mirror of https://github.com/axmolengine/axmol.git
477 lines
16 KiB
C++
477 lines
16 KiB
C++
#include "CCSlot.h"
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#include "CCTextureAtlasData.h"
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#include "CCArmatureDisplay.h"
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DRAGONBONES_NAMESPACE_BEGIN
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void CCSlot::_onClear()
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{
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Slot::_onClear();
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_textureScale = 1.0f;
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_renderDisplay = nullptr;
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}
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void CCSlot::_initDisplay(void* value, bool isRetain)
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{
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const auto renderDisplay = static_cast<axis::Node*>(value);
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renderDisplay->retain();
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}
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void CCSlot::_disposeDisplay(void* value, bool isRelease)
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{
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const auto renderDisplay = static_cast<axis::Node*>(value);
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renderDisplay->release();
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}
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void CCSlot::_onUpdateDisplay()
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{
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_renderDisplay = static_cast<axis::Node*>(_display != nullptr ? _display : _rawDisplay);
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}
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void CCSlot::_addDisplay()
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{
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const auto container = static_cast<CCArmatureDisplay*>(_armature->getDisplay());
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container->addChild(_renderDisplay);
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}
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void CCSlot::_replaceDisplay(void* value, bool isArmatureDisplay)
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{
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const auto container = static_cast<CCArmatureDisplay*>(_armature->getDisplay());
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const auto prevDisplay =
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isArmatureDisplay ? static_cast<axis::Node*>(value) : static_cast<axis::Node*>(value);
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container->addChild(_renderDisplay, prevDisplay->getLocalZOrder());
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container->removeChild(prevDisplay);
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_textureScale = 1.0f;
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}
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void CCSlot::_removeDisplay()
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{
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_renderDisplay->removeFromParent();
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}
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void CCSlot::_updateZOrder()
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{
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if (_renderDisplay->getLocalZOrder() == _zOrder)
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{
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return;
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}
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_renderDisplay->setLocalZOrder(_zOrder);
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}
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void CCSlot::_updateFrame()
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{
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const auto currentVerticesData =
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(_deformVertices != nullptr && _display == _meshDisplay) ? _deformVertices->verticesData : nullptr;
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const auto currentTextureData = static_cast<CCTextureData*>(_textureData);
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const auto frameDisplay = static_cast<DBCCSprite*>(
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_renderDisplay); // In cocos2dx render meshDisplay and frameDisplay are the same display
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if (_displayIndex >= 0 && _display != nullptr && currentTextureData != nullptr)
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{
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if (currentTextureData->spriteFrame != nullptr)
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{
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if (currentVerticesData != nullptr) // Mesh.
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{
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const auto data = currentVerticesData->data;
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const auto intArray = data->intArray;
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const auto floatArray = data->floatArray;
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const unsigned vertexCount =
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intArray[currentVerticesData->offset + (unsigned)BinaryOffset::MeshVertexCount];
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const unsigned triangleCount =
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intArray[currentVerticesData->offset + (unsigned)BinaryOffset::MeshTriangleCount];
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int vertexOffset = intArray[currentVerticesData->offset + (unsigned)BinaryOffset::MeshFloatOffset];
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if (vertexOffset < 0)
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{
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vertexOffset += 65536; // Fixed out of bouds bug.
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}
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const unsigned uvOffset = vertexOffset + vertexCount * 2;
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const auto& region = currentTextureData->region;
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const auto& textureAtlasSize = currentTextureData->spriteFrame->getTexture()->getContentSizeInPixels();
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auto vertices = new axis::V3F_C4B_T2F[vertexCount]; // does cocos2dx release it?
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auto vertexIndices = new unsigned short[triangleCount * 3]; // does cocos2dx release it?
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axis::Rect boundsRect(999999.0f, 999999.0f, -999999.0f, -999999.0f);
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for (std::size_t i = 0, l = vertexCount * 2; i < l; i += 2)
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{
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const auto iH = i / 2;
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const auto x = floatArray[vertexOffset + i];
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const auto y = floatArray[vertexOffset + i + 1];
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auto u = floatArray[uvOffset + i];
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auto v = floatArray[uvOffset + i + 1];
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axis::V3F_C4B_T2F vertexData;
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vertexData.vertices.set(x, -y, 0.0f);
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if (currentTextureData->rotated)
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{
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vertexData.texCoords.u = (region.x + (1.0f - v) * region.width) / textureAtlasSize.width;
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vertexData.texCoords.v = (region.y + u * region.height) / textureAtlasSize.height;
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}
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else
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{
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vertexData.texCoords.u = (region.x + u * region.width) / textureAtlasSize.width;
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vertexData.texCoords.v = (region.y + v * region.height) / textureAtlasSize.height;
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}
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vertexData.colors = axis::Color4B::WHITE;
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vertices[iH] = vertexData;
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if (boundsRect.origin.x > x)
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{
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boundsRect.origin.x = x;
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}
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if (boundsRect.size.width < x)
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{
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boundsRect.size.width = x;
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}
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if (boundsRect.origin.y > -y)
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{
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boundsRect.origin.y = -y;
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}
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if (boundsRect.size.height < -y)
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{
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boundsRect.size.height = -y;
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}
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}
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boundsRect.size.width -= boundsRect.origin.x;
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boundsRect.size.height -= boundsRect.origin.y;
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for (std::size_t i = 0; i < triangleCount * 3; ++i)
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{
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vertexIndices[i] =
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intArray[currentVerticesData->offset + (unsigned)BinaryOffset::MeshVertexIndices + i];
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}
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_textureScale = 1.0f;
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frameDisplay->setSpriteFrame(currentTextureData->spriteFrame); // polygonInfo will be override
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axis::PolygonInfo polygonInfo;
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auto& triangles = polygonInfo.triangles;
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triangles.verts = vertices;
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triangles.indices = vertexIndices;
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triangles.vertCount = vertexCount;
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triangles.indexCount = triangleCount * 3;
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const auto& transform = frameDisplay->getNodeToParentTransform(); // Backup transform. (Set rect and
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// polygon will override transform).
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#if COCOS2D_VERSION >= 0x00031400
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polygonInfo.setRect(boundsRect);
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#else
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polygonInfo.rect = boundsRect; // Copy
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frameDisplay->setContentSize(boundsRect.size);
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#endif
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frameDisplay->setPolygonInfo(polygonInfo);
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const auto isSkinned = currentVerticesData->weight != nullptr;
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if (isSkinned)
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{
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_identityTransform();
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}
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else
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{
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frameDisplay->setNodeToParentTransform(transform);
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}
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}
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else // Normal texture.
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{
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const auto scale = currentTextureData->parent->scale * _armature->_armatureData->scale;
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_textureScale = scale * axis::Director::getInstance()->getContentScaleFactor();
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frameDisplay->setSpriteFrame(currentTextureData->spriteFrame); // polygonInfo will be override
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}
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_visibleDirty = true;
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_blendModeDirty = true; // Relpace texture will override blendMode and color.
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_colorDirty = true;
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return;
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}
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}
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frameDisplay->setTexture(nullptr);
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frameDisplay->setTextureRect(axis::Rect::ZERO);
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frameDisplay->setPosition(0.0f, 0.0f);
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frameDisplay->setVisible(false);
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}
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void CCSlot::_updateMesh()
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{
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const auto scale = _armature->_armatureData->scale;
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const auto& deformVertices = _deformVertices->vertices;
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const auto& bones = _deformVertices->bones;
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const auto verticesData = _deformVertices->verticesData;
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const auto weightData = verticesData->weight;
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const auto hasFFD = !deformVertices.empty();
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const auto textureData = static_cast<CCTextureData*>(_textureData);
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const auto meshDisplay = static_cast<DBCCSprite*>(_renderDisplay);
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const auto vertices = meshDisplay->getPolygonInfoModify().triangles.verts;
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axis::Rect boundsRect(999999.0f, 999999.0f, -999999.0f, -999999.0f);
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if (!textureData || meshDisplay->getSpriteFrame() != textureData->spriteFrame)
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{
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return;
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}
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if (weightData != nullptr)
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{
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const auto data = verticesData->data;
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const auto intArray = data->intArray;
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const auto floatArray = data->floatArray;
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const auto vertexCount = (std::size_t)intArray[verticesData->offset + (unsigned)BinaryOffset::MeshVertexCount];
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int weightFloatOffset = intArray[weightData->offset + (unsigned)BinaryOffset::WeigthFloatOffset];
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if (weightFloatOffset < 0)
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{
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weightFloatOffset += 65536; // Fixed out of bouds bug.
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}
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for (std::size_t i = 0, iB = weightData->offset + (unsigned)BinaryOffset::WeigthBoneIndices + bones.size(),
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iV = (std::size_t)weightFloatOffset, iF = 0;
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i < vertexCount; ++i)
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{
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const auto boneCount = (std::size_t)intArray[iB++];
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auto xG = 0.0f, yG = 0.0f;
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for (std::size_t j = 0; j < boneCount; ++j)
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{
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const auto boneIndex = (unsigned)intArray[iB++];
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const auto bone = bones[boneIndex];
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if (bone != nullptr)
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{
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const auto& matrix = bone->globalTransformMatrix;
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const auto weight = floatArray[iV++];
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auto xL = floatArray[iV++] * scale;
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auto yL = floatArray[iV++] * scale;
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if (hasFFD)
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{
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xL += deformVertices[iF++];
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yL += deformVertices[iF++];
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}
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xG += (matrix.a * xL + matrix.c * yL + matrix.tx) * weight;
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yG += (matrix.b * xL + matrix.d * yL + matrix.ty) * weight;
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}
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}
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auto& vertex = vertices[i];
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auto& vertexPosition = vertex.vertices;
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vertexPosition.set(xG, -yG, 0.0f);
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if (boundsRect.origin.x > xG)
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{
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boundsRect.origin.x = xG;
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}
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if (boundsRect.size.width < xG)
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{
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boundsRect.size.width = xG;
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}
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if (boundsRect.origin.y > -yG)
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{
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boundsRect.origin.y = -yG;
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}
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if (boundsRect.size.height < -yG)
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{
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boundsRect.size.height = -yG;
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}
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}
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}
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else if (hasFFD)
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{
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const auto data = verticesData->data;
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const auto intArray = data->intArray;
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const auto floatArray = data->floatArray;
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const auto vertexCount = (std::size_t)intArray[verticesData->offset + (unsigned)BinaryOffset::MeshVertexCount];
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int vertexOffset = (std::size_t)intArray[verticesData->offset + (unsigned)BinaryOffset::MeshFloatOffset];
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if (vertexOffset < 0)
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{
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vertexOffset += 65536; // Fixed out of bouds bug.
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}
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for (std::size_t i = 0, l = vertexCount * 2; i < l; i += 2)
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{
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const auto iH = i / 2;
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const auto xG = floatArray[vertexOffset + i] * scale + deformVertices[i];
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const auto yG = floatArray[vertexOffset + i + 1] * scale + deformVertices[i + 1];
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auto& vertex = vertices[iH];
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auto& vertexPosition = vertex.vertices;
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vertexPosition.set(xG, -yG, 0.0f);
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if (boundsRect.origin.x > xG)
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{
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boundsRect.origin.x = xG;
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}
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if (boundsRect.size.width < xG)
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{
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boundsRect.size.width = xG;
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}
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if (boundsRect.origin.y > -yG)
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{
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boundsRect.origin.y = -yG;
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}
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if (boundsRect.size.height < -yG)
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{
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boundsRect.size.height = -yG;
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}
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}
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}
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boundsRect.size.width -= boundsRect.origin.x;
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boundsRect.size.height -= boundsRect.origin.y;
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const auto& transform =
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meshDisplay->getNodeToParentTransform(); // Backup transform. (Set rect and polygon will override transform).
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auto polygonInfo = meshDisplay->getPolygonInfo();
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#if COCOS2D_VERSION >= 0x00031400
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polygonInfo.setRect(boundsRect);
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#else
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polygonInfo.rect = boundsRect; // Copy
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meshDisplay->setContentSize(boundsRect.size);
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#endif
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meshDisplay->setPolygonInfo(polygonInfo);
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if (weightData != nullptr)
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{
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_identityTransform(); // ?!?!?!?!?!?!?!?!?!?!?!?!?!?! WTF
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}
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else
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{
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meshDisplay->setNodeToParentTransform(transform);
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}
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}
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void CCSlot::_updateTransform()
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{
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static axis::Mat4 transform;
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transform.m[0] = globalTransformMatrix.a;
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transform.m[1] = globalTransformMatrix.b;
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transform.m[4] = -globalTransformMatrix.c;
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transform.m[5] = -globalTransformMatrix.d;
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if (_renderDisplay == _rawDisplay || _renderDisplay == _meshDisplay)
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{
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if (_textureScale != 1.0f)
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{
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transform.m[0] *= _textureScale;
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transform.m[1] *= _textureScale;
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transform.m[4] *= _textureScale;
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transform.m[5] *= _textureScale;
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}
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transform.m[12] =
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globalTransformMatrix.tx - (globalTransformMatrix.a * _pivotX - globalTransformMatrix.c * _pivotY);
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transform.m[13] =
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globalTransformMatrix.ty - (globalTransformMatrix.b * _pivotX - globalTransformMatrix.d * _pivotY);
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}
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else if (_childArmature)
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{
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transform.m[12] = globalTransformMatrix.tx;
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transform.m[13] = globalTransformMatrix.ty;
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}
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else
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{
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const auto& anchorPoint = _renderDisplay->getAnchorPoint();
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transform.m[12] = globalTransformMatrix.tx -
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(globalTransformMatrix.a * anchorPoint.x - globalTransformMatrix.c * anchorPoint.y);
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transform.m[13] = globalTransformMatrix.ty -
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(globalTransformMatrix.b * anchorPoint.x - globalTransformMatrix.d * anchorPoint.y);
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}
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_renderDisplay->setNodeToParentTransform(transform);
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}
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void CCSlot::_identityTransform()
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{
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static axis::Mat4 transform;
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transform.m[0] = 1.0f;
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transform.m[1] = 0.0f;
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transform.m[4] = -0.0f;
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transform.m[5] = -1.0f;
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transform.m[12] = 0.0f;
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transform.m[13] = 0.0f;
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_renderDisplay->setNodeToParentTransform(transform);
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}
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void CCSlot::_updateVisible()
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{
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_renderDisplay->setVisible(_parent->getVisible());
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}
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void CCSlot::_updateBlendMode()
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{
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axis::Sprite* spriteDisplay = dynamic_cast<axis::Sprite*>(_renderDisplay);
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if (spriteDisplay)
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{
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switch (_blendMode)
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{
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case BlendMode::Normal:
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// spriteDisplay->setBlendFunc(axis::BlendFunc::DISABLE);
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break;
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case BlendMode::Add:
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{
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const auto texture = spriteDisplay->getTexture();
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if (texture && texture->hasPremultipliedAlpha())
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{
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#if COCOS2D_VERSION >= 0x00040000
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axis::BlendFunc blendFunc = {axis::backend::BlendFactor::ONE, axis::backend::BlendFactor::ONE};
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#else
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axis::BlendFunc blendFunc = {GL_ONE, GL_ONE};
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#endif
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spriteDisplay->setBlendFunc(blendFunc);
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}
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else
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{
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spriteDisplay->setBlendFunc(axis::BlendFunc::ADDITIVE);
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}
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break;
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}
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default:
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break;
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}
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}
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else if (_childArmature != nullptr)
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{
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for (const auto slot : _childArmature->getSlots())
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{
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slot->_blendMode = _blendMode;
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slot->_updateBlendMode();
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}
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}
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}
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void CCSlot::_updateColor()
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{
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_renderDisplay->setOpacity(_colorTransform.alphaMultiplier * 255.0f);
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static axis::Color3B helpColor;
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helpColor.r = _colorTransform.redMultiplier * 255.0f;
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helpColor.g = _colorTransform.greenMultiplier * 255.0f;
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helpColor.b = _colorTransform.blueMultiplier * 255.0f;
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_renderDisplay->setColor(helpColor);
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}
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DRAGONBONES_NAMESPACE_END
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