axmol/extensions/spine/SkeletonBatch.h

92 lines
3.5 KiB
C++

/******************************************************************************
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* Last updated January 1, 2020. Replaces all prior versions.
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#ifndef SPINE_SKELETONBATCH_H_
#define SPINE_SKELETONBATCH_H_
#include "cocos2d.h"
#if COCOS2D_VERSION >= 0x00040000
#include <spine/spine.h>
#include <vector>
#include "renderer/backend/ProgramState.h"
namespace spine {
struct SkeletonCommand : public axis::TrianglesCommand {
axis::backend::UniformLocation _locMVP;
axis::backend::UniformLocation _locTexture;
};
class SP_API SkeletonBatch {
public:
static SkeletonBatch* getInstance ();
static void destroyInstance ();
void update (float delta);
axis::V3F_C4B_T2F* allocateVertices(uint32_t numVertices);
void deallocateVertices(uint32_t numVertices);
unsigned short* allocateIndices(uint32_t numIndices);
void deallocateIndices(uint32_t numVertices);
axis::TrianglesCommand* addCommand(axis::Renderer* renderer, float globalOrder, axis::Texture2D* texture, axis::backend::ProgramState* programState, axis::BlendFunc blendType, const axis::TrianglesCommand::Triangles& triangles, const axis::Mat4& mv, uint32_t flags);
axis::backend::ProgramState* updateCommandPipelinePS(SkeletonCommand* command, axis::backend::ProgramState* programState);
protected:
SkeletonBatch ();
virtual ~SkeletonBatch ();
void reset ();
SkeletonCommand* nextFreeCommand ();
SkeletonCommand* newCommand();
axis::backend::ProgramState* _programState; // The default program state
// pool of commands
std::vector<SkeletonCommand*> _commandsPool;
uint32_t _nextFreeCommand;
// pool of vertices
std::vector<axis::V3F_C4B_T2F> _vertices;
uint32_t _numVertices;
// pool of indices
Vector<unsigned short> _indices;
};
}
#endif
#endif // SPINE_SKELETONBATCH_H_