axmol/external/astc/astcenc_decompress_symbolic...

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C++

// SPDX-License-Identifier: Apache-2.0
// ----------------------------------------------------------------------------
// Copyright 2011-2021 Arm Limited
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy
// of the License at:
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
// ----------------------------------------------------------------------------
/**
* @brief Functions to decompress a symbolic block.
*/
#include "astcenc_internal.h"
#include <stdio.h>
#include <assert.h>
/**
* @brief Compute a vector of texel weights by interpolating the decimated weight grid.
*
* @param base_texel_index The first texel to get; N (SIMD width) consecutive texels are loaded.
* @param di The weight grid decimation to use.
* @param weights The raw weights.
*
* @return The undecimated weight for N (SIMD width) texels.
*/
static vint compute_value_of_texel_weight_int_vla(
int base_texel_index,
const decimation_info& di,
const int* weights
) {
vint summed_value(8);
vint weight_count(di.texel_weight_count + base_texel_index);
int max_weight_count = hmax(weight_count).lane<0>();
promise(max_weight_count > 0);
for (int i = 0; i < max_weight_count; i++)
{
vint texel_weights(di.texel_weights_4t[i] + base_texel_index);
vint texel_weights_int(di.texel_weights_int_4t[i] + base_texel_index);
summed_value += gatheri(weights, texel_weights) * texel_weights_int;
}
return lsr<4>(summed_value);
}
/**
* @brief Compute the integer linear interpolation of two color endpoints.
*
* @param decode_mode The ASTC profile (linear or sRGB)
* @param color0 The endpoint0 color.
* @param color1 The endpoint1 color.
* @param weight_plane1 The interpolation weight (between 0 and 64) for plane 1.
* @param weight_plane2 The interpolation weight (between 0 and 64) for plane 2.
* @param plane2_mask The mask pattern for the plane assignment (set = plane 2).
*
* @return The interpolated color.
*/
static vint4 lerp_color_int(
astcenc_profile decode_mode,
vint4 color0,
vint4 color1,
int weight_plane1,
int weight_plane2,
vmask4 plane2_mask
) {
vint4 weight1 = select(vint4(weight_plane1), vint4(weight_plane2), plane2_mask);
vint4 weight0 = vint4(64) - weight1;
if (decode_mode == ASTCENC_PRF_LDR_SRGB)
{
color0 = asr<8>(color0);
color1 = asr<8>(color1);
}
vint4 color = (color0 * weight0) + (color1 * weight1) + vint4(32);
color = asr<6>(color);
if (decode_mode == ASTCENC_PRF_LDR_SRGB)
{
color = color * vint4(257);
}
return color;
}
/**
* @brief Convert integer color value into a float value for the decoder.
*
* @param data The integer color value post-interpolation.
* @param lns_mask If set treat lane as HDR (LNS) else LDR (unorm16).
*
* @return The float color value.
*/
static inline vfloat4 decode_texel(
vint4 data,
vmask4 lns_mask
) {
vint4 color_lns = vint4::zero();
vint4 color_unorm = vint4::zero();
// TODO: Why bounce this via fp16 first?
if (any(lns_mask))
{
color_lns = lns_to_sf16(data);
}
if (!all(lns_mask))
{
color_unorm = unorm16_to_sf16(data);
}
// Pick components and then convert to FP16
vint4 datai = select(color_unorm, color_lns, lns_mask);
return float16_to_float(datai);
}
/* See header for documentation. */
void unpack_weights(
const block_size_descriptor& bsd,
const symbolic_compressed_block& scb,
const decimation_info& di,
bool is_dual_plane,
quant_method quant_level,
int weights_plane1[BLOCK_MAX_TEXELS],
int weights_plane2[BLOCK_MAX_TEXELS]
) {
// First, unquantize the weights ...
int uq_plane1_weights[BLOCK_MAX_WEIGHTS];
int uq_plane2_weights[BLOCK_MAX_WEIGHTS];
unsigned int weight_count = di.weight_count;
const quantization_and_transfer_table *qat = &(quant_and_xfer_tables[quant_level]);
// Second, undecimate the weights ...
// Safe to overshoot as all arrays are allocated to full size
if (!is_dual_plane)
{
for (unsigned int i = 0; i < weight_count; i++)
{
uq_plane1_weights[i] = qat->unquantized_value[scb.weights[i]];
}
for (unsigned int i = 0; i < bsd.texel_count; i += ASTCENC_SIMD_WIDTH)
{
store(compute_value_of_texel_weight_int_vla(i, di, uq_plane1_weights), weights_plane1 + i);
}
}
else
{
for (unsigned int i = 0; i < weight_count; i++)
{
uq_plane1_weights[i] = qat->unquantized_value[scb.weights[i]];
uq_plane2_weights[i] = qat->unquantized_value[scb.weights[i + WEIGHTS_PLANE2_OFFSET]];
}
for (unsigned int i = 0; i < bsd.texel_count; i += ASTCENC_SIMD_WIDTH)
{
store(compute_value_of_texel_weight_int_vla(i, di, uq_plane1_weights), weights_plane1 + i);
store(compute_value_of_texel_weight_int_vla(i, di, uq_plane2_weights), weights_plane2 + i);
}
}
}
/* See header for documentation. */
void decompress_symbolic_block(
astcenc_profile decode_mode,
const block_size_descriptor& bsd,
int xpos,
int ypos,
int zpos,
const symbolic_compressed_block& scb,
image_block& blk
) {
blk.xpos = xpos;
blk.ypos = ypos;
blk.zpos = zpos;
blk.data_min = vfloat4::zero();
blk.data_max = vfloat4::zero();
blk.grayscale = false;
// If we detected an error-block, blow up immediately.
if (scb.block_type == SYM_BTYPE_ERROR)
{
for (unsigned int i = 0; i < bsd.texel_count; i++)
{
blk.data_r[i] = std::numeric_limits<float>::quiet_NaN();
blk.data_g[i] = std::numeric_limits<float>::quiet_NaN();
blk.data_b[i] = std::numeric_limits<float>::quiet_NaN();
blk.data_a[i] = std::numeric_limits<float>::quiet_NaN();
blk.rgb_lns[i] = 0;
blk.alpha_lns[i] = 0;
}
return;
}
if ((scb.block_type == SYM_BTYPE_CONST_F16) ||
(scb.block_type == SYM_BTYPE_CONST_U16))
{
vfloat4 color;
int use_lns = 0;
// UNORM16 constant color block
if (scb.block_type == SYM_BTYPE_CONST_U16)
{
vint4 colori(scb.constant_color);
// For sRGB decoding a real decoder would just use the top 8 bits for color conversion.
// We don't color convert, so rescale the top 8 bits into the full 16 bit dynamic range.
if (decode_mode == ASTCENC_PRF_LDR_SRGB)
{
colori = asr<8>(colori) * 257;
}
vint4 colorf16 = unorm16_to_sf16(colori);
color = float16_to_float(colorf16);
}
// FLOAT16 constant color block
else
{
switch (decode_mode)
{
case ASTCENC_PRF_LDR_SRGB:
case ASTCENC_PRF_LDR:
color = vfloat4(std::numeric_limits<float>::quiet_NaN());
break;
case ASTCENC_PRF_HDR_RGB_LDR_A:
case ASTCENC_PRF_HDR:
// Constant-color block; unpack from FP16 to FP32.
color = float16_to_float(vint4(scb.constant_color));
use_lns = 1;
break;
}
}
// TODO: Skip this and add constant color transfer to img block?
for (unsigned int i = 0; i < bsd.texel_count; i++)
{
blk.data_r[i] = color.lane<0>();
blk.data_g[i] = color.lane<1>();
blk.data_b[i] = color.lane<2>();
blk.data_a[i] = color.lane<3>();
blk.rgb_lns[i] = use_lns;
blk.alpha_lns[i] = use_lns;
}
return;
}
// Get the appropriate partition-table entry
int partition_count = scb.partition_count;
const auto& pi = bsd.get_partition_info(partition_count, scb.partition_index);
// Get the appropriate block descriptors
const auto& bm = bsd.get_block_mode(scb.block_mode);
const auto& di = bsd.get_decimation_info(bm.decimation_mode);
int is_dual_plane = bm.is_dual_plane;
// Unquantize and undecimate the weights
int weights[BLOCK_MAX_TEXELS];
int plane2_weights[BLOCK_MAX_TEXELS];
unpack_weights(bsd, scb, di, is_dual_plane, bm.get_weight_quant_mode(), weights, plane2_weights);
// Now that we have endpoint colors and weights, we can unpack texel colors
int plane2_component = is_dual_plane ? scb.plane2_component : -1;
vmask4 plane2_mask = vint4::lane_id() == vint4(plane2_component);
for (int i = 0; i < partition_count; i++)
{
// Decode the color endpoints for this partition
vint4 ep0;
vint4 ep1;
bool rgb_lns;
bool a_lns;
unpack_color_endpoints(decode_mode,
scb.color_formats[i],
scb.get_color_quant_mode(),
scb.color_values[i],
rgb_lns, a_lns,
ep0, ep1);
vmask4 lns_mask(rgb_lns, rgb_lns, rgb_lns, a_lns);
int texel_count = pi.partition_texel_count[i];
for (int j = 0; j < texel_count; j++)
{
int tix = pi.texels_of_partition[i][j];
vint4 color = lerp_color_int(decode_mode,
ep0,
ep1,
weights[tix],
plane2_weights[tix],
plane2_mask);
vfloat4 colorf = decode_texel(color, lns_mask);
blk.data_r[tix] = colorf.lane<0>();
blk.data_g[tix] = colorf.lane<1>();
blk.data_b[tix] = colorf.lane<2>();
blk.data_a[tix] = colorf.lane<3>();
}
}
}
#if !defined(ASTCENC_DECOMPRESS_ONLY)
/* See header for documentation. */
float compute_symbolic_block_difference(
const astcenc_config& config,
const block_size_descriptor& bsd,
const symbolic_compressed_block& scb,
const image_block& blk,
const error_weight_block& ewb
) {
// If we detected an error-block, blow up immediately.
if (scb.block_type == SYM_BTYPE_ERROR)
{
return 1e29f;
}
assert(scb.block_mode >= 0);
// Get the appropriate partition-table entry
int partition_count = scb.partition_count;
const auto& pi = bsd.get_partition_info(partition_count, scb.partition_index);
// Get the appropriate block descriptor
const block_mode& bm = bsd.get_block_mode(scb.block_mode);
const decimation_info& di = *(bsd.decimation_tables[bm.decimation_mode]);
bool is_dual_plane = bm.is_dual_plane != 0;
// Unquantize and undecimate the weights
int weights[BLOCK_MAX_TEXELS];
int plane2_weights[BLOCK_MAX_TEXELS];
unpack_weights(bsd, scb, di, is_dual_plane, bm.get_weight_quant_mode(), weights, plane2_weights);
int plane2_component = is_dual_plane ? scb.plane2_component : -1;
vmask4 plane2_mask = vint4::lane_id() == vint4(plane2_component);
float summa = 0.0f;
for (int i = 0; i < partition_count; i++)
{
// Decode the color endpoints for this partition
vint4 ep0;
vint4 ep1;
bool rgb_lns;
bool a_lns;
unpack_color_endpoints(config.profile,
scb.color_formats[i],
scb.get_color_quant_mode(),
scb.color_values[i],
rgb_lns, a_lns,
ep0, ep1);
vmask4 lns_mask(rgb_lns, rgb_lns, rgb_lns, a_lns);
// Unpack and compute error for each texel in the partition
int texel_count = pi.partition_texel_count[i];
for (int j = 0; j < texel_count; j++)
{
int tix = pi.texels_of_partition[i][j];
vint4 colori = lerp_color_int(config.profile,
ep0, ep1,
weights[tix],
plane2_weights[tix], plane2_mask);
vfloat4 color = int_to_float(colori);
vfloat4 oldColor = blk.texel(tix);
// Compare error using a perceptual decode metric for RGBM textures
if (config.flags & ASTCENC_FLG_MAP_RGBM)
{
// Fail encodings that result in zero weight M pixels. Note that this can cause
// "interesting" artifacts if we reject all useful encodings - we typically get max
// brightness encodings instead which look just as bad. We recommend users apply a
// bias to their stored M value, limiting the lower value to 16 or 32 to avoid
// getting small M values post-quantization, but we can't prove it would never
// happen, especially at low bit rates ...
if (color.lane<3>() == 0.0f)
{
return -1e30f;
}
// Compute error based on decoded RGBM color
color = vfloat4(
color.lane<0>() * color.lane<3>() * config.rgbm_m_scale,
color.lane<1>() * color.lane<3>() * config.rgbm_m_scale,
color.lane<2>() * color.lane<3>() * config.rgbm_m_scale,
1.0f
);
oldColor = vfloat4(
oldColor.lane<0>() * oldColor.lane<3>() * config.rgbm_m_scale,
oldColor.lane<1>() * oldColor.lane<3>() * config.rgbm_m_scale,
oldColor.lane<2>() * oldColor.lane<3>() * config.rgbm_m_scale,
1.0f
);
}
vfloat4 error = oldColor - color;
error = min(abs(error), 1e15f);
error = error * error;
float metric = dot_s(error, ewb.error_weights[tix]);
summa += astc::min(metric, 1e30f);
}
}
return summa;
}
#endif