mirror of https://github.com/axmolengine/axmol.git
81 lines
2.8 KiB
C++
81 lines
2.8 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef COCOS_SCRIPTING_LUA_BINDINGS_LUA_COCOS2DX_COCO_STUDIO_MANUAL_H
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#define COCOS_SCRIPTING_LUA_BINDINGS_LUA_COCOS2DX_COCO_STUDIO_MANUAL_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "tolua++.h"
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#ifdef __cplusplus
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}
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#endif
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#include "base/CCRef.h"
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#include <string>
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TOLUA_API int register_all_cocos2dx_coco_studio_manual(lua_State* L);
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struct LuaArmatureWrapperEventData
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{
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enum class LuaArmatureWrapperEventType
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{
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MOVEMENT_EVENT,
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FRAME_EVENT,
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FILE_ASYNC,
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};
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LuaArmatureWrapperEventType eventType;
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void* eventData;
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LuaArmatureWrapperEventData(LuaArmatureWrapperEventType _eventType, void* _eventData):eventType(_eventType),eventData(_eventData)
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{
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}
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};
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struct LuaArmatureMovementEventData
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{
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cocos2d::Ref* objTarget;
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int movementType;
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std::string movementID;
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LuaArmatureMovementEventData(cocos2d::Ref* _objTarget, int _movementType,const std::string& _movementID):objTarget(_objTarget),movementType(_movementType),movementID(_movementID)
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{
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}
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};
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struct LuaArmatureFrameEventData
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{
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cocos2d::Ref* objTarget;
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std::string frameEventName;
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int originFrameIndex;
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int currentFrameIndex;
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LuaArmatureFrameEventData( cocos2d::Ref* _objTarget, const std::string& _frameEventName, int _originFrameIndex, int _currentFrameIndex):objTarget(_objTarget), frameEventName(_frameEventName),originFrameIndex(_originFrameIndex), currentFrameIndex(_currentFrameIndex)
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{
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}
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};
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#endif // #ifndef COCOS_SCRIPTING_LUA_BINDINGS_LUA_COCOS2DX_COCO_STUDIO_MANUAL_H
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