mirror of https://github.com/axmolengine/axmol.git
748 lines
14 KiB
C++
748 lines
14 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCActionEaseEx.h"
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using namespace cocos2d;
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namespace cocostudio {
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static inline float bezieratFunction( float a, float b, float c, float d, float t )
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{
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return (powf(1-t,3) * a + 3*t*(powf(1-t,2))*b + 3*powf(t,2)*(1-t)*c + powf(t,3)*d );
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}
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EaseBezierAction* EaseBezierAction::create(cocos2d::ActionInterval* action)
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{
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EaseBezierAction *ret = new EaseBezierAction();
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if (ret)
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{
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if (ret->initWithAction(action))
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{
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ret->autorelease();
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}
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else
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{
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CC_SAFE_RELEASE_NULL(ret);
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}
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}
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return ret;
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}
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void EaseBezierAction::setBezierParamer( float p0, float p1, float p2, float p3)
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{
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_p0 = p0;
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_p1 = p1;
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_p2 = p2;
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_p3 = p3;
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}
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EaseBezierAction* EaseBezierAction::clone() const
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{
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// no copy constructor
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auto a = new EaseBezierAction();
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a->initWithAction(_inner->clone());
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a->setBezierParamer(_p0,_p1,_p2,_p3);
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a->autorelease();
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return a;
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}
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void EaseBezierAction::update(float time)
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{
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_inner->update(bezieratFunction(_p0,_p1,_p2,_p3,time));
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}
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EaseBezierAction* EaseBezierAction::reverse() const
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{
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EaseBezierAction* reverseAction = EaseBezierAction::create(_inner->reverse());
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reverseAction->setBezierParamer(_p3,_p2,_p1,_p0);
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return reverseAction;
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}
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//
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// EaseQuadraticActionIn
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//
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EaseQuadraticActionIn* EaseQuadraticActionIn::create(ActionInterval* action)
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{
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EaseQuadraticActionIn *ret = new EaseQuadraticActionIn();
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if (ret)
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{
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if (ret->initWithAction(action))
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{
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ret->autorelease();
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}
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else
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{
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CC_SAFE_RELEASE_NULL(ret);
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}
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}
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return ret;
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}
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EaseQuadraticActionIn* EaseQuadraticActionIn::clone() const
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{
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// no copy constructor
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auto a = new EaseQuadraticActionIn();
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a->initWithAction(_inner->clone());
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a->autorelease();
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return a;
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}
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void EaseQuadraticActionIn::update(float time)
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{
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_inner->update(powf(time,2));
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}
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EaseQuadraticActionIn* EaseQuadraticActionIn::reverse() const
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{
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return EaseQuadraticActionIn::create(_inner->reverse());
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}
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//
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// EaseQuadraticActionOut
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//
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EaseQuadraticActionOut* EaseQuadraticActionOut::create(ActionInterval* action)
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{
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EaseQuadraticActionOut *ret = new EaseQuadraticActionOut();
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if (ret)
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{
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if (ret->initWithAction(action))
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{
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ret->autorelease();
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}
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else
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{
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CC_SAFE_RELEASE_NULL(ret);
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}
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}
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return ret;
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}
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EaseQuadraticActionOut* EaseQuadraticActionOut::clone() const
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{
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// no copy constructor
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auto a = new EaseQuadraticActionOut();
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a->initWithAction(_inner->clone());
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a->autorelease();
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return a;
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}
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void EaseQuadraticActionOut::update(float time)
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{
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_inner->update(-time*(time-2));
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}
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EaseQuadraticActionOut* EaseQuadraticActionOut::reverse() const
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{
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return EaseQuadraticActionOut::create(_inner->reverse());
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}
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//
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// EaseQuadraticActionInOut
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//
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EaseQuadraticActionInOut* EaseQuadraticActionInOut::create(ActionInterval* action)
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{
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EaseQuadraticActionInOut *ret = new EaseQuadraticActionInOut();
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if (ret)
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{
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if (ret->initWithAction(action))
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{
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ret->autorelease();
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}
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else
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{
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CC_SAFE_RELEASE_NULL(ret);
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}
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}
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return ret;
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}
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EaseQuadraticActionInOut* EaseQuadraticActionInOut::clone() const
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{
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// no copy constructor
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auto a = new EaseQuadraticActionInOut();
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a->initWithAction(_inner->clone());
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a->autorelease();
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return a;
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}
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void EaseQuadraticActionInOut::update(float time)
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{
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float resultTime = time;
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time = time*0.5f;
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if (time < 1)
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{
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resultTime = time * time * 0.5f;
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}
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else
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{
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--time;
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resultTime = -0.5f * (time * (time - 2) - 1);
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}
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_inner->update(resultTime);
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}
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EaseQuadraticActionInOut* EaseQuadraticActionInOut::reverse() const
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{
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return EaseQuadraticActionInOut::create(_inner->reverse());
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}
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//
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// EaseQuarticActionIn
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//
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EaseQuarticActionIn* EaseQuarticActionIn::create(ActionInterval* action)
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{
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EaseQuarticActionIn *ret = new EaseQuarticActionIn();
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if (ret)
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{
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if (ret->initWithAction(action))
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{
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ret->autorelease();
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}
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else
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{
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CC_SAFE_RELEASE_NULL(ret);
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}
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}
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return ret;
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}
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EaseQuarticActionIn* EaseQuarticActionIn::clone() const
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{
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// no copy constructor
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auto a = new EaseQuarticActionIn();
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a->initWithAction(_inner->clone());
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a->autorelease();
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return a;
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}
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void EaseQuarticActionIn::update(float time)
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{
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_inner->update(powf(time,4.0f));
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}
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EaseQuarticActionIn* EaseQuarticActionIn::reverse() const
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{
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return EaseQuarticActionIn::create(_inner->reverse());
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}
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//
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// EaseQuarticActionOut
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//
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EaseQuarticActionOut* EaseQuarticActionOut::create(ActionInterval* action)
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{
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EaseQuarticActionOut *ret = new EaseQuarticActionOut();
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if (ret)
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{
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if (ret->initWithAction(action))
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{
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ret->autorelease();
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}
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else
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{
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CC_SAFE_RELEASE_NULL(ret);
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}
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}
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return ret;
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}
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EaseQuarticActionOut* EaseQuarticActionOut::clone() const
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{
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// no copy constructor
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auto a = new EaseQuarticActionOut();
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a->initWithAction(_inner->clone());
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a->autorelease();
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return a;
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}
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void EaseQuarticActionOut::update(float time)
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{
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float tempTime = time -1;
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_inner->update(1- powf(tempTime,4.0f));
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}
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EaseQuarticActionOut* EaseQuarticActionOut::reverse() const
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{
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return EaseQuarticActionOut::create(_inner->reverse());
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}
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//
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// EaseQuarticActionInOut
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//
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EaseQuarticActionInOut* EaseQuarticActionInOut::create(ActionInterval* action)
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{
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EaseQuarticActionInOut *ret = new EaseQuarticActionInOut();
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if (ret)
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{
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if (ret->initWithAction(action))
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{
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ret->autorelease();
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}
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else
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{
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CC_SAFE_RELEASE_NULL(ret);
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}
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}
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return ret;
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}
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EaseQuarticActionInOut* EaseQuarticActionInOut::clone() const
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{
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// no copy constructor
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auto a = new EaseQuarticActionInOut();
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a->initWithAction(_inner->clone());
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a->autorelease();
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return a;
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}
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void EaseQuarticActionInOut::update(float time)
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{
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float tempTime = time * 0.5f;
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if (tempTime < 1)
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tempTime = powf(tempTime,4.0f) * 0.5f;
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else
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{
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tempTime -= 2;
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tempTime = 1 - powf(tempTime,4.0f)* 0.5f;
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}
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_inner->update(tempTime);
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}
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EaseQuarticActionInOut* EaseQuarticActionInOut::reverse() const
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{
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return EaseQuarticActionInOut::create(_inner->reverse());
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}
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//
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// EaseQuinticActionIn
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//
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EaseQuinticActionIn* EaseQuinticActionIn::create(ActionInterval* action)
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{
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EaseQuinticActionIn *ret = new EaseQuinticActionIn();
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if (ret)
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{
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if (ret->initWithAction(action))
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{
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ret->autorelease();
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}
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else
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{
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CC_SAFE_RELEASE_NULL(ret);
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}
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}
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return ret;
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}
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EaseQuinticActionIn* EaseQuinticActionIn::clone() const
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{
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// no copy constructor
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auto a = new EaseQuinticActionIn();
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a->initWithAction(_inner->clone());
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a->autorelease();
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return a;
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}
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void EaseQuinticActionIn::update(float time)
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{
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_inner->update(powf(time,5.0f));
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}
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EaseQuinticActionIn* EaseQuinticActionIn::reverse() const
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{
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return EaseQuinticActionIn::create(_inner->reverse());
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}
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//
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// EaseQuinticActionOut
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//
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EaseQuinticActionOut* EaseQuinticActionOut::create(ActionInterval* action)
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{
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EaseQuinticActionOut *ret = new EaseQuinticActionOut();
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if (ret)
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{
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if (ret->initWithAction(action))
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{
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ret->autorelease();
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}
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else
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{
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CC_SAFE_RELEASE_NULL(ret);
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}
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}
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return ret;
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}
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EaseQuinticActionOut* EaseQuinticActionOut::clone() const
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{
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// no copy constructor
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auto a = new EaseQuinticActionOut();
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a->initWithAction(_inner->clone());
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a->autorelease();
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return a;
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}
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void EaseQuinticActionOut::update(float time)
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{
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float tempTime = time -1;
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_inner->update(1 + powf(tempTime,5.0f));
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}
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EaseQuinticActionOut* EaseQuinticActionOut::reverse() const
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{
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return EaseQuinticActionOut::create(_inner->reverse());
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}
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//
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// EaseQuinticActionInOut
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//
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EaseQuinticActionInOut* EaseQuinticActionInOut::create(ActionInterval* action)
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{
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EaseQuinticActionInOut *ret = new EaseQuinticActionInOut();
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if (ret)
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{
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if (ret->initWithAction(action))
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{
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ret->autorelease();
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}
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else
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{
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CC_SAFE_RELEASE_NULL(ret);
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}
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}
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return ret;
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}
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EaseQuinticActionInOut* EaseQuinticActionInOut::clone() const
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{
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// no copy constructor
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auto a = new EaseQuinticActionInOut();
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a->initWithAction(_inner->clone());
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a->autorelease();
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return a;
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}
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void EaseQuinticActionInOut::update(float time)
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{
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float tempTime = time * 0.5f;
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if (tempTime < 1)
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tempTime = powf(tempTime,5.0f) * 0.5f;
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else
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{
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tempTime -= 2;
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tempTime = 1 + powf(tempTime,5.0f)* 0.5f;
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}
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_inner->update(tempTime);
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}
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EaseQuinticActionInOut* EaseQuinticActionInOut::reverse() const
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{
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return EaseQuinticActionInOut::create(_inner->reverse());
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}
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//
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// EaseCircleActionIn
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//
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EaseCircleActionIn* EaseCircleActionIn::create(ActionInterval* action)
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{
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EaseCircleActionIn *ret = new EaseCircleActionIn();
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if (ret)
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{
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if (ret->initWithAction(action))
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{
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ret->autorelease();
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}
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else
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{
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CC_SAFE_RELEASE_NULL(ret);
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}
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}
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return ret;
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}
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EaseCircleActionIn* EaseCircleActionIn::clone() const
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{
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// no copy constructor
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auto a = new EaseCircleActionIn();
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a->initWithAction(_inner->clone());
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a->autorelease();
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return a;
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}
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void EaseCircleActionIn::update(float time)
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{
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_inner->update(1-sqrt(1-powf(time,2.0f)));
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}
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EaseCircleActionIn* EaseCircleActionIn::reverse() const
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{
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return EaseCircleActionIn::create(_inner->reverse());
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}
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//
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// EaseCircleActionOut
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//
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EaseCircleActionOut* EaseCircleActionOut::create(ActionInterval* action)
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{
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EaseCircleActionOut *ret = new EaseCircleActionOut();
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if (ret)
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{
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if (ret->initWithAction(action))
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{
|
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ret->autorelease();
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}
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else
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{
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CC_SAFE_RELEASE_NULL(ret);
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}
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}
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return ret;
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}
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EaseCircleActionOut* EaseCircleActionOut::clone() const
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{
|
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// no copy constructor
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auto a = new EaseCircleActionOut();
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a->initWithAction(_inner->clone());
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a->autorelease();
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return a;
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}
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void EaseCircleActionOut::update(float time)
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{
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float tempTime = time - 1;
|
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_inner->update(sqrt(1-powf(tempTime,2.0f)));
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}
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EaseCircleActionOut* EaseCircleActionOut::reverse() const
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{
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return EaseCircleActionOut::create(_inner->reverse());
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}
|
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|
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//
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// EaseCircleActionInOut
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//
|
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|
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EaseCircleActionInOut* EaseCircleActionInOut::create(ActionInterval* action)
|
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{
|
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EaseCircleActionInOut *ret = new EaseCircleActionInOut();
|
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if (ret)
|
|
{
|
|
if (ret->initWithAction(action))
|
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{
|
|
ret->autorelease();
|
|
}
|
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else
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{
|
|
CC_SAFE_RELEASE_NULL(ret);
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}
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|
}
|
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return ret;
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}
|
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|
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EaseCircleActionInOut* EaseCircleActionInOut::clone() const
|
|
{
|
|
// no copy constructor
|
|
auto a = new EaseCircleActionInOut();
|
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a->initWithAction(_inner->clone());
|
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a->autorelease();
|
|
return a;
|
|
}
|
|
|
|
void EaseCircleActionInOut::update(float time)
|
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{
|
|
float tempTime = time * 0.5f;
|
|
if (tempTime < 1)
|
|
tempTime = (1- sqrt(1 - powf(tempTime,2.0f))) * 0.5f;
|
|
else
|
|
{
|
|
tempTime -= 2;
|
|
tempTime = (1+ sqrt(1 - powf(tempTime,2.0f)));
|
|
}
|
|
|
|
_inner->update(time);
|
|
}
|
|
|
|
EaseCircleActionInOut* EaseCircleActionInOut::reverse() const
|
|
{
|
|
return EaseCircleActionInOut::create(_inner->reverse());
|
|
}
|
|
|
|
//
|
|
// EaseCubicActionIn
|
|
//
|
|
|
|
EaseCubicActionIn* EaseCubicActionIn::create(ActionInterval* action)
|
|
{
|
|
EaseCubicActionIn *ret = new EaseCubicActionIn();
|
|
if (ret)
|
|
{
|
|
if (ret->initWithAction(action))
|
|
{
|
|
ret->autorelease();
|
|
}
|
|
else
|
|
{
|
|
CC_SAFE_RELEASE_NULL(ret);
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
EaseCubicActionIn* EaseCubicActionIn::clone() const
|
|
{
|
|
// no copy constructor
|
|
auto a = new EaseCubicActionIn();
|
|
a->initWithAction(_inner->clone());
|
|
a->autorelease();
|
|
return a;
|
|
}
|
|
|
|
void EaseCubicActionIn::update(float time)
|
|
{
|
|
_inner->update(powf(time,3.0f));
|
|
}
|
|
|
|
EaseCubicActionIn* EaseCubicActionIn::reverse() const
|
|
{
|
|
return EaseCubicActionIn::create(_inner->reverse());
|
|
}
|
|
|
|
//
|
|
// EaseCubicActionOut
|
|
//
|
|
|
|
EaseCubicActionOut* EaseCubicActionOut::create(ActionInterval* action)
|
|
{
|
|
EaseCubicActionOut *ret = new EaseCubicActionOut();
|
|
if (ret)
|
|
{
|
|
if (ret->initWithAction(action))
|
|
{
|
|
ret->autorelease();
|
|
}
|
|
else
|
|
{
|
|
CC_SAFE_RELEASE_NULL(ret);
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
EaseCubicActionOut* EaseCubicActionOut::clone() const
|
|
{
|
|
// no copy constructor
|
|
auto a = new EaseCubicActionOut();
|
|
a->initWithAction(_inner->clone());
|
|
a->autorelease();
|
|
return a;
|
|
}
|
|
|
|
void EaseCubicActionOut::update(float time)
|
|
{
|
|
_inner->update(1+powf(time,3.0f));
|
|
}
|
|
|
|
EaseCubicActionOut* EaseCubicActionOut::reverse() const
|
|
{
|
|
return EaseCubicActionOut::create(_inner->reverse());
|
|
}
|
|
|
|
//
|
|
// EaseCubicActionInOut
|
|
//
|
|
|
|
EaseCubicActionInOut* EaseCubicActionInOut::create(ActionInterval* action)
|
|
{
|
|
EaseCubicActionInOut *ret = new EaseCubicActionInOut();
|
|
if (ret)
|
|
{
|
|
if (ret->initWithAction(action))
|
|
{
|
|
ret->autorelease();
|
|
}
|
|
else
|
|
{
|
|
CC_SAFE_RELEASE_NULL(ret);
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
EaseCubicActionInOut* EaseCubicActionInOut::clone() const
|
|
{
|
|
// no copy constructor
|
|
auto a = new EaseCubicActionInOut();
|
|
a->initWithAction(_inner->clone());
|
|
a->autorelease();
|
|
return a;
|
|
}
|
|
|
|
void EaseCubicActionInOut::update(float time)
|
|
{
|
|
float tempTime = time * 0.5f;
|
|
if (tempTime < 1)
|
|
tempTime = powf(tempTime,3.0f) * 0.5f;
|
|
else
|
|
{
|
|
tempTime -= 2;
|
|
tempTime = 1 + powf(tempTime,3.0f)* 0.5f;
|
|
}
|
|
_inner->update(time);
|
|
}
|
|
|
|
EaseCubicActionInOut* EaseCubicActionInOut::reverse() const
|
|
{
|
|
return EaseCubicActionInOut::create(_inner->reverse());
|
|
}
|
|
|
|
} |