axmol/cocos/scripting/js-bindings/manual/3d/jsb_cocos2dx_3d_conversions...

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3.1 KiB
C++

/*
* Created by Huabin LING on 17/6/15.
* Copyright (c) 2015 Chukong Technologies Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "base/ccConfig.h"
#if CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION
#include "jsapi.h"
#include "jsb_cocos2dx_3d_conversions.h"
#include "js_manual_conversions.h"
#include "CCPhysics3DShape.h"
bool jsval_to_Physics3DRigidBodyDes(JSContext *cx, JS::HandleValue v, cocos2d::Physics3DRigidBodyDes** bodyDes)
{
JS::RootedObject tmp(cx);
JS::RootedValue massValue(cx);
JS::RootedValue localInertiaValue(cx);
JS::RootedValue shapeValue(cx);
JS::RootedValue originalTransformValue(cx);
JS::RootedValue disableSleepValue(cx);
double mass;
cocos2d::Vec3 localInertia;
cocos2d::Physics3DShape* shape = nullptr;
cocos2d::Mat4 originalTransform;
bool disableSleep;
bool ok = v.isObject() &&
JS_ValueToObject(cx, v, &tmp) &&
JS_GetProperty(cx, tmp, "mass", &massValue) &&
JS_GetProperty(cx, tmp, "localInertia", &localInertiaValue) &&
JS_GetProperty(cx, tmp, "shape", &shapeValue) &&
JS_GetProperty(cx, tmp, "originalTransform", &originalTransformValue) &&
JS_GetProperty(cx, tmp, "disableSleep", &disableSleepValue) &&
JS::ToNumber(cx, massValue, &mass) &&
jsval_to_vector3(cx, localInertiaValue, &localInertia) &&
jsval_to_matrix(cx, originalTransformValue, &originalTransform);
js_proxy_t *jsProxy = jsb_get_js_proxy(shapeValue.toObjectOrNull());
shape = (cocos2d::Physics3DShape*)(jsProxy ? jsProxy->ptr : nullptr);
disableSleep = JS::ToBoolean(disableSleepValue);
JSB_PRECONDITION3(ok, cx, false, "Error processing arguments");
cocos2d::Physics3DRigidBodyDes *bodyDesPtr = new cocos2d::Physics3DRigidBodyDes();
*bodyDes = bodyDesPtr;
(*bodyDes)->mass = mass;
(*bodyDes)->localInertia = localInertia;
(*bodyDes)->shape = shape;
(*bodyDes)->originalTransform = originalTransform;
(*bodyDes)->disableSleep = disableSleep;
return true;
}
#endif // CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION