axmol/cocos2dx/CCamera.cpp

98 lines
1.7 KiB
C++

#include "CCCamera.h"
//#include "CCDirector.h"
#include "ccMacros.h"
#include "glu.h"
#include "CCDrawingPrimitives.h"
using namespace std;
CCCamera::CCCamera(void)
{
}
CCCamera::~CCCamera(void)
{
}
string CCCamera::description(void)
{
char des[100];
sprintf_s(des, 100, "<CCCamera | center = (%.2f,%.2f,%.2f)>", m_fCenterX, m_fCenterY, m_fCenterZ);
string ret(des);
return ret;
}
void CCCamera::restore(void)
{
m_fEyeX = m_fEyeY = 0.0f;
m_fEyeZ = getZEye();
m_fCenterX = m_fCenterY = m_fCenterZ = 0.0f;
m_fUpX = 0.0f;
m_fUpY = 1.0f;
m_fUpZ = 0.0f;
m_bDirty = FALSE;
}
void CCCamera::locate(void)
{
if (m_bDirty)
{
gluLookAt(m_fEyeX, m_fEyeY, m_fEyeZ,
m_fCenterX, m_fCenterY, m_fCenterZ,
m_fUpX, m_fUpY, m_fUpZ);
}
}
float CCCamera::getZEye(void)
{
return FLT_EPSILON;
}
void CCCamera::setEyeXYZ(float fEyeX, float fEyeY, float fEyeZ)
{
m_fEyeX = fEyeX;
m_fEyeY = fEyeY;
m_fEyeZ = fEyeZ;
}
void CCCamera::setCenterXYZ(float fCenterX, float fCenterY, float fCenterZ)
{
m_fCenterX = fCenterX;
m_fCenterY = fCenterY;
m_fCenterZ = fCenterZ;
}
void CCCamera::setUpXYZ(float fUpX, float fUpY, float fUpZ)
{
m_fUpX = fUpX;
m_fUpY = fUpY;
m_fUpZ = fUpZ;
}
void CCCamera::getEyeXYZ(float *pEyeX, float *pEyeY, float *pEyeZ)
{
*pEyeX = m_fEyeX;
*pEyeY = m_fEyeY;
*pEyeZ = m_fEyeZ;
}
void CCCamera::getCenterXYZ(float *pCenterX, float *pCenterY, float *pCenterZ)
{
*pCenterX = m_fCenterX;
*pCenterY = m_fCenterY;
*pCenterZ = m_fCenterZ;
}
void CCCamera::getUpXYZ(float *pUpX, float *pUpY, float *pUpZ)
{
*pUpX = m_fUpX;
*pUpY = m_fUpY;
*pUpZ = m_fUpZ;
}