axmol/extensions/dragonbones/animation/WorldClock.h

198 lines
5.9 KiB
C++

/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2018 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef DRAGONBONES_WORLD_CLOCK_H
#define DRAGONBONES_WORLD_CLOCK_H
#include "../core/DragonBones.h"
#include "IAnimatable.h"
DRAGONBONES_NAMESPACE_BEGIN
/**
* - Worldclock provides clock support for animations, advance time for each IAnimatable object added to the instance.
* @see dragonBones.IAnimateble
* @see dragonBones.Armature
* @version DragonBones 3.0
* @language en_US
*/
/**
* - WorldClock 对动画提供时钟支持,为每个加入到该实例的 IAnimatable 对象更新时间。
* @see dragonBones.IAnimateble
* @see dragonBones.Armature
* @version DragonBones 3.0
* @language zh_CN
*/
class WorldClock : public IAnimatable
{
DRAGONBONES_DISALLOW_COPY_AND_ASSIGN(WorldClock)
public:
/**
* - Deprecated, please refer to {@link dragonBones.BaseFactory#clock}.
* @deprecated
* @language en_US
*/
/**
* - 已废弃,请参考 {@link dragonBones.BaseFactory#clock}。
* @deprecated
* @language zh_CN
*/
static WorldClock clock;
public:
/**
* - Current time. (In seconds)
* @version DragonBones 3.0
* @language en_US
*/
/**
* - 当前的时间。 (以秒为单位)
* @version DragonBones 3.0
* @language zh_CN
*/
float time;
/**
* - The play speed, used to control animation speed-shift play.
* [0: Stop play, (0~1): Slow play, 1: Normal play, (1~N): Fast play]
* @default 1.0
* @version DragonBones 3.0
* @language en_US
*/
/**
* - 播放速度,用于控制动画变速播放。
* [0: 停止播放, (0~1): 慢速播放, 1: 正常播放, (1~N): 快速播放]
* @default 1.0
* @version DragonBones 3.0
* @language zh_CN
*/
float timeScale;
private:
float _systemTime;
std::vector<IAnimatable*> _animatebles;
WorldClock* _clock;
public:
/**
* - Creating a Worldclock instance. Typically, you do not need to create Worldclock instance.
* When multiple Worldclock instances are running at different speeds, can achieving some specific animation effects, such as bullet time.
* @version DragonBones 3.0
* @language en_US
*/
/**
* - 创建一个 WorldClock 实例。通常并不需要创建 WorldClock 实例。
* 当多个 WorldClock 实例使用不同的速度运行时,可以实现一些特殊的动画效果,比如子弹时间等。
* @version DragonBones 3.0
* @language zh_CN
*/
WorldClock(float timeValue = 0.0f) :
time(timeValue),
timeScale(1.0f),
_systemTime(0.0f),
_animatebles(),
_clock(nullptr)
{
_systemTime = 0.0f;
}
virtual ~WorldClock()
{
clear();
}
/**
* - Advance time for all IAnimatable instances.
* @param passedTime - Passed time. [-1: Automatically calculates the time difference between the current frame and the previous frame, [0~N): Passed time] (In seconds)
* @version DragonBones 3.0
* @language en_US
*/
/**
* - 为所有的 IAnimatable 实例更新时间。
* @param passedTime - 前进的时间。 [-1: 自动计算当前帧与上一帧的时间差, [0~N): 前进的时间] (以秒为单位)
* @version DragonBones 3.0
* @language zh_CN
*/
virtual void advanceTime(float passedTime) override;
/**
* - Check whether contains a specific instance of IAnimatable.
* @param value - The IAnimatable instance.
* @version DragonBones 3.0
* @language en_US
*/
/**
* - 检查是否包含特定的 IAnimatable 实例。
* @param value - IAnimatable 实例。
* @version DragonBones 3.0
* @language zh_CN
*/
bool contains(const IAnimatable* value) const;
/**
* - Add IAnimatable instance.
* @param value - The IAnimatable instance.
* @version DragonBones 3.0
* @language en_US
*/
/**
* - 添加 IAnimatable 实例。
* @param value - IAnimatable 实例。
* @version DragonBones 3.0
* @language zh_CN
*/
void add(IAnimatable* value);
/**
* - Removes a specified IAnimatable instance.
* @param value - The IAnimatable instance.
* @version DragonBones 3.0
* @language en_US
*/
/**
* - 移除特定的 IAnimatable 实例。
* @param value - IAnimatable 实例。
* @version DragonBones 3.0
* @language zh_CN
*/
void remove(IAnimatable* value);
/**
* - Clear all IAnimatable instances.
* @version DragonBones 3.0
* @language en_US
*/
/**
* - 清除所有的 IAnimatable 实例。
* @version DragonBones 3.0
* @language zh_CN
*/
void clear();
/**
* @inheritDoc
*/
inline virtual WorldClock* getClock() const override
{
return _clock;
}
virtual void setClock(WorldClock* value) override;
public: // For WebAssembly.
static WorldClock* getStaticClock() { return &clock; }
};
DRAGONBONES_NAMESPACE_END
#endif // DRAGONBONES_WORLD_CLOCK_H