axmol/templates/lua-template-runtime/frameworks/runtime-src/proj.win32/game.rc

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// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Chinese (Simplified, PRC) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
#pragma code_page(936)
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
IDR_MENU_COCOS MENU
BEGIN
POPUP "&File"
BEGIN
MENUITEM SEPARATOR
MENUITEM "E&xit", ID_FILE_EXIT
END
POPUP "&View"
BEGIN
MENUITEM SEPARATOR
MENUITEM "&Portrait", ID_VIEW_PORTRAIT
MENUITEM "&Landscape", ID_VIEW_LANDSCAPE
MENUITEM SEPARATOR
MENUITEM "&Actual(100%)", ID_VIEW_ZOOMOUT100
MENUITEM "Zoom Out(75%)", ID_VIEW_ZOOMOUT75
MENUITEM "Zoom Out(50%)", ID_VIEW_ZOOMOUT50
MENUITEM "Zoom Out(25%)", ID_VIEW_ZOOMOUT25
END
POPUP "&Control"
BEGIN
MENUITEM "Reload", ID_CONTROL_RELOAD
END
POPUP "&Help"
BEGIN
MENUITEM "&About ...", ID_HELP_ABOUT
END
END
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_DIALOG_ABOUT DIALOGEX 0, 0, 243, 94
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "About Simulator"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK",IDOK,173,69,63,18
LTEXT "Cocos2d-x-Simulator",IDC_STATIC,29,17,169,25
END
IDD_DIALOG_VIEWCUSTOM DIALOGEX 0, 0, 179, 98
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Custom"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK",IDOK,47,77,50,14
PUSHBUTTON "Cancel",IDCANCEL,104,77,50,14
LTEXT "Width<74><68>",IDC_STATIC,15,14,30,8
LTEXT "Height<68><74>",IDC_STATIC,15,36,36,12
EDITTEXT IDC_EDIT_WIDTH,60,15,89,14,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_HEIGHT,62,36,87,14,ES_AUTOHSCROLL
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_DIALOG_ABOUT, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 236
TOPMARGIN, 7
BOTTOMMARGIN, 87
END
IDD_DIALOG_VIEWCUSTOM, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 172
TOPMARGIN, 7
BOTTOMMARGIN, 91
END
END
#endif // APSTUDIO_INVOKED
#endif // Chinese (Simplified, PRC) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// English (United States) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
GLFW_ICON ICON "res\\game.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904B0"
BEGIN
VALUE "FileDescription", "game Module"
VALUE "FileVersion", "1, 0, 0, 1"
VALUE "InternalName", "game"
VALUE "LegalCopyright", "Copyright "
VALUE "OriginalFilename", "game.exe"
VALUE "ProductName", "game Module"
VALUE "ProductVersion", "1, 0, 0, 1"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED