mirror of https://github.com/axmolengine/axmol.git
78 lines
2.5 KiB
C++
78 lines
2.5 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCCAMERA_H__
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#define __CCCAMERA_H__
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#include "NSObject.h"
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#include "ccMacros.h"
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#include <string>
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class CCCamera : public NSObject
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{
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protected:
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float m_fEyeX;
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float m_fEyeY;
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float m_fEyeZ;
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float m_fCenterX;
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float m_fCenterY;
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float m_fCenterZ;
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float m_fUpX;
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float m_fUpY;
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float m_fUpZ;
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BOOL m_bDirty;
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public:
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CCCamera(void);
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~CCCamera(void);
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std::string description(void);
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// sets the camera in the defaul position
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void restore(void);
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// Sets the camera using gluLookAt using its eye, center and up_vector
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void locate(void);
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// sets the eye values
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void setEyeXYZ(float fEyeX, float fEyeY, float fEyeZ);
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// sets the center values
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void setCenterXYZ(float fCenterX, float fCenterY, float fCenterZ);
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// sets the up values
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void setUpXYZ(float fUpX, float fUpY, float fUpZ);
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// get the eye vector values
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void getEyeXYZ(float *pEyeX, float *pEyeY, float *pEyeZ);
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// get the center vector values
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void getCenterXYZ(float *pCenterX, float *pCenterY, float *pCenterZ);
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// get the up vector values
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void getUpXYZ(float *pUpX, float *pUpY, float *pUpZ);
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public:
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// returns the Z eye
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static float getZEye();
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private:
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DISALLOW_COPY_AND_ASSIGN(CCCamera);
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};
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#endif // __CCCAMERA_H__
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