axmol/cocos/ui/UIWebView/UIWebView-inl.h

241 lines
6.1 KiB
C++

/****************************************************************************
Copyright (c) 2014-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
/// @cond DO_NOT_SHOW
#include "ui/UIWebView/UIWebView.h"
#include "platform/CCGLView.h"
#include "base/CCDirector.h"
#include "platform/CCFileUtils.h"
NS_CC_BEGIN
namespace ui{
WebView::WebView()
: _impl(new WebViewImpl(this))
{
}
WebView::~WebView()
{
CC_SAFE_DELETE(_impl);
}
WebView *WebView::create()
{
auto webView = new(std::nothrow) WebView();
if (webView && webView->init())
{
webView->autorelease();
return webView;
}
CC_SAFE_DELETE(webView);
return nullptr;
}
void WebView::setJavascriptInterfaceScheme(const std::string &scheme)
{
_impl->setJavascriptInterfaceScheme(scheme);
}
void WebView::loadData(const cocos2d::Data &data,
const std::string &MIMEType,
const std::string &encoding,
const std::string &baseURL)
{
_impl->loadData(data, MIMEType, encoding, baseURL);
}
void WebView::loadHTMLString(const std::string &string, const std::string &baseURL)
{
_impl->loadHTMLString(string, baseURL);
}
void WebView::loadURL(const std::string &url)
{
this->loadURL(url, false);
}
void WebView::loadURL(const std::string& url, bool cleanCachedData)
{
_impl->loadURL(url, cleanCachedData);
}
void WebView::loadFile(const std::string &fileName)
{
_impl->loadFile(fileName);
}
void WebView::stopLoading()
{
_impl->stopLoading();
}
void WebView::reload()
{
_impl->reload();
}
bool WebView::canGoBack()
{
return _impl->canGoBack();
}
bool WebView::canGoForward()
{
return _impl->canGoForward();
}
void WebView::goBack()
{
_impl->goBack();
}
void WebView::goForward()
{
_impl->goForward();
}
void WebView::evaluateJS(const std::string &js)
{
_impl->evaluateJS(js);
}
void WebView::setScalesPageToFit(bool const scalesPageToFit)
{
_impl->setScalesPageToFit(scalesPageToFit);
}
void WebView::draw(cocos2d::Renderer *renderer, cocos2d::Mat4 const &transform, uint32_t flags)
{
cocos2d::ui::Widget::draw(renderer, transform, flags);
_impl->draw(renderer, transform, flags);
}
void WebView::setVisible(bool visible)
{
Node::setVisible(visible);
if (!visible || isRunning())
{
_impl->setVisible(visible);
}
}
void WebView::setOpacityWebView(float opacity){
_impl->setOpacityWebView(opacity);
}
float WebView::getOpacityWebView() const{
return _impl->getOpacityWebView();
}
void WebView::setBackgroundTransparent()
{
_impl->setBackgroundTransparent();
};
void WebView::onEnter()
{
Widget::onEnter();
if(isVisible())
{
_impl->setVisible(true);
}
}
void WebView::onExit()
{
Widget::onExit();
_impl->setVisible(false);
}
void WebView::setBounces(bool bounces)
{
_impl->setBounces(bounces);
}
cocos2d::ui::Widget* WebView::createCloneInstance()
{
return WebView::create();
}
void WebView::copySpecialProperties(Widget* model)
{
WebView* webView = dynamic_cast<WebView*>(model);
if (webView)
{
this->_impl = webView->_impl;
this->_onShouldStartLoading = webView->_onShouldStartLoading;
this->_onDidFinishLoading = webView->_onDidFinishLoading;
this->_onDidFailLoading = webView->_onDidFailLoading;
this->_onJSCallback = webView->_onJSCallback;
}
}
void WebView::setOnDidFailLoading(const ccWebViewCallback &callback)
{
_onDidFailLoading = callback;
}
void WebView::setOnDidFinishLoading(const ccWebViewCallback &callback)
{
_onDidFinishLoading = callback;
}
void WebView::setOnShouldStartLoading(const std::function<bool(WebView *sender, const std::string &url)> &callback)
{
_onShouldStartLoading = callback;
}
void WebView::setOnJSCallback(const ccWebViewCallback &callback)
{
_onJSCallback = callback;
}
std::function<bool(WebView *sender, const std::string &url)> WebView::getOnShouldStartLoading()const
{
return _onShouldStartLoading;
}
WebView::ccWebViewCallback WebView::getOnDidFailLoading()const
{
return _onDidFailLoading;
}
WebView::ccWebViewCallback WebView::getOnDidFinishLoading()const
{
return _onDidFinishLoading;
}
WebView::ccWebViewCallback WebView::getOnJSCallback()const
{
return _onJSCallback;
}
} // namespace ui
} //namespace cocos2d
/// @endcond