mirror of https://github.com/axmolengine/axmol.git
180 lines
4.6 KiB
C++
180 lines
4.6 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "base/CCAutoreleasePool.h"
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#include "base/ccMacros.h"
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NS_CC_BEGIN
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AutoreleasePool::AutoreleasePool()
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: _name("")
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#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
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, _isClearing(false)
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#endif
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{
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_managedObjectArray.reserve(150);
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PoolManager::getInstance()->push(this);
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}
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AutoreleasePool::AutoreleasePool(const std::string &name)
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: _name(name)
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#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
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, _isClearing(false)
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#endif
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{
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_managedObjectArray.reserve(150);
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PoolManager::getInstance()->push(this);
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}
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AutoreleasePool::~AutoreleasePool()
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{
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CCLOGINFO("deallocing AutoreleasePool: %p", this);
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clear();
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PoolManager::getInstance()->pop();
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}
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void AutoreleasePool::addObject(Ref* object)
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{
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_managedObjectArray.push_back(object);
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}
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void AutoreleasePool::clear()
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{
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#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
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_isClearing = true;
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#endif
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for (const auto &obj : _managedObjectArray)
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{
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obj->release();
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}
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_managedObjectArray.clear();
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#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
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_isClearing = false;
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#endif
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}
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bool AutoreleasePool::contains(Ref* object) const
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{
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for (const auto& obj : _managedObjectArray)
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{
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if (obj == object)
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return true;
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}
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return false;
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}
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void AutoreleasePool::dump()
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{
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CCLOG("autorelease pool: %s, number of managed object %d\n", _name.c_str(), static_cast<int>(_managedObjectArray.size()));
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CCLOG("%20s%20s%20s", "Object pointer", "Object id", "reference count");
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for (const auto &obj : _managedObjectArray)
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{
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CC_UNUSED_PARAM(obj);
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CCLOG("%20p%20u\n", obj, obj->getReferenceCount());
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}
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}
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//--------------------------------------------------------------------
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//
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// PoolManager
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//
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//--------------------------------------------------------------------
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PoolManager* PoolManager::s_singleInstance = nullptr;
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PoolManager* PoolManager::getInstance()
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{
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if (s_singleInstance == nullptr)
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{
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s_singleInstance = new PoolManager();
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// Add the first auto release pool
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s_singleInstance->_curReleasePool = new AutoreleasePool("cocos2d autorelease pool");
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s_singleInstance->_releasePoolStack.push_back(s_singleInstance->_curReleasePool);
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}
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return s_singleInstance;
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}
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void PoolManager::destroyInstance()
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{
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delete s_singleInstance;
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s_singleInstance = nullptr;
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}
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PoolManager::PoolManager()
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{
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}
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PoolManager::~PoolManager()
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{
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CCLOGINFO("deallocing PoolManager: %p", this);
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while (!_releasePoolStack.empty())
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{
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AutoreleasePool* pool = _releasePoolStack.back();
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_releasePoolStack.pop_back();
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delete pool;
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}
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}
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AutoreleasePool* PoolManager::getCurrentPool() const
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{
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return _curReleasePool;
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}
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bool PoolManager::isObjectInPools(Ref* obj) const
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{
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for (const auto& pool : _releasePoolStack)
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{
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if (pool->contains(obj))
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return true;
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}
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return false;
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}
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void PoolManager::push(AutoreleasePool *pool)
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{
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_releasePoolStack.push_back(pool);
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_curReleasePool = pool;
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}
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void PoolManager::pop()
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{
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// Can not pop the pool that created by engine
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CC_ASSERT(_releasePoolStack.size() >= 1);
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_releasePoolStack.pop_back();
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// Should update _curReleasePool if a temple pool is released
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if (_releasePoolStack.size() > 1)
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{
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_curReleasePool = _releasePoolStack.back();
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}
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}
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NS_CC_END
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