axmol/tools/tolua++/CCActionEase.pkg

184 lines
4.4 KiB
Plaintext

class CCActionEase : public CCActionInterval
{
CCObject* copyWithZone(CCZone* pZone);
CCActionInterval* reverse(void);
static CCActionEase* create(CCActionInterval *pAction);
};
class CCEaseRateAction : public CCActionEase
{
CCObject* copyWithZone(CCZone* pZone);
CCActionInterval* reverse(void);
static CCEaseRateAction* create(CCActionInterval* pAction, float fRate);
};
class CCEaseIn : public CCEaseRateAction
{
CCObject* copyWithZone(CCZone* pZone);
CCActionInterval* reverse(void);
static CCEaseIn* create(CCActionInterval* pAction, float fRate);
};
class CCEaseOut : public CCEaseRateAction
{
CCObject* copyWithZone(CCZone* pZone);
CCActionInterval* reverse(void);
static CCEaseOut* create(CCActionInterval* pAction, float fRate);
};
class CCEaseInOut : public CCEaseRateAction
{
CCObject* copyWithZone(CCZone* pZone);
CCActionInterval* reverse(void);
static CCEaseInOut* create(CCActionInterval* pAction, float fRate);
};
class CCEaseExponentialIn : public CCActionEase
{
CCObject* copyWithZone(CCZone* pZone);
CCActionInterval* reverse(void);
static CCEaseExponentialIn* create(CCActionInterval* pAction);
};
class CCEaseExponentialOut : public CCActionEase
{
CCObject* copyWithZone(CCZone* pZone);
CCActionInterval* reverse(void);
static CCEaseExponentialOut* create(CCActionInterval* pAction);
};
class CCEaseExponentialInOut : public CCActionEase
{
CCObject* copyWithZone(CCZone* pZone);
CCActionInterval* reverse(void);
static CCEaseExponentialInOut* create(CCActionInterval* pAction);
};
class CCEaseSineIn : public CCActionEase
{
CCObject* copyWithZone(CCZone* pZone);
CCActionInterval* reverse(void);
static CCEaseSineIn* create(CCActionInterval* pAction);
};
class CCEaseSineOut : public CCActionEase
{
CCObject* copyWithZone(CCZone* pZone);
CCActionInterval* reverse(void);
static CCEaseSineOut* create(CCActionInterval* pAction);
};
class CCEaseSineInOut : public CCActionEase
{
CCObject* copyWithZone(CCZone* pZone);
CCActionInterval* reverse(void);
static CCEaseSineInOut* create(CCActionInterval* pAction);
};
class CCEaseElastic : public CCActionEase
{
CCObject* copyWithZone(CCZone* pZone);
CCActionInterval* reverse(void);
float getPeriod(void);
void setPeriod(float fPeriod);
static CCEaseElastic* create(CCActionInterval *pAction);
static CCEaseElastic* create(CCActionInterval *pAction, float fPeriod);
};
class CCEaseElasticIn : public CCEaseElastic
{
CCObject* copyWithZone(CCZone* pZone);
CCActionInterval* reverse(void);
static CCEaseElasticIn* create(CCActionInterval *pAction);
static CCEaseElasticIn* create(CCActionInterval *pAction, float fPeriod);
};
class CCEaseElasticOut : public CCEaseElastic
{
CCObject* copyWithZone(CCZone* pZone);
CCActionInterval* reverse(void);
static CCEaseElasticOut* create(CCActionInterval *pAction);
static CCEaseElasticOut* create(CCActionInterval *pAction, float fPeriod);
};
class CCEaseElasticInOut : public CCEaseElastic
{
CCObject* copyWithZone(CCZone* pZone);
CCActionInterval* reverse(void);
static CCEaseElasticInOut* create(CCActionInterval *pAction);
static CCEaseElasticInOut* create(CCActionInterval *pAction, float fPeriod);
};
class CCEaseBounce : public CCActionEase
{
CCObject* copyWithZone(CCZone* pZone);
CCActionInterval* reverse(void);
static CCEaseBounce* create(CCActionInterval* pAction);
};
class CCEaseBounceIn : public CCEaseBounce
{
CCObject* copyWithZone(CCZone* pZone);
CCActionInterval* reverse(void);
static CCEaseBounceIn* create(CCActionInterval* pAction);
};
class CCEaseBounceOut : public CCEaseBounce
{
CCObject* copyWithZone(CCZone* pZone);
CCActionInterval* reverse(void);
static CCEaseBounceOut* create(CCActionInterval* pAction);
};
class CCEaseBounceInOut : public CCEaseBounce
{
CCObject* copyWithZone(CCZone* pZone);
CCActionInterval* reverse(void);
static CCEaseBounceInOut* create(CCActionInterval* pAction);
};
class CCEaseBackIn : public CCActionEase
{
CCObject* copyWithZone(CCZone* pZone);
CCActionInterval* reverse(void);
static CCEaseBackIn* create(CCActionInterval* pAction);
};
class CCEaseBackOut : public CCActionEase
{
CCObject* copyWithZone(CCZone* pZone);
CCActionInterval* reverse(void);
static CCEaseBackOut* create(CCActionInterval* pAction);
};
class CCEaseBackInOut : public CCActionEase
{
CCObject* copyWithZone(CCZone* pZone);
CCActionInterval* reverse(void);
static CCEaseBackInOut* create(CCActionInterval* pAction);
};