assert(child != NULL);
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assert(m_pChildren->containsObject(child));
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if (zOrder == child->getZOrder())
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{
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return;
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}
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// xxx: instead of removing/adding, it is more efficient ot reorder manually
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child->retain();
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removeChild((CCSprite*)child, false);
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addChild(child, zOrder);
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child->release();
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}
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// override remove child
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void CCSpriteBatchNode::removeChild(CCNode *child, bool cleanup)
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{
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CCSprite *pSprite = (CCSprite*)(child);
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// explicit null handling
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if (pSprite == NULL)
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{
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return;
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}
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assert(m_pChildren->containsObject(pSprite));
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// cleanup before removing
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removeSpriteFromAtlas(pSprite);
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CCNode::removeChild(pSprite, cleanup);
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}
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void CCSpriteBatchNode::removeChildAtIndex(unsigned int uIndex, bool bDoCleanup)
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{
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removeChild((CCSprite*)(m_pChildren->objectAtIndex(uIndex)), bDoCleanup);
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}
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void CCSpriteBatchNode::removeAllChildrenWithCleanup(bool bCleanup)
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{
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// Invalidate atlas index. issue #569
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if (m_pChildren && m_pChildren->count() > 0)
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{
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CCObject* pObject = NULL;
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CCARRAY_FOREACH(m_pChildren, pObject)
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{
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CCSprite* pChild = (CCSprite*) pObject;
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if (pChild)
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{
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removeSpriteFromAtlas(pChild);
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}
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}
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}
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CCNode::removeAllChildrenWithCleanup(bCleanup);
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m_pobDescendants->removeAllObjects();
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m_pobTextureAtlas->removeAllQuads();
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}
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// draw
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void CCSpriteBatchNode::draw(void)
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{
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CCNode::draw();
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// Optimization: Fast Dispatch
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if (m_pobTextureAtlas->getTotalQuads() == 0)
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{
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return;
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}
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if (m_pobDescendants && m_pobDescendants->count() > 0)
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{
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CCObject* pObject = NULL;
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CCARRAY_FOREACH(m_pobDescendants, pObject)
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{
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CCSprite* pChild = (CCSprite*) pObject;
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if (pChild)
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{
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// fast dispatch
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pChild->updateTransform();
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#if CC_SPRITEBATCHNODE_DEBUG_DRAW
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// issue #528
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CCRect rect = pChild->boundingBox();
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CCPoint vertices[4]= {
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ccp(rect.origin.x,rect.origin.y),
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ccp(rect.origin.x+rect.size.width,rect.origin.y),
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ccp(rect.origin.x+rect.size.width,rect.origin.y+rect.size.height),
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ccp(rect.origin.x,rect.origin.y+rect.size.height),
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};
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ccDrawPoly(vertices, 4, true);
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#endif // CC_SPRITEBATCHNODE_DEBUG_DRAW
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}
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}
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}
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// Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
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// Needed states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
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// Unneeded states: -
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bool newBlend = m_blendFunc.src != CC_BLEND_SRC || m_blendFunc.dst != CC_BLEND_DST;
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if (newBlend)
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{
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glBlendFunc(m_blendFunc.src, m_blendFunc.dst);
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}
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m_pobTextureAtlas->drawQuads();
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if (newBlend)
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{
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glBlendFunc(CC_BLEND_SRC, CC_BLEND_DST);
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}
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}
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void CCSpriteBatchNode::increaseAtlasCapacity(void)
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{
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// if we're going beyond the current TextureAtlas's capacity,
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// all the previously initialized sprites will need to redo their texture coords
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// this is likely computationally expensive
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unsigned int quantity = (m_pobTextureAtlas->getCapacity() + 1) * 4 / 3;
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CCLOG("cocos2d: CCSpriteBatchNode: resizing TextureAtlas capacity from [%lu] to [%lu].",
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(long)m_pobTextureAtlas->getCapacity(),
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(long)quantity);
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if (! m_pobTextureAtlas->resizeCapacity(quantity))
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{
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// serious problems
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CCLOG("cocos2d: WARNING: Not enough memory to resize the atlas");
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assert(false);
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}
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}
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unsigned int CCSpriteBatchNode::rebuildIndexInOrder(CCSprite *pobParent, unsigned int uIndex)
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{
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CCArray *pChildren = pobParent->getChildren();
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if (pChildren && pChildren->count() > 0)
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{
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CCObject* pObject = NULL;
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CCARRAY_FOREACH(pChildren, pObject)
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{
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CCSprite* pChild = (CCSprite*) pObject;
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if (pChild && (pChild->getZOrder() < 0))
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{
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uIndex = rebuildIndexInOrder(pChild, uIndex);
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}
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}
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}
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// ignore self (batch node)
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if (! pobParent->isEqual(this))
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{
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pobParent->setAtlasIndex(uIndex);
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uIndex++;
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}
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if (pChildren && pChildren->count() > 0)
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{
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CCObject* pObject = NULL;
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CCARRAY_FOREACH(pChildren, pObject)
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{
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CCSprite* pChild = (CCSprite*) pObject;
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if (pChild && (pChild->getZOrder() >= 0))
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{
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uIndex = rebuildIndexInOrder(pChild, uIndex);
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}
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}
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}
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return uIndex;
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}
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unsigned int CCSpriteBatchNode::highestAtlasIndexInChild(CCSprite *pSprite)
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{
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CCArray *pChildren = pSprite->getChildren();
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if (! pChildren || pChildren->count() == 0)
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{
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return pSprite->getAtlasIndex();
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}
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else
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{
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return highestAtlasIndexInChild((CCSprite*)(pChildren->lastObject()));
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}
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}
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unsigned int CCSpriteBatchNode::lowestAtlasIndexInChild(CCSprite *pSprite)
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{
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CCArray *pChildren = pSprite->getChildren();
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if (! pChildren || pChildren->count() == 0)
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{
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return pSprite->getAtlasIndex();
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}
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else
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{
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return lowestAtlasIndexInChild((CCSprite*)(pChildren->objectAtIndex(0)));
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}
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}
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unsigned int CCSpriteBatchNode::atlasIndexForChild(CCSprite *pobSprite, int nZ)
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{
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CCArray *pBrothers = pobSprite->getParent()->getChildren();
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unsigned int uChildIndex = pBrothers->indexOfObject(pobSprite);
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// ignore parent Z if parent is spriteSheet
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bool bIgnoreParent = (CCSpriteBatchNode*)(pobSprite->getParent()) == this;
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CCSprite *pPrevious = NULL;
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if (uChildIndex > 0 &&
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uChildIndex < UINT_MAX)
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{
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pPrevious = (CCSprite*)(pBrothers->objectAtIndex(uChildIndex - 1));
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}
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// first child of the sprite sheet
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if (bIgnoreParent)
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{
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if (uChildIndex == 0)
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{
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return 0;
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}
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return highestAtlasIndexInChild(pPrevious) + 1;
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}
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// parent is a CCSprite, so, it must be taken into account
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// first child of an CCSprite ?
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if (uChildIndex == 0)
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{
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CCSprite *p = (CCSprite*)(pobSprite->getParent());
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// less than parent and brothers
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if (nZ < 0)
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{
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return p->getAtlasIndex();
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}
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else
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{
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return p->getAtlasIndex() + 1;
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}
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}
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else
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{
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// previous & sprite belong to the same branch
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if ((pPrevious->getZOrder() < 0 && nZ < 0) || (pPrevious->getZOrder() >= 0 && nZ >= 0))
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{
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return highestAtlasIndexInChild(pPrevious) + 1;
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}
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// else (previous < 0 and sprite >= 0 )
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CCSprite *p = (CCSprite*)(pobSprite->getParent());
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return p->getAtlasIndex() + 1;
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}
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// Should not happen. Error calculating Z on SpriteSheet
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assert(0);
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return 0;
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}
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// add child helper
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void CCSpriteBatchNode::insertChild(CCSprite *pobSprite, unsigned int uIndex)
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{
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pobSprite->useBatchNode(this);
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pobSprite->setAtlasIndex(uIndex);
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pobSprite->setDirty(true);
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if (m_pobTextureAtlas->getTotalQuads() == m_pobTextureAtlas->getCapacity())
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{
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increaseAtlasCapacity();
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}
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ccV3F_C4B_T2F_Quad quad = pobSprite->getQuad();
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m_pobTextureAtlas->insertQuad(&quad, uIndex);
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m_pobDescendants->insertObject(pobSprite, uIndex);
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// update indices
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unsigned int i = 0;
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if (m_pobDescendants && m_pobDescendants->count() > 0)
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{
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CCObject* pObject = NULL;
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CCARRAY_FOREACH(m_pobDescendants, pObject)
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{
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CCSprite* pChild = (CCSprite*) pObject;
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if (pChild)
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{
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if (i > uIndex)
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{
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pChild->setAtlasIndex(pChild->getAtlasIndex() + 1);
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}
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++i;
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}
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}
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}
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// add children recursively
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CCArray *pChildren = pobSprite->getChildren();
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if (pChildren && pChildren->count() > 0)
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{
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CCObject* pObject = NULL;
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CCARRAY_FOREACH(pChildren, pObject)
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{
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CCSprite* pChild = (CCSprite*) pObject;
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if (pChild)
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{
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unsigned int uIndex = atlasIndexForChild(pChild, pChild->getZOrder());
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insertChild(pChild, uIndex);
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}
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}
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}
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}
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void CCSpriteBatchNode::removeSpriteFromAtlas(CCSprite *pobSprite)
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{
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// remove from TextureAtlas
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m_pobTextureAtlas->removeQuadAtIndex(pobSprite->getAtlasIndex());
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// Cleanup sprite. It might be reused (issue #569)
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pobSprite->useSelfRender();
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unsigned int uIndex = m_pobDescendants->indexOfObject(pobSprite);
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if (uIndex != UINT_MAX)
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{
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m_pobDescendants->removeObjectAtIndex(uIndex);
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// update all sprites beyond this one
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unsigned int count = m_pobDescendants->count();
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for(; uIndex < count; ++uIndex)
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{
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CCSprite* s = (CCSprite*)(m_pobDescendants->objectAtIndex(uIndex));
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s->setAtlasIndex( s->getAtlasIndex() - 1 );
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}
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}
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// remove children recursively
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CCArray *pChildren = pobSprite->getChildren();
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if (pChildren && pChildren->count() > 0)
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{
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CCObject* pObject = NULL;
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CCARRAY_FOREACH(pChildren, pObject)
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{
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CCSprite* pChild = (CCSprite*) pObject;
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if (pChild)
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{
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removeSpriteFromAtlas(pChild);
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}
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}
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}
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}
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void CCSpriteBatchNode::updateBlendFunc(void)
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{
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if (! m_pobTextureAtlas->getTexture()->getHasPremultipliedAlpha())
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{
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m_blendFunc.src = GL_SRC_ALPHA;
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m_blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
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}
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}
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// CocosNodeTexture protocol
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void CCSpriteBatchNode::setBlendFunc(ccBlendFunc blendFunc)
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{
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m_blendFunc = blendFunc;
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}
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ccBlendFunc CCSpriteBatchNode::getBlendFunc(void)
|
|
{
|
|
return m_blendFunc;
|
|
}
|
|
|
|
CCTexture2D* CCSpriteBatchNode::getTexture(void)
|
|
{
|
|
return m_pobTextureAtlas->getTexture();
|
|
}
|
|
|
|
void CCSpriteBatchNode::setTexture(CCTexture2D *texture)
|
|
{
|
|
m_pobTextureAtlas->setTexture(texture);
|
|
updateBlendFunc();
|
|
}
|
|
|
|
|
|
// CCSpriteSheet Extension
|
|
//implementation CCSpriteSheet (TMXTiledMapExtension)
|
|
|
|
void CCSpriteBatchNode::addQuadFromSprite(CCSprite *sprite, unsigned int index)
|
|
{
|
|
CCAssert( sprite != NULL, "Argument must be non-nil");
|
|
/// @todo CCAssert( [sprite isKindOfClass:[CCSprite class]], @"CCSpriteSheet only supports CCSprites as children");
|
|
|
|
while(index >= m_pobTextureAtlas->getCapacity() || m_pobTextureAtlas->getCapacity() == m_pobTextureAtlas->getTotalQuads())
|
|
{
|
|
this->increaseAtlasCapacity();
|
|
}
|
|
//
|
|
// update the quad directly. Don't add the sprite to the scene graph
|
|
//
|
|
sprite->useBatchNode(this);
|
|
sprite->setAtlasIndex(index);
|
|
|
|
ccV3F_C4B_T2F_Quad quad = sprite->getQuad();
|
|
m_pobTextureAtlas->insertQuad(&quad, index);
|
|
|
|
// XXX: updateTransform will update the textureAtlas too using updateQuad.
|
|
// XXX: so, it should be AFTER the insertQuad
|
|
sprite->setDirty(true);
|
|
sprite->updateTransform();
|
|
}
|
|
|
|
CCSpriteBatchNode * CCSpriteBatchNode::addSpriteWithoutQuad(CCSprite*child, unsigned int z, int aTag)
|
|
{
|
|
CCAssert( child != NULL, "Argument must be non-nil");
|
|
/// @todo CCAssert( [child isKindOfClass:[CCSprite class]], @"CCSpriteSheet only supports CCSprites as children");
|
|
|
|
// quad index is Z
|
|
child->setAtlasIndex(z);
|
|
|
|
// XXX: optimize with a binary search
|
|
int i=0;
|
|
if (m_pobDescendants && m_pobDescendants->count() > 0)
|
|
{
|
|
CCObject* pObject = NULL;
|
|
CCARRAY_FOREACH(m_pobDescendants, pObject)
|
|
{
|
|
CCSprite* pChild = (CCSprite*) pObject;
|
|
if (pChild && (pChild->getAtlasIndex() >= z))
|
|
{
|
|
++i;
|
|
}
|
|
}
|
|
}
|
|
m_pobDescendants->insertObject(child, i);
|
|
|
|
// IMPORTANT: Call super, and not self. Avoid adding it to the texture atlas array
|
|
CCNode::addChild(child, z, aTag);
|
|
return this;
|
|
}
|
|
|
|
} |