mirror of https://github.com/axmolengine/axmol.git
234 lines
8.2 KiB
C
234 lines
8.2 KiB
C
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_PLATFORM_MACROS_H__
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#define __CC_PLATFORM_MACROS_H__
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/**
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* define some platform specific macros
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*/
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#include "ccConfig.h"
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#include "CCPlatformConfig.h"
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#define MacGLView void
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#define NSWindow void
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/** @def CC_ENABLE_CACHE_TEXTTURE_DATA
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Enable it if you want to cache the texture data.
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Basically,it's only enabled in android
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It's new in cocos2d-x since v0.99.5
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*/
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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#define CC_ENABLE_CACHE_TEXTTURE_DATA 1
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#else
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#define CC_ENABLE_CACHE_TEXTTURE_DATA 0
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#endif
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// generic macros
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// namespace cocos2d {}
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#define NS_CC_BEGIN namespace cocos2d {
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#define NS_CC_END }
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#define USING_NS_CC using namespace cocos2d
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/** CC_PROPERTY_READONLY is used to declare a protected variable.
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We can use getter to read the variable.
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@param varType : the type of variable.
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@param varName : variable name.
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@param funName : "get + funName" is the name of the getter.
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@warning : The getter is a public virtual function, you should rewrite it first.
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The variables and methods declared after CC_PROPERTY_READONLY are all public.
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If you need protected or private, please declare.
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*/
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#define CC_PROPERTY_READONLY(varType, varName, funName)\
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protected: varType varName;\
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public: virtual varType get##funName(void);
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#define CC_PROPERTY_READONLY_PASS_BY_REF(varType, varName, funName)\
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protected: varType varName;\
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public: virtual const varType& get##funName(void);
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/** CC_PROPERTY is used to declare a protected variable.
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We can use getter to read the variable, and use the setter to change the variable.
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@param varType : the type of variable.
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@param varName : variable name.
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@param funName : "get + funName" is the name of the getter.
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"set + funName" is the name of the setter.
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@warning : The getter and setter are public virtual functions, you should rewrite them first.
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The variables and methods declared after CC_PROPERTY are all public.
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If you need protected or private, please declare.
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*/
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#define CC_PROPERTY(varType, varName, funName)\
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protected: varType varName;\
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public: virtual varType get##funName(void);\
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public: virtual void set##funName(varType var);
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#define CC_PROPERTY_PASS_BY_REF(varType, varName, funName)\
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protected: varType varName;\
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public: virtual const varType& get##funName(void);\
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public: virtual void set##funName(const varType& var);
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/** CC_SYNTHESIZE_READONLY is used to declare a protected variable.
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We can use getter to read the variable.
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@param varType : the type of variable.
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@param varName : variable name.
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@param funName : "get + funName" is the name of the getter.
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@warning : The getter is a public inline function.
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The variables and methods declared after CC_SYNTHESIZE_READONLY are all public.
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If you need protected or private, please declare.
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*/
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#define CC_SYNTHESIZE_READONLY(varType, varName, funName)\
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protected: varType varName;\
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public: virtual varType get##funName(void) const { return varName; }
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#define CC_SYNTHESIZE_READONLY_PASS_BY_REF(varType, varName, funName)\
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protected: varType varName;\
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public: virtual const varType& get##funName(void) const { return varName; }
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/** CC_SYNTHESIZE is used to declare a protected variable.
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We can use getter to read the variable, and use the setter to change the variable.
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@param varType : the type of variable.
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@param varName : variable name.
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@param funName : "get + funName" is the name of the getter.
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"set + funName" is the name of the setter.
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@warning : The getter and setter are public inline functions.
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The variables and methods declared after CC_SYNTHESIZE are all public.
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If you need protected or private, please declare.
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*/
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#define CC_SYNTHESIZE(varType, varName, funName)\
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protected: varType varName;\
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public: virtual varType get##funName(void) const { return varName; }\
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public: virtual void set##funName(varType var){ varName = var; }
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#define CC_SYNTHESIZE_PASS_BY_REF(varType, varName, funName)\
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protected: varType varName;\
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public: virtual const varType& get##funName(void) const { return varName; }\
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public: virtual void set##funName(const varType& var){ varName = var; }
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#define CC_SYNTHESIZE_RETAIN(varType, varName, funName) \
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private: varType varName; \
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public: virtual varType get##funName(void) const { return varName; } \
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public: virtual void set##funName(varType var) \
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{ \
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if (varName != var) \
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{ \
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CC_SAFE_RETAIN(var); \
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CC_SAFE_RELEASE(varName); \
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varName = var; \
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} \
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}
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#define CC_SAFE_DELETE(p) do { if(p) { delete (p); (p) = 0; } } while(0)
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#define CC_SAFE_DELETE_ARRAY(p) do { if(p) { delete[] (p); (p) = 0; } } while(0)
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#define CC_SAFE_FREE(p) do { if(p) { free(p); (p) = 0; } } while(0)
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#define CC_SAFE_RELEASE(p) do { if(p) { (p)->release(); } } while(0)
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#define CC_SAFE_RELEASE_NULL(p) do { if(p) { (p)->release(); (p) = 0; } } while(0)
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#define CC_SAFE_RETAIN(p) do { if(p) { (p)->retain(); } } while(0)
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#define CC_BREAK_IF(cond) if(cond) break
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// cocos2d debug
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#if !defined(COCOS2D_DEBUG) || COCOS2D_DEBUG == 0
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#define CCLOG(...)
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#define CCLOGINFO(...)
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#define CCLOGERROR(...)
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#elif COCOS2D_DEBUG == 1
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#define CCLOG(format, ...) cocos2d::CCLog(format, ##__VA_ARGS__)
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#define CCLOGERROR(format,...) cocos2d::CCLog(format, ##__VA_ARGS__)
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#define CCLOGINFO(format,...) do {} while (0)
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#elif COCOS2D_DEBUG > 1
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#define CCLOG(format, ...) cocos2d::CCLog(format, ##__VA_ARGS__)
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#define CCLOGERROR(format,...) cocos2d::CCLog(format, ##__VA_ARGS__)
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#define CCLOGINFO(format,...) cocos2d::CCLog(format, ##__VA_ARGS__)
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#endif // COCOS2D_DEBUG
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// Lua engine debug
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#if !defined(COCOS2D_DEBUG) || COCOS2D_DEBUG == 0 || CC_LUA_ENGINE_DEBUG == 0
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#define LUALOG(...)
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#else
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#define LUALOG(format, ...) cocos2d::CCLog(format, ##__VA_ARGS__)
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#endif // Lua engine debug
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// shared library declartor
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#define CC_DLL
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#if (CC_TARGET_PLATFORM != CC_PLATFORM_BADA)
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// assertion
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#include <assert.h>
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#define CC_ASSERT(cond) assert(cond)
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#else
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// bada platform
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#include <FBaseConfig.h>
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#include <FBaseSys.h>
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#undef CC_DLL
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#define CC_DLL _EXPORT_
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#include "CCPlatformFunc_bada.h"
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#ifdef _DEBUG
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#define CC_ASSERT(cond) (void)( (!!(cond)) || (badaAssert(__PRETTY_FUNCTION__ , __LINE__ , #cond),0) )
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#else
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#define CC_ASSERT(cond) void(0)
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#endif /* _DEBUG */
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#endif
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#define CC_UNUSED_PARAM(unusedparam) (void)unusedparam
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
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#undef CC_UNUSED_PARAM
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#define CC_UNUSED_PARAM(unusedparam) //unusedparam
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#endif
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// platform depended macros
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
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#undef CC_DLL
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#if defined(_USRDLL)
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#define CC_DLL __declspec(dllexport)
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#else /* use a DLL library */
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#define CC_DLL __declspec(dllimport)
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#endif
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#endif // CC_PLATFORM_WIN32
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE && defined(_TRANZDA_VM_))
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#undef CC_DLL
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#if defined(SS_MAKEDLL)
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#define CC_DLL __declspec(dllexport)
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#else /* use a DLL library */
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#define CC_DLL __declspec(dllimport)
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#endif
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#endif // wophone VM
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#endif // __CC_PLATFORM_MACROS_H__
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