mirror of https://github.com/axmolengine/axmol.git
98 lines
2.9 KiB
C++
98 lines
2.9 KiB
C++
#include "HelloWorldScene.h"
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using namespace cocos2d;
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CCScene* HelloWorld::scene()
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{
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CCScene * scene = NULL;
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do
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{
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// 'scene' is an autorelease object
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scene = CCScene::create();
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CC_BREAK_IF(! scene);
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// 'layer' is an autorelease object
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HelloWorld *layer = HelloWorld::create();
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CC_BREAK_IF(! layer);
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// add layer as a child to scene
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scene->addChild(layer);
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} while (0);
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// return the scene
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return scene;
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}
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// on "init" you need to initialize your instance
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bool HelloWorld::init()
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{
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bool bRet = false;
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do
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{
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//////////////////////////////////////////////////////////////////////////
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// super init first
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//////////////////////////////////////////////////////////////////////////
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CC_BREAK_IF(! CCLayer::init());
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//////////////////////////////////////////////////////////////////////////
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// add your codes below...
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//////////////////////////////////////////////////////////////////////////
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// 1. Add a menu item with "X" image, which is clicked to quit the program.
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// Create a "close" menu item with close icon, it's an auto release object.
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CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
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"CloseNormal.png",
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"CloseSelected.png",
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this,
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menu_selector(HelloWorld::menuCloseCallback));
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CC_BREAK_IF(! pCloseItem);
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// Place the menu item bottom-right conner.
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pCloseItem->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width - 20, 20));
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// Create a menu with the "close" menu item, it's an auto release object.
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CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
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pMenu->setPosition(CCPointZero);
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CC_BREAK_IF(! pMenu);
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// Add the menu to HelloWorld layer as a child layer.
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this->addChild(pMenu, 1);
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// 2. Add a label shows "Hello World".
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// Create a label and initialize with string "Hello World".
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CCLabelTTF* pLabel = CCLabelTTF::create("Hello World", "Arial", 24);
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CC_BREAK_IF(! pLabel);
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// Get window size and place the label upper.
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CCSize size = CCDirector::sharedDirector()->getWinSize();
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pLabel->setPosition(ccp(size.width / 2, size.height - 50));
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// Add the label to HelloWorld layer as a child layer.
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this->addChild(pLabel, 1);
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// 3. Add add a splash screen, show the cocos2d splash image.
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CCSprite* pSprite = CCSprite::create("HelloWorld.png");
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CC_BREAK_IF(! pSprite);
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// Place the sprite on the center of the screen
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pSprite->setPosition(ccp(size.width/2, size.height/2));
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// Add the sprite to HelloWorld layer as a child layer.
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this->addChild(pSprite, 0);
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bRet = true;
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} while (0);
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return bRet;
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}
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void HelloWorld::menuCloseCallback(CCObject* pSender)
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{
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// "close" menu item clicked
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CCDirector::sharedDirector()->end();
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}
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