axmol/cocos/scripting/js-bindings/manual/3d/jsb_cocos2dx_3d_conversions.h

36 lines
1.6 KiB
C

/*
* Created by Huabin LING on 17/6/15.
* Copyright (c) 2015 Chukong Technologies Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "base/ccConfig.h"
#if CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION
#ifndef __cocos2d_js_bindings__jsb_cocos2dx_3d_conversions__
#define __cocos2d_js_bindings__jsb_cocos2dx_3d_conversions__
#include "jsapi.h"
#include "CCPhysics3DObject.h"
bool jsval_to_Physics3DRigidBodyDes(JSContext *cx, JS::HandleValue v, cocos2d::Physics3DRigidBodyDes** bodyDes);
#endif /* defined(__cocos2d_js_bindings__jsb_cocos2dx_3d_conversions__) */
#endif //#if CC_USE_3d