mirror of https://github.com/axmolengine/axmol.git
615 lines
23 KiB
CMake
615 lines
23 KiB
CMake
cmake_minimum_required(VERSION 3.10)
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set(APP_NAME cpp_tests)
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# "too large PDB" error often occurs in cpp-tests when using default "/Zi"
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if (MSVC)
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string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
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string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
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string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
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string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
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endif()
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project(${APP_NAME})
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if(NOT DEFINED BUILD_ENGINE_DONE)
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if(XCODE)
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set(CMAKE_XCODE_GENERATE_TOP_LEVEL_PROJECT_ONLY TRUE)
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endif()
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set(_AX_ROOT "$ENV{AX_ROOT}")
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if(NOT (_AX_ROOT STREQUAL ""))
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file(TO_CMAKE_PATH ${_AX_ROOT} _AX_ROOT)
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message(STATUS "Using system env var _AX_ROOT=${_AX_ROOT}")
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else()
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set(_AX_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/../..)
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endif()
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set(CMAKE_MODULE_PATH ${_AX_ROOT}/cmake/)
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include(AXBuildSet)
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add_subdirectory(${_AX_ROOT}/core ${ENGINE_BINARY_PATH}/axmol/core)
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endif()
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# record sources, headers, resources...
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file(GLOB GAME_SOURCE Source/*.cpp)
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file(GLOB GAME_HEADER Source/*.h)
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set(GAME_INC_DIRS
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"${CMAKE_CURRENT_SOURCE_DIR}/Source"
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)
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set(content_folder
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"${CMAKE_CURRENT_SOURCE_DIR}/Content"
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)
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if(APPLE)
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ax_mark_multi_resources(common_content_files RES_TO "Resources" FOLDERS ${content_folder})
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elseif(WINDOWS)
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ax_mark_multi_resources(common_content_files RES_TO "Content" FOLDERS ${content_folder})
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endif()
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if(ANDROID)
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list(APPEND GAME_HEADER
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Source/JNITest/JNITest.h
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)
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list(APPEND GAME_SOURCE
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Source/JNITest/JNITest.cpp
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proj.android/app/jni/main.cpp
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)
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elseif(LINUX)
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list(APPEND GAME_SOURCE
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proj.linux/main.cpp
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)
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list(APPEND GAME_SOURCE ${common_content_files})
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elseif(WASM)
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list(APPEND GAME_SOURCE
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proj.wasm/main.cpp
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)
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list(APPEND GAME_SOURCE ${common_content_files})
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elseif(WINDOWS)
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if(NOT WINRT)
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list(APPEND GAME_HEADER
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proj.win32/main.h
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)
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list(APPEND GAME_SOURCE
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proj.win32/main.cpp
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${common_content_files}
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)
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else()
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ax_setup_winrt_sources()
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endif()
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list(APPEND GAME_SOURCE ${common_content_files})
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elseif(APPLE)
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if(IOS)
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list(APPEND GAME_HEADER
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proj.ios/Source/testsAppDelegate.h
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proj.ios/Source/RootViewController.h
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)
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if (TVOS)
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set(APP_UI_RES
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proj.ios/LaunchScreenBackground.png
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proj.ios/targets/tvos/LaunchScreen.storyboard
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proj.ios/targets/tvos/Images.xcassets
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)
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else()
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set(APP_UI_RES
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proj.ios/LaunchScreenBackground.png
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proj.ios/targets/ios/LaunchScreen.storyboard
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proj.ios/targets/ios/Images.xcassets
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)
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endif()
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list(APPEND GAME_SOURCE
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proj.ios/main.m
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proj.ios/Source/testsAppDelegate.mm
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proj.ios/Source/RootViewController.mm
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proj.ios/Prefix.pch
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${APP_UI_RES}
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)
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elseif(MACOSX)
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set(APP_UI_RES
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proj.mac/Icon.icns
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proj.mac/Info.plist
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proj.mac/Prefix.pch
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proj.mac/en.lproj/InfoPlist.strings
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)
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list(APPEND GAME_SOURCE
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proj.mac/main.cpp
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${APP_UI_RES}
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)
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endif()
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list(APPEND GAME_SOURCE ${common_content_files})
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endif()
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list(APPEND GAME_HEADER
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Source/ActionsEaseTest/ActionsEaseTest.h
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Source/ParallaxTest/ParallaxTest.h
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Source/testBasic.h
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Source/ZwoptexTest/ZwoptexTest.h
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Source/CurlTest/CurlTest.h
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Source/UnitTest/UnitTest.h
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# Source/UnitTest/RefPtrTest.h
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Source/ConfigurationTest/ConfigurationTest.h
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Source/CurrentLanguageTest/CurrentLanguageTest.h
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Source/AppDelegate.h
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Source/LabelTest/LabelTestNew.h
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# Source/LabelTest/LabelTest.h
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Source/Particle3DTest/Particle3DTest.h
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Source/VibrateTest/VibrateTest.h
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Source/ClippingNodeTest/ClippingNodeTest.h
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Source/UserDefaultTest/UserDefaultTest.h
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Source/ImGuiTest/ImGuiTest.h
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Source/tests.h
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Source/DataVisitorTest/DataVisitorTest.h
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Source/NewAudioEngineTest/NewAudioEngineTest.h
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Source/BugsTest/Bug-422.h
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Source/BugsTest/Bug-DrawNode.h
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Source/BugsTest/BugsTest.h
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Source/BugsTest/Bug-12847.h
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Source/BugsTest/Bug-899.h
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Source/BugsTest/Bug-1159.h
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Source/BugsTest/Bug-350.h
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Source/BugsTest/Bug-15594.h
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Source/BugsTest/Bug-914.h
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Source/BugsTest/Bug-624.h
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Source/BugsTest/Bug-458/QuestionContainerSprite.h
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Source/BugsTest/Bug-458/Bug-458.h
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Source/BugsTest/Bug-886.h
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Source/BugsTest/Bug-Child.h
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Source/BugsTest/Bug-15776.h
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Source/BugsTest/Bug-1174.h
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Source/ActionsTest/ActionsTest.h
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Source/TouchesTest/TouchesTest.h
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Source/TouchesTest/Ball.h
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Source/TouchesTest/Paddle.h
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Source/ActionManagerTest/ActionManagerTest.h
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Source/ClickAndMoveTest/ClickAndMoveTest.h
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Source/MaterialSystemTest/MaterialSystemTest.h
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Source/IntervalTest/IntervalTest.h
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Source/TileMapTest/TileMapTest2.h
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# Source/TileMapTest/TileMapTest.h
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Source/NewEventDispatcherTest/NewEventDispatcherTest.h
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Source/ActionsProgressTest/ActionsProgressTest.h
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Source/RotateWorldTest/RotateWorldTest.h
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Source/Camera3DTest/Camera3DTest.h
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Source/TextInputTest/TextInputTest.h
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Source/Texture2dTest/Texture2dTest.h
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Source/TerrainTest/TerrainTest.h
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Source/controller.h
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Source/TransitionsTest/TransitionsTest.h
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Source/TextureCacheTest/TextureCacheTest.h
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Source/MotionStreakTest/MotionStreakTest.h
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Source/ExtensionsTest/AssetsManagerExTest/AssetsManagerExTest.h
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Source/ExtensionsTest/ExtensionsTest.h
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Source/ExtensionsTest/TableViewTest/CustomTableViewCell.h
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Source/ExtensionsTest/TableViewTest/TableViewTestScene.h
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Source/MeshRendererTest/MeshRendererTest.h
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Source/MeshRendererTest/DrawNode3D.h
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Source/BaseTest.h
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Source/SceneTest/SceneTest.h
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Source/ReleasePoolTest/ReleasePoolTest.h
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Source/InputTest/MouseTest.h
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Source/SpineTest/SpineTest.h
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# Source/Scene3DTest/Scene3DTest.h
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Source/ParticleTest/ParticleTest.h
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Source/EffectsTest/EffectsTest.h
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Source/UITest/UITest.h
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Source/UITest/CocoStudioGUITest/UIScrollViewTest/UIScrollViewTest.h
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Source/UITest/CocoStudioGUITest/CocosGUIScene.h
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Source/UITest/CocoStudioGUITest/UITabControlTest/UITabControlTest.h
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Source/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.h
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Source/UITest/CocoStudioGUITest/UITextBMFontTest/UITextBMFontTest.h
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Source/UITest/CocoStudioGUITest/UIImageViewTest/UIImageViewTest.h
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Source/UITest/CocoStudioGUITest/UISliderTest/UISliderTest.h
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Source/UITest/CocoStudioGUITest/UILoadingBarTest/UILoadingBarTest.h
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Source/UITest/CocoStudioGUITest/UIEditBoxTest.h
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Source/UITest/CocoStudioGUITest/UIRichTextTest/UIRichTextTest.h
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Source/UITest/CocoStudioGUITest/UIScene.h
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Source/UITest/CocoStudioGUITest/UIPageViewTest/UIPageViewTest.h
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Source/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest.h
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Source/UITest/CocoStudioGUITest/UIScale9SpriteTest.h
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Source/UITest/CocoStudioGUITest/UIWidgetAddNodeTest/UIWidgetAddNodeTest.h
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Source/UITest/CocoStudioGUITest/UIListViewTest/UIListViewTest.h
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Source/UITest/CocoStudioGUITest/UISceneManager.h
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Source/UITest/CocoStudioGUITest/UIRadioButtonTest/UIRadioButtonTest.h
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Source/UITest/CocoStudioGUITest/UILayoutTest/UILayoutTest.h
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Source/UITest/CocoStudioGUITest/UITextAtlasTest/UITextAtlasTest.h
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Source/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest.h
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Source/UITest/CocoStudioGUITest/UIFocusTest/UIFocusTest.h
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Source/UITest/CocoStudioGUITest/UITextTest/UITextTest.h
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Source/DrawPrimitivesTest/DrawPrimitivesTest.h
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Source/BillBoardTest/BillBoardTest.h
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Source/SpriteFrameCacheTest/SpriteFrameCacheTest.h
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Source/EffectsAdvancedTest/EffectsAdvancedTest.h
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Source/SchedulerTest/SchedulerTest.h
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Source/MultiTouchTest/MultiTouchTest.h
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Source/testResource.h
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Source/ShaderTest/ShaderTest.h
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Source/ShaderTest/ShaderTest2.h
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Source/NewRendererTest/NewRendererTest.h
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Source/SpritePolygonTest/SpritePolygonTest.h
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Source/TexturePackerEncryptionTest/TextureAtlasEncryptionTest.h
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Source/NodeTest/NodeTest.h
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Source/FileUtilsTest/FileUtilsTest.h
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Source/RenderTextureTest/RenderTextureTest.h
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Source/LayerTest/LayerTest.h
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Source/SpriteTest/SpriteTest.h
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Source/FontTest/FontTest.h
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Source/LightTest/LightTest.h
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Source/VisibleRect.h
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Source/NetworkTest/NetworkTest.h
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Source/NetworkTest/DownloaderTest/DownloaderTest.h
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Source/NetworkTest/HttpClientTest/HttpClientTest.h
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Source/OpenURLTest/OpenURLTest.h
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Source/ConsoleTest/ConsoleTest.h
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Source/MenuTest/MenuTest.h
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Source/ZipTest/ZipTests.h
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)
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list(APPEND GAME_SOURCE
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Source/ActionManagerTest/ActionManagerTest.cpp
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Source/ActionsEaseTest/ActionsEaseTest.cpp
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Source/ActionsProgressTest/ActionsProgressTest.cpp
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Source/ActionsTest/ActionsTest.cpp
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Source/AppDelegate.cpp
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Source/BaseTest.cpp
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Source/BillBoardTest/BillBoardTest.cpp
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Source/BugsTest/Bug-DrawNode.cpp
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Source/BugsTest/Bug-1159.cpp
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Source/BugsTest/Bug-1174.cpp
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Source/BugsTest/Bug-350.cpp
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Source/BugsTest/Bug-422.cpp
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Source/BugsTest/Bug-458/Bug-458.cpp
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Source/BugsTest/Bug-458/QuestionContainerSprite.cpp
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Source/BugsTest/Bug-624.cpp
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Source/BugsTest/Bug-886.cpp
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Source/BugsTest/Bug-899.cpp
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Source/BugsTest/Bug-914.cpp
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Source/BugsTest/Bug-12847.cpp
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Source/BugsTest/Bug-15594.cpp
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Source/BugsTest/Bug-15776.cpp
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Source/BugsTest/Bug-Child.cpp
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Source/BugsTest/BugsTest.cpp
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Source/Camera3DTest/Camera3DTest.cpp
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Source/ClickAndMoveTest/ClickAndMoveTest.cpp
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Source/ClippingNodeTest/ClippingNodeTest.cpp
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Source/ConfigurationTest/ConfigurationTest.cpp
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Source/ConsoleTest/ConsoleTest.cpp
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Source/CurlTest/CurlTest.cpp
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Source/CurrentLanguageTest/CurrentLanguageTest.cpp
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Source/DataVisitorTest/DataVisitorTest.cpp
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Source/NetworkTest/NetworkTest.cpp
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Source/NetworkTest/DownloaderTest/DownloaderTest.cpp
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Source/NetworkTest/HttpClientTest/HttpClientTest.cpp
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Source/DrawPrimitivesTest/DrawPrimitivesTest.cpp
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Source/EffectsAdvancedTest/EffectsAdvancedTest.cpp
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Source/EffectsTest/EffectsTest.cpp
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Source/ExtensionsTest/AssetsManagerExTest/AssetsManagerExTest.cpp
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Source/ExtensionsTest/ExtensionsTest.cpp
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Source/ExtensionsTest/TableViewTest/CustomTableViewCell.cpp
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Source/ExtensionsTest/TableViewTest/TableViewTestScene.cpp
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Source/FileUtilsTest/FileUtilsTest.cpp
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Source/FontTest/FontTest.cpp
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Source/InputTest/MouseTest.cpp
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Source/IntervalTest/IntervalTest.cpp
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# Source/LabelTest/LabelTest.cpp
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Source/LabelTest/LabelTestNew.cpp
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Source/LayerTest/LayerTest.cpp
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Source/LightTest/LightTest.cpp
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Source/MaterialSystemTest/MaterialSystemTest.cpp
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Source/MenuTest/MenuTest.cpp
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Source/MotionStreakTest/MotionStreakTest.cpp
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Source/MultiTouchTest/MultiTouchTest.cpp
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Source/NewAudioEngineTest/NewAudioEngineTest.cpp
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Source/NewEventDispatcherTest/NewEventDispatcherTest.cpp
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Source/NewRendererTest/NewRendererTest.cpp
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Source/NodeTest/NodeTest.cpp
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Source/OpenURLTest/OpenURLTest.cpp
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Source/ParallaxTest/ParallaxTest.cpp
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Source/Particle3DTest/Particle3DTest.cpp
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Source/ParticleTest/ParticleTest.cpp
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Source/ReleasePoolTest/ReleasePoolTest.cpp
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Source/RenderTextureTest/RenderTextureTest.cpp
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Source/RotateWorldTest/RotateWorldTest.cpp
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Source/SceneTest/SceneTest.cpp
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Source/SchedulerTest/SchedulerTest.cpp
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Source/ShaderTest/ShaderTest.cpp
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Source/ShaderTest/ShaderTest2.cpp
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Source/SpineTest/SpineTest.cpp
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# Source/Scene3DTest/Scene3DTest.cpp
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Source/MeshRendererTest/DrawNode3D.cpp
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Source/MeshRendererTest/MeshRendererTest.cpp
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Source/SpritePolygonTest/SpritePolygonTest.cpp
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Source/SpriteTest/SpriteTest.cpp
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Source/TerrainTest/TerrainTest.cpp
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Source/TextInputTest/TextInputTest.cpp
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Source/Texture2dTest/Texture2dTest.cpp
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Source/TextureCacheTest/TextureCacheTest.cpp
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Source/TexturePackerEncryptionTest/TextureAtlasEncryptionTest.cpp
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#Source/TileMapTest/TileMapTest.cpp
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Source/TileMapTest/TileMapTest2.cpp
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Source/TouchesTest/Ball.cpp
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Source/TouchesTest/Paddle.cpp
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Source/TouchesTest/TouchesTest.cpp
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Source/TransitionsTest/TransitionsTest.cpp
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Source/UITest/CocoStudioGUITest/CocosGUIScene.cpp
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Source/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest.cpp
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Source/UITest/CocoStudioGUITest/UICheckBoxTest/UICheckBoxTest.cpp
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Source/UITest/CocoStudioGUITest/UIRadioButtonTest/UIRadioButtonTest.cpp
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Source/UITest/CocoStudioGUITest/UIFocusTest/UIFocusTest.cpp
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Source/UITest/CocoStudioGUITest/UIImageViewTest/UIImageViewTest.cpp
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Source/UITest/CocoStudioGUITest/UILayoutTest/UILayoutTest.cpp
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Source/UITest/CocoStudioGUITest/UIListViewTest/UIListViewTest.cpp
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Source/UITest/CocoStudioGUITest/UILoadingBarTest/UILoadingBarTest.cpp
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Source/UITest/CocoStudioGUITest/UIPageViewTest/UIPageViewTest.cpp
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Source/UITest/CocoStudioGUITest/UIRichTextTest/UIRichTextTest.cpp
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Source/UITest/CocoStudioGUITest/UIScale9SpriteTest.cpp
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Source/UITest/CocoStudioGUITest/UIScene.cpp
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Source/UITest/CocoStudioGUITest/UISceneManager.cpp
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Source/UITest/CocoStudioGUITest/UIScrollViewTest/UIScrollViewTest.cpp
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Source/UITest/CocoStudioGUITest/UISliderTest/UISliderTest.cpp
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Source/UITest/CocoStudioGUITest/UITextAtlasTest/UITextAtlasTest.cpp
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Source/UITest/CocoStudioGUITest/UITextBMFontTest/UITextBMFontTest.cpp
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Source/UITest/CocoStudioGUITest/UITextFieldTest/UITextFieldTest.cpp
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Source/UITest/CocoStudioGUITest/UITextTest/UITextTest.cpp
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Source/UITest/CocoStudioGUITest/UIWidgetAddNodeTest/UIWidgetAddNodeTest.cpp
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Source/UITest/CocoStudioGUITest/UITabControlTest/UITabControlTest.cpp
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Source/UITest/UITest.cpp
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# Source/UnitTest/RefPtrTest.cpp
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Source/UnitTest/UnitTest.cpp
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Source/UserDefaultTest/UserDefaultTest.cpp
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Source/ImGuiTest/ImGuiTest.cpp
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Source/VisibleRect.cpp
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Source/VibrateTest/VibrateTest.cpp
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Source/ZwoptexTest/ZwoptexTest.cpp
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Source/SpriteFrameCacheTest/SpriteFrameCacheTest.cpp
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Source/controller.cpp
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Source/ZipTest/ZipTests.cpp
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)
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if(ANDROID OR MACOSX OR IOS OR (WINDOWS AND AX_ENABLE_MFMEDIA) OR AX_ENABLE_VLC_MEDIA)
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list(APPEND GAME_HEADER
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|
Source/UITest/CocoStudioGUITest/UIVideoPlayerTest/UIVideoPlayerTest.h)
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list(APPEND GAME_SOURCE
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Source/UITest/CocoStudioGUITest/UIVideoPlayerTest/UIVideoPlayerTest.cpp)
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endif()
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if(ANDROID OR IOS OR (WINDOWS AND AX_ENABLE_MSEDGE_WEBVIEW2))
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list(APPEND GAME_HEADER
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Source/UITest/CocoStudioGUITest/UIWebViewTest/UIWebViewTest.h
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)
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list(APPEND GAME_SOURCE
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Source/UITest/CocoStudioGUITest/UIWebViewTest/UIWebViewTest.cpp
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)
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endif()
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|
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if(WINDOWS OR MACOSX OR LINUX)
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list(APPEND GAME_HEADER
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Source/WindowTest/WindowTest.h
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Source/BugsTest/Bug-14327.h
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)
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list(APPEND GAME_SOURCE
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Source/WindowTest/WindowTest.cpp
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Source/BugsTest/Bug-14327.cpp
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)
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endif()
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|
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list(APPEND GAME_HEADER
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Source/Box2DTest/Box2dTest.h
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)
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|
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list(APPEND GAME_SOURCE
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Source/Box2DTest/Box2dTest.cpp
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)
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|
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if((WINDOWS OR MACOSX OR LINUX OR WASM) AND (NOT WINRT))
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list(APPEND GAME_HEADER
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|
Source/Box2DTestBed/tests/test.h
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Source/Box2DTestBed/tests/settings.h
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Source/Box2DTestBed/Box2DTestBed.h
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)
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|
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list(APPEND GAME_SOURCE
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Source/Box2DTestBed/Box2DTestBed.cpp
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Source/Box2DTestBed/test.cpp
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Source/Box2DTestBed/tests/add_pair.cpp
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Source/Box2DTestBed/tests/apply_force.cpp
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Source/Box2DTestBed/tests/body_types.cpp
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Source/Box2DTestBed/tests/box_stack.cpp
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Source/Box2DTestBed/tests/breakable.cpp
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Source/Box2DTestBed/tests/bridge.cpp
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Source/Box2DTestBed/tests/bullet_test.cpp
|
|
Source/Box2DTestBed/tests/cantilever.cpp
|
|
Source/Box2DTestBed/tests/car.cpp
|
|
Source/Box2DTestBed/tests/chain.cpp
|
|
Source/Box2DTestBed/tests/chain_problem.cpp
|
|
Source/Box2DTestBed/tests/character_collision.cpp
|
|
Source/Box2DTestBed/tests/circle_stack.cpp
|
|
Source/Box2DTestBed/tests/collision_filtering.cpp
|
|
Source/Box2DTestBed/tests/collision_processing.cpp
|
|
Source/Box2DTestBed/tests/compound_shapes.cpp
|
|
Source/Box2DTestBed/tests/confined.cpp
|
|
Source/Box2DTestBed/tests/continuous_test.cpp
|
|
Source/Box2DTestBed/tests/convex_hull.cpp
|
|
Source/Box2DTestBed/tests/conveyor_belt.cpp
|
|
Source/Box2DTestBed/tests/distance_joint.cpp
|
|
Source/Box2DTestBed/tests/distance_test.cpp
|
|
Source/Box2DTestBed/tests/dominos.cpp
|
|
Source/Box2DTestBed/tests/dump_loader.cpp
|
|
Source/Box2DTestBed/tests/dynamic_tree.cpp
|
|
Source/Box2DTestBed/tests/edge_shapes.cpp
|
|
Source/Box2DTestBed/tests/edge_test.cpp
|
|
Source/Box2DTestBed/tests/friction.cpp
|
|
Source/Box2DTestBed/tests/gear_joint.cpp
|
|
Source/Box2DTestBed/tests/heavy1.cpp
|
|
Source/Box2DTestBed/tests/heavy2.cpp
|
|
Source/Box2DTestBed/tests/mobile_balanced.cpp
|
|
Source/Box2DTestBed/tests/mobile_unbalanced.cpp
|
|
Source/Box2DTestBed/tests/motor_joint.cpp
|
|
Source/Box2DTestBed/tests/pinball.cpp
|
|
Source/Box2DTestBed/tests/platformer.cpp
|
|
Source/Box2DTestBed/tests/polygon_collision.cpp
|
|
Source/Box2DTestBed/tests/polygon_shapes.cpp
|
|
Source/Box2DTestBed/tests/prismatic_joint.cpp
|
|
Source/Box2DTestBed/tests/pulley_joint.cpp
|
|
Source/Box2DTestBed/tests/pyramid.cpp
|
|
Source/Box2DTestBed/tests/ray_cast.cpp
|
|
Source/Box2DTestBed/tests/restitution.cpp
|
|
Source/Box2DTestBed/tests/revolute_joint.cpp
|
|
Source/Box2DTestBed/tests/rope.cpp
|
|
Source/Box2DTestBed/tests/sensor.cpp
|
|
Source/Box2DTestBed/tests/shape_cast.cpp
|
|
Source/Box2DTestBed/tests/shape_editing.cpp
|
|
Source/Box2DTestBed/tests/skier.cpp
|
|
Source/Box2DTestBed/tests/slider_crank_1.cpp
|
|
Source/Box2DTestBed/tests/slider_crank_2.cpp
|
|
Source/Box2DTestBed/tests/theo_jansen.cpp
|
|
Source/Box2DTestBed/tests/tiles.cpp
|
|
Source/Box2DTestBed/tests/time_of_impact.cpp
|
|
Source/Box2DTestBed/tests/tumbler.cpp
|
|
Source/Box2DTestBed/tests/web.cpp
|
|
Source/Box2DTestBed/tests/wheel_joint.cpp
|
|
Source/Box2DTestBed/tests/wrecking_ball.cpp
|
|
)
|
|
endif()
|
|
|
|
list(APPEND GAME_HEADER
|
|
Source/Physics3DTest/Physics3DTest.h
|
|
Source/NavMeshTest/NavMeshTest.h
|
|
)
|
|
list(APPEND GAME_SOURCE
|
|
Source/Physics3DTest/Physics3DTest.cpp
|
|
Source/NavMeshTest/NavMeshTest.cpp
|
|
)
|
|
list(APPEND GAME_HEADER
|
|
Source/PhysicsTest/PhysicsTest.h
|
|
Source/ChipmunkTest/ChipmunkTest.h
|
|
)
|
|
|
|
list(APPEND GAME_SOURCE
|
|
Source/PhysicsTest/PhysicsTest.cpp
|
|
Source/ChipmunkTest/ChipmunkTest.cpp
|
|
)
|
|
|
|
if(WINDOWS OR MACOSX OR LINUX OR WASM)
|
|
list(APPEND GAME_HEADER
|
|
Source/ChipmunkTestBed/demo/ChipmunkDemo.h
|
|
Source/ChipmunkTestBed/ChipmunkTestBed.h
|
|
)
|
|
set (TESTBED_C_SORUCES
|
|
Source/ChipmunkTestBed/demo/Bench.cpp
|
|
Source/ChipmunkTestBed/demo/Chains.cpp
|
|
Source/ChipmunkTestBed/demo/Convex.cpp
|
|
Source/ChipmunkTestBed/demo/Crane.cpp
|
|
Source/ChipmunkTestBed/demo/Joints.cpp
|
|
Source/ChipmunkTestBed/demo/LogoSmash.cpp
|
|
Source/ChipmunkTestBed/demo/OneWay.cpp
|
|
Source/ChipmunkTestBed/demo/Planet.cpp
|
|
Source/ChipmunkTestBed/demo/Player.cpp
|
|
Source/ChipmunkTestBed/demo/Plink.cpp
|
|
Source/ChipmunkTestBed/demo/Pump.cpp
|
|
Source/ChipmunkTestBed/demo/PyramidStack.cpp
|
|
Source/ChipmunkTestBed/demo/PyramidTopple.cpp
|
|
Source/ChipmunkTestBed/demo/Shatter.cpp
|
|
Source/ChipmunkTestBed/demo/Springies.cpp
|
|
Source/ChipmunkTestBed/demo/Sticky.cpp
|
|
Source/ChipmunkTestBed/demo/Tank.cpp
|
|
Source/ChipmunkTestBed/demo/TheoJansen.cpp
|
|
Source/ChipmunkTestBed/demo/Buoyancy.cpp
|
|
Source/ChipmunkTestBed/demo/ContactGraph.cpp
|
|
Source/ChipmunkTestBed/demo/Example.cpp
|
|
Source/ChipmunkTestBed/demo/Query.cpp
|
|
Source/ChipmunkTestBed/demo/Slice.cpp
|
|
Source/ChipmunkTestBed/demo/Unicycle.cpp
|
|
Source/ChipmunkTestBed/demo/Tumble.cpp)
|
|
list(APPEND GAME_SOURCE
|
|
${TESTBED_C_SORUCES}
|
|
Source/ChipmunkTestBed/ChipmunkTestBed.cpp
|
|
)
|
|
endif()
|
|
|
|
if (AX_ENABLE_EXT_EFFEKSEER)
|
|
list(APPEND GAME_HEADER Source/EffekseerTest/EffekseerTest.h)
|
|
list(APPEND GAME_SOURCE Source/EffekseerTest/EffekseerTest.cpp)
|
|
endif()
|
|
|
|
|
|
if(NOT LINUX)
|
|
list(APPEND GAME_SOURCE
|
|
Source/UITest/CocoStudioGUITest/UIEditBoxTest.cpp
|
|
)
|
|
endif()
|
|
|
|
# mark app complie info and libs info
|
|
set(all_code_files
|
|
${GAME_HEADER}
|
|
${GAME_SOURCE}
|
|
)
|
|
|
|
if(NOT ANDROID)
|
|
add_executable(${APP_NAME} ${all_code_files})
|
|
else()
|
|
add_library(${APP_NAME} SHARED ${all_code_files})
|
|
|
|
# whole archive for jni
|
|
target_link_libraries(${APP_NAME} -Wl,--whole-archive cpp_android_spec -Wl,--no-whole-archive)
|
|
|
|
config_android_shared_libs("org.axmol.lib" "${CMAKE_CURRENT_SOURCE_DIR}/proj.android/app/src")
|
|
endif()
|
|
|
|
target_link_libraries(${APP_NAME} ${_AX_CORE_LIB})
|
|
|
|
target_include_directories(${APP_NAME} PRIVATE ${GAME_INC_DIRS})
|
|
|
|
# mark app resources
|
|
ax_setup_app_config(${APP_NAME})
|
|
if(APPLE)
|
|
set_target_properties(${APP_NAME} PROPERTIES RESOURCE "${APP_UI_RES}")
|
|
set_xcode_property(${APP_NAME} INSTALL_PATH "\$(LOCAL_APPS_DIR)")
|
|
set_xcode_property(${APP_NAME} PRODUCT_BUNDLE_IDENTIFIER "org.axmol.cpp-tests")
|
|
|
|
if(MACOSX)
|
|
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.mac/Info.plist")
|
|
elseif(TVOS)
|
|
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios/targets/tvos/Info.plist")
|
|
set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "Brand Assets")
|
|
elseif(IOS)
|
|
set_target_properties(${APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.ios/targets/ios/Info.plist")
|
|
set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon")
|
|
endif()
|
|
|
|
# For code-signing, set the DEVELOPMENT_TEAM:
|
|
#set_xcode_property(${APP_NAME} DEVELOPMENT_TEAM "GRLXXXX2K9")
|
|
elseif(WINDOWS AND NOT WINRT)
|
|
ax_copy_target_dll(${APP_NAME})
|
|
endif()
|
|
|
|
if ((NOT APPLE) AND (NOT WINRT))
|
|
ax_get_resource_path(APP_RES_DIR ${APP_NAME})
|
|
ax_sync_target_res(${APP_NAME} LINK_TO ${APP_RES_DIR} FOLDERS ${content_folder} SYM_LINK 1)
|
|
if(WINDOWS)
|
|
set_property(TARGET ${APP_NAME} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${content_folder}")
|
|
endif()
|
|
elseif(WINRT)
|
|
if(NOT DEFINED BUILD_ENGINE_DONE)
|
|
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT ${APP_NAME})
|
|
endif()
|
|
endif()
|
|
|
|
if((NOT IOS) AND (NOT WINRT))
|
|
message("CMake ${APP_NAME} target_precompile_headers")
|
|
target_precompile_headers(${APP_NAME} PRIVATE
|
|
"$<$<COMPILE_LANGUAGE:CXX>:axmol.h>"
|
|
)
|
|
endif()
|
|
|
|
if (NOT DEFINED BUILD_ENGINE_DONE)
|
|
ax_uwp_set_all_targets_deploy_min_version()
|
|
endif()
|
|
|
|
if (WASM)
|
|
ax_setup_wasm_app_config(${APP_NAME})
|
|
endif()
|