axmol/extensions/spine
halx99 0f9a79899b [Spine] Use backend shader definations 2022-07-05 14:36:04 +08:00
..
runtime [spine] Improve RTTI compare performance when compiler string pooling enabled 2022-01-05 14:10:05 +08:00
AttachmentVertices.cpp Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable 2020-08-03 17:51:40 +08:00
AttachmentVertices.h Refactor modules (#238) 2020-10-17 16:32:16 +08:00
CMakeLists.txt Remove unused comment 2020-10-22 21:32:09 +08:00
README.md Rename everything to adxe 2021-07-09 10:42:36 +08:00
SkeletonAnimation.cpp Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable 2020-08-03 17:51:40 +08:00
SkeletonAnimation.h Remove CC_CONSTRUCTOR_ACCESS, refer to #603 2022-03-18 21:46:07 +08:00
SkeletonBatch.cpp [Spine] Use backend shader definations 2022-07-05 14:36:04 +08:00
SkeletonBatch.h Fix spine command pipeline state uniform location mismatch 2021-08-30 17:40:35 +08:00
SkeletonRenderer.cpp Fix ClippingAttachment doesn't work 2022-01-04 22:38:02 +08:00
SkeletonRenderer.h Remove CC_CONSTRUCTOR_ACCESS, refer to #603 2022-03-18 21:46:07 +08:00
SkeletonTwoColorBatch.cpp Spine runtime can use official code 2022-07-05 14:13:15 +08:00
SkeletonTwoColorBatch.h Tidy extension spine folder structure [ci build] 2020-11-04 23:17:05 +08:00
spine-cocos2dx.cpp fix #234, spine custom shader doesn't work. 2020-10-17 22:00:53 +08:00
spine-cocos2dx.h Tidy extension spine folder structure [ci build] 2020-11-04 23:17:05 +08:00

README.md

The spine-runtime for adxe

  • version: 3.8
  • based on spine-cpp

Reference links