axmol/samples/TestLua/Resources/luaScript/ActionsEaseTest/ActionsEaseTest.lua

742 lines
22 KiB
Lua

local SceneIdx = -1
local MAX_LAYER = 13
local kTagAction1 = 1
local kTagAction2 = 2
local kTagSlider = 1
local titleLabel = nil
local s = CCDirector:sharedDirector():getWinSize()
local scheduler = CCDirector:sharedDirector():getScheduler()
local function backAction()
SceneIdx = SceneIdx - 1
if SceneIdx < 0 then
SceneIdx = SceneIdx + MAX_LAYER
end
return CreateActionsEaseLayer()
end
local function restartAction()
return CreateActionsEaseLayer()
end
local function nextAction()
SceneIdx = SceneIdx + 1
SceneIdx = math.mod(SceneIdx, MAX_LAYER)
return CreateActionsEaseLayer()
end
local function backCallback(sender)
local scene = CCScene:create()
scene:addChild(backAction())
scene:addChild(CreateBackMenuItem())
CCDirector:sharedDirector():replaceScene(scene)
end
local function restartCallback(sender)
local scene = CCScene:create()
scene:addChild(restartAction())
scene:addChild(CreateBackMenuItem())
CCDirector:sharedDirector():replaceScene(scene)
end
local function nextCallback(sender)
local scene = CCScene:create()
scene:addChild(nextAction())
scene:addChild(CreateBackMenuItem())
CCDirector:sharedDirector():replaceScene(scene)
end
local function positionForTwo()
grossini:setPosition(CCPointMake(60, s.height * 1 / 5))
tamara:setPosition(CCPointMake(60, s.height * 4 / 5))
kathia:setVisible(false)
end
local function getBaseLayer()
local layer = CCLayer:create()
grossini = CCSprite:create(s_pPathGrossini)
tamara = CCSprite:create(s_pPathSister1)
kathia = CCSprite:create(s_pPathSister2)
layer:addChild(grossini, 3)
layer:addChild(kathia, 2)
layer:addChild(tamara, 1)
grossini:setPosition(CCPointMake(60, s.height * 1 / 5))
kathia:setPosition(CCPointMake(60, s.height * 2.5 / 5))
tamara:setPosition(CCPointMake(60, s.height * 4 / 5))
titleLabel = CCLabelTTF:create("", "Arial", 32)
layer:addChild(titleLabel)
titleLabel:setPosition(s.width / 2, s.height - 50)
local item1 = CCMenuItemImage:create(s_pPathB1, s_pPathB2)
local item2 = CCMenuItemImage:create(s_pPathR1, s_pPathR2)
local item3 = CCMenuItemImage:create(s_pPathF1, s_pPathF2)
item1:registerScriptTapHandler(backCallback)
item2:registerScriptTapHandler(restartCallback)
item3:registerScriptTapHandler(nextCallback)
local menu = CCMenu:create()
menu:addChild(item1)
menu:addChild(item2)
menu:addChild(item3)
menu:setPosition(CCPointMake(0, 0))
item1:setPosition(CCPointMake(s.width/2 - item2:getContentSize().width * 2, item2:getContentSize().height / 2))
item2:setPosition(CCPointMake(s.width/2, item2:getContentSize().height / 2))
item3:setPosition(CCPointMake(s.width/2 + item2:getContentSize().width * 2, item2:getContentSize().height / 2))
layer:addChild(menu, 1)
return layer
end
-----------------------------------
-- SpriteEase
-----------------------------------
local SpriteEase_entry = nil
local function testStopAction(dt)
scheduler:unscheduleScriptEntry(SpriteEase_entry)
tamara:stopActionByTag(1)
kathia:stopActionByTag(1)
grossini:stopActionByTag(1)
end
local function SpriteEase_onEnterOrExit(tag)
if tag == 0 then
SpriteEase_entry = scheduler:scheduleScriptFunc(testStopAction, 6.25, false)
elseif tag == 1 then
scheduler:unscheduleScriptEntry(SpriteEase_entry)
end
end
local function SpriteEase()
local layer = getBaseLayer()
local move = CCMoveBy:create(3, CCPointMake(s.width - 130, 0))
local move_back = move:reverse()
local move_ease_in = CCEaseIn:create(move:copy():autorelease(), 2.5)
local move_ease_in_back = move_ease_in:reverse()
local move_ease_out = CCEaseOut:create(move:copy():autorelease(), 2.5)
local move_ease_out_back = move_ease_out:reverse()
local delay = CCDelayTime:create(0.25)
local arr1 = CCArray:create()
arr1:addObject(move)
arr1:addObject(delay)
arr1:addObject(move_back)
arr1:addObject(delay:copy():autorelease())
local seq1 = CCSequence:create(arr1)
local arr2 = CCArray:create()
arr2:addObject(move_ease_in)
arr2:addObject(delay:copy():autorelease())
arr2:addObject(move_ease_in_back)
arr2:addObject(delay:copy():autorelease())
local seq2 = CCSequence:create(arr2)
local arr3 = CCArray:create()
arr3:addObject(move_ease_out)
arr3:addObject(delay:copy():autorelease())
arr3:addObject(move_ease_out_back)
arr3:addObject(delay:copy():autorelease())
local seq3 = CCSequence:create(arr3)
local a2 = grossini:runAction(CCRepeatForever:create(seq1))
a2:setTag(1)
local a1 = tamara:runAction(CCRepeatForever:create(seq2))
a1:setTag(1)
local a = kathia:runAction(CCRepeatForever:create(seq3))
a:setTag(1)
layer:registerScriptHandler(SpriteEase_onEnterOrExit)
titleLabel:setString("EaseIn - EaseOut - Stop")
return layer
end
-----------------------------------
-- SpriteEaseInOut
-----------------------------------
local function SpriteEaseInOut()
local layer = getBaseLayer()
local move = CCMoveBy:create(3, CCPointMake(s.width - 130, 0))
local move_ease_inout1 = CCEaseInOut:create(move:copy():autorelease(), 0.65)
local move_ease_inout_back1 = move_ease_inout1:reverse()
local move_ease_inout2 = CCEaseInOut:create(move:copy():autorelease(), 1.35)
local move_ease_inout_back2 = move_ease_inout2:reverse()
local move_ease_inout3 = CCEaseInOut:create(move:copy():autorelease(), 1.0)
local move_ease_inout_back3 = move_ease_inout3:reverse()
local delay = CCDelayTime:create(0.25)
local arr1 = CCArray:create()
arr1:addObject(move_ease_inout1)
arr1:addObject(delay)
arr1:addObject(move_ease_inout_back1)
arr1:addObject(delay:copy():autorelease())
local seq1 = CCSequence:create(arr1)
local arr2 = CCArray:create()
arr2:addObject(move_ease_inout2)
arr2:addObject(delay:copy():autorelease())
arr2:addObject(move_ease_inout_back2)
arr2:addObject(delay:copy():autorelease())
local seq2 = CCSequence:create(arr2)
local arr3 = CCArray:create()
arr3:addObject(move_ease_inout3)
arr3:addObject(delay:copy():autorelease())
arr3:addObject(move_ease_inout_back3)
arr3:addObject(delay:copy():autorelease())
local seq3 = CCSequence:create(arr3)
tamara:runAction(CCRepeatForever:create(seq1))
kathia:runAction(CCRepeatForever:create(seq2))
grossini:runAction(CCRepeatForever:create(seq3))
titleLabel:setString("EaseInOut and rates")
return layer
end
-----------------------------------
-- SpriteEaseExponential
-----------------------------------
local function SpriteEaseExponential()
local layer = getBaseLayer()
local move = CCMoveBy:create(3, CCPointMake(s.width - 130, 0))
local move_back = move:reverse()
local move_ease_in = CCEaseExponentialIn:create(move:copy():autorelease())
local move_ease_in_back = move_ease_in:reverse()
local move_ease_out = CCEaseExponentialOut:create(move:copy():autorelease())
local move_ease_out_back = move_ease_out:reverse()
local delay = CCDelayTime:create(0.25)
local arr1 = CCArray:create()
arr1:addObject(move)
arr1:addObject(delay)
arr1:addObject(move_back)
arr1:addObject(delay:copy():autorelease())
local seq1 = CCSequence:create(arr1)
local arr2 = CCArray:create()
arr2:addObject(move_ease_in)
arr2:addObject(delay:copy():autorelease())
arr2:addObject(move_ease_in_back)
arr2:addObject(delay:copy():autorelease())
local seq2 = CCSequence:create(arr2)
local arr3 = CCArray:create()
arr3:addObject(move_ease_out)
arr3:addObject(delay:copy():autorelease())
arr3:addObject(move_ease_out_back)
arr3:addObject(delay:copy():autorelease())
local seq3 = CCSequence:create(arr3)
grossini:runAction(CCRepeatForever:create(seq1))
tamara:runAction(CCRepeatForever:create(seq2))
kathia:runAction(CCRepeatForever:create(seq3))
titleLabel:setString("ExpIn - ExpOut actions")
return layer
end
-----------------------------------
-- SpriteEaseExponentialInOut
-----------------------------------
local function SpriteEaseExponentialInOut()
local layer = getBaseLayer()
local move = CCMoveBy:create(3, CCPointMake(s.width - 130, 0))
local move_back = move:reverse()
local move_ease = CCEaseExponentialInOut:create(move:copy():autorelease())
local move_ease_back = move_ease:reverse()
local delay = CCDelayTime:create(0.25)
local arr1 = CCArray:create()
arr1:addObject(move)
arr1:addObject(delay)
arr1:addObject(move_back)
arr1:addObject(delay:copy():autorelease())
local seq1 = CCSequence:create(arr1)
local arr2 = CCArray:create()
arr2:addObject(move_ease)
arr2:addObject(delay:copy():autorelease())
arr2:addObject(move_ease_back)
arr2:addObject(delay:copy():autorelease())
local seq2 = CCSequence:create(arr2)
positionForTwo()
grossini:runAction(CCRepeatForever:create(seq1))
tamara:runAction(CCRepeatForever:create(seq2))
titleLabel:setString("EaseExponentialInOut action")
return layer
end
-----------------------------------
-- SpriteEaseSine
-----------------------------------
local function SpriteEaseSine()
local layer = getBaseLayer()
local move = CCMoveBy:create(3, CCPointMake(s.width - 130, 0))
local move_back = move:reverse()
local move_ease_in = CCEaseSineIn:create(move:copy():autorelease())
local move_ease_in_back = move_ease_in:reverse()
local move_ease_out = CCEaseSineOut:create(move:copy():autorelease())
local move_ease_out_back = move_ease_out:reverse()
local delay = CCDelayTime:create(0.25)
local arr1 = CCArray:create()
arr1:addObject(move)
arr1:addObject(delay)
arr1:addObject(move_back)
arr1:addObject(delay:copy():autorelease())
local seq1 = CCSequence:create(arr1)
local arr2 = CCArray:create()
arr2:addObject(move_ease_in)
arr2:addObject(delay:copy():autorelease())
arr2:addObject(move_ease_in_back)
arr2:addObject(delay:copy():autorelease())
local seq2 = CCSequence:create(arr2)
local arr3 = CCArray:create()
arr3:addObject(move_ease_out)
arr3:addObject(delay:copy():autorelease())
arr3:addObject(move_ease_out_back)
arr3:addObject(delay:copy():autorelease())
local seq3 = CCSequence:create(arr3)
grossini:runAction(CCRepeatForever:create(seq1))
tamara:runAction(CCRepeatForever:create(seq2))
kathia:runAction(CCRepeatForever:create(seq3))
titleLabel:setString("EaseSineIn - EaseSineOut")
return layer
end
-----------------------------------
-- SpriteEaseSineInOut
-----------------------------------
local function SpriteEaseSineInOut()
local layer = getBaseLayer()
local move = CCMoveBy:create(3, CCPointMake(s.width - 130, 0))
local move_back = move:reverse()
local move_ease = CCEaseSineInOut:create(move:copy():autorelease())
local move_ease_back = move_ease:reverse()
local delay = CCDelayTime:create(0.25)
local arr1 = CCArray:create()
arr1:addObject(move)
arr1:addObject(delay)
arr1:addObject(move_back)
arr1:addObject(delay:copy():autorelease())
local seq1 = CCSequence:create(arr1)
local arr2 = CCArray:create()
arr2:addObject(move_ease)
arr2:addObject(delay:copy():autorelease())
arr2:addObject(move_ease_back)
arr2:addObject(delay:copy():autorelease())
local seq2 = CCSequence:create(arr2)
positionForTwo()
grossini:runAction(CCRepeatForever:create(seq1))
tamara:runAction(CCRepeatForever:create(seq2))
titleLabel:setString("EaseSineInOut action")
return layer
end
-----------------------------------
-- SpriteEaseElastic
-----------------------------------
local function SpriteEaseElastic()
local layer = getBaseLayer()
local move = CCMoveBy:create(3, CCPointMake(s.width - 130, 0))
local move_back = move:reverse()
local move_ease_in = CCEaseElasticIn:create(move:copy():autorelease())
local move_ease_in_back = move_ease_in:reverse()
local move_ease_out = CCEaseElasticOut:create(move:copy():autorelease())
local move_ease_out_back = move_ease_out:reverse()
local delay = CCDelayTime:create(0.25)
local arr1 = CCArray:create()
arr1:addObject(move)
arr1:addObject(delay)
arr1:addObject(move_back)
arr1:addObject(delay:copy():autorelease())
local seq1 = CCSequence:create(arr1)
local arr2 = CCArray:create()
arr2:addObject(move_ease_in)
arr2:addObject(delay:copy():autorelease())
arr2:addObject(move_ease_in_back)
arr2:addObject(delay:copy():autorelease())
local seq2 = CCSequence:create(arr2)
local arr3 = CCArray:create()
arr3:addObject(move_ease_out)
arr3:addObject(delay:copy():autorelease())
arr3:addObject(move_ease_out_back)
arr3:addObject(delay:copy():autorelease())
local seq3 = CCSequence:create(arr3)
grossini:runAction(CCRepeatForever:create(seq1))
tamara:runAction(CCRepeatForever:create(seq2))
kathia:runAction(CCRepeatForever:create(seq3))
titleLabel:setString("Elastic In - Out actions")
return layer
end
-----------------------------------
-- SpriteEaseElasticInOut
-----------------------------------
local function SpriteEaseElasticInOut()
local layer = getBaseLayer()
local move = CCMoveBy:create(3, CCPointMake(s.width - 130, 0))
local move_ease_inout1 = CCEaseElasticInOut:create(move:copy():autorelease(), 0.3)
local move_ease_inout_back1 = move_ease_inout1:reverse()
local move_ease_inout2 = CCEaseElasticInOut:create(move:copy():autorelease(), 0.45)
local move_ease_inout_back2 = move_ease_inout2:reverse()
local move_ease_inout3 = CCEaseElasticInOut:create(move:copy():autorelease(), 0.6)
local move_ease_inout_back3 = move_ease_inout3:reverse()
local delay = CCDelayTime:create(0.25)
local arr1 = CCArray:create()
arr1:addObject(move_ease_inout1)
arr1:addObject(delay)
arr1:addObject(move_ease_inout_back1)
arr1:addObject(delay:copy():autorelease())
local seq1 = CCSequence:create(arr1)
local arr2 = CCArray:create()
arr2:addObject(move_ease_inout2)
arr2:addObject(delay:copy():autorelease())
arr2:addObject(move_ease_inout_back2)
arr2:addObject(delay:copy():autorelease())
local seq2 = CCSequence:create(arr2)
local arr3 = CCArray:create()
arr3:addObject(move_ease_inout3)
arr3:addObject(delay:copy():autorelease())
arr3:addObject(move_ease_inout_back3)
arr3:addObject(delay:copy():autorelease())
local seq3 = CCSequence:create(arr3)
tamara:runAction(CCRepeatForever:create(seq1))
kathia:runAction(CCRepeatForever:create(seq2))
grossini:runAction(CCRepeatForever:create(seq3))
titleLabel:setString("EaseElasticInOut action")
return layer
end
-----------------------------------
-- SpriteEaseBounce
-----------------------------------
local function SpriteEaseBounce()
local layer = getBaseLayer()
local move = CCMoveBy:create(3, CCPointMake(s.width - 130, 0))
local move_back = move:reverse()
local move_ease_in = CCEaseBounceIn:create(move:copy():autorelease())
local move_ease_in_back = move_ease_in:reverse()
local move_ease_out = CCEaseBounceOut:create(move:copy():autorelease())
local move_ease_out_back = move_ease_out:reverse()
local delay = CCDelayTime:create(0.25)
local arr1 = CCArray:create()
arr1:addObject(move)
arr1:addObject(delay)
arr1:addObject(move_back)
arr1:addObject(delay:copy():autorelease())
local seq1 = CCSequence:create(arr1)
local arr2 = CCArray:create()
arr2:addObject(move_ease_in)
arr2:addObject(delay:copy():autorelease())
arr2:addObject(move_ease_in_back)
arr2:addObject(delay:copy():autorelease())
local seq2 = CCSequence:create(arr2)
local arr3 = CCArray:create()
arr3:addObject(move_ease_out)
arr3:addObject(delay:copy():autorelease())
arr3:addObject(move_ease_out_back)
arr3:addObject(delay:copy():autorelease())
local seq3 = CCSequence:create(arr3)
grossini:runAction(CCRepeatForever:create(seq1))
tamara:runAction(CCRepeatForever:create(seq2))
kathia:runAction(CCRepeatForever:create(seq3))
titleLabel:setString("Bounce In - Out actions")
return layer
end
-----------------------------------
-- SpriteEaseBounceInOut
-----------------------------------
local function SpriteEaseBounceInOut()
local layer = getBaseLayer()
local move = CCMoveBy:create(3, CCPointMake(s.width - 130, 0))
local move_back = move:reverse()
local move_ease = CCEaseBounceInOut:create(move:copy():autorelease())
local move_ease_back = move_ease:reverse()
local delay = CCDelayTime:create(0.25)
local arr1 = CCArray:create()
arr1:addObject(move)
arr1:addObject(delay)
arr1:addObject(move_back)
arr1:addObject(delay:copy():autorelease())
local seq1 = CCSequence:create(arr1)
local arr2 = CCArray:create()
arr2:addObject(move_ease)
arr2:addObject(delay:copy():autorelease())
arr2:addObject(move_ease_back)
arr2:addObject(delay:copy():autorelease())
local seq2 = CCSequence:create(arr2)
positionForTwo()
grossini:runAction(CCRepeatForever:create(seq1))
tamara:runAction(CCRepeatForever:create(seq2))
titleLabel:setString("EaseBounceInOut action")
return layer
end
-----------------------------------
-- SpriteEaseBack
-----------------------------------
local function SpriteEaseBack()
local layer = getBaseLayer()
local move = CCMoveBy:create(3, CCPointMake(s.width - 130, 0))
local move_back = move:reverse()
local move_ease_in = CCEaseBackIn:create(move:copy():autorelease())
local move_ease_in_back = move_ease_in:reverse()
local move_ease_out = CCEaseBackOut:create(move:copy():autorelease())
local move_ease_out_back = move_ease_out:reverse()
local delay = CCDelayTime:create(0.25)
local arr1 = CCArray:create()
arr1:addObject(move)
arr1:addObject(delay)
arr1:addObject(move_back)
arr1:addObject(delay:copy():autorelease())
local seq1 = CCSequence:create(arr1)
local arr2 = CCArray:create()
arr2:addObject(move_ease_in)
arr2:addObject(delay:copy():autorelease())
arr2:addObject(move_ease_in_back)
arr2:addObject(delay:copy():autorelease())
local seq2 = CCSequence:create(arr2)
local arr3 = CCArray:create()
arr3:addObject(move_ease_out)
arr3:addObject(delay:copy():autorelease())
arr3:addObject(move_ease_out_back)
arr3:addObject(delay:copy():autorelease())
local seq3 = CCSequence:create(arr3)
grossini:runAction(CCRepeatForever:create(seq1))
tamara:runAction(CCRepeatForever:create(seq2))
kathia:runAction(CCRepeatForever:create(seq3))
titleLabel:setString("Back In - Out actions")
return layer
end
-----------------------------------
-- SpriteEaseBackInOut
-----------------------------------
local function SpriteEaseBackInOut()
local layer = getBaseLayer()
local move = CCMoveBy:create(3, CCPointMake(s.width - 130, 0))
local move_back = move:reverse()
local move_ease = CCEaseBackInOut:create(move:copy():autorelease())
local move_ease_back = move_ease:reverse()
local delay = CCDelayTime:create(0.25)
local arr1 = CCArray:create()
arr1:addObject(move)
arr1:addObject(delay)
arr1:addObject(move_back)
arr1:addObject(delay:copy():autorelease())
local seq1 = CCSequence:create(arr1)
local arr2 = CCArray:create()
arr2:addObject(move_ease)
arr2:addObject(delay:copy():autorelease())
arr2:addObject(move_ease_back)
arr2:addObject(delay:copy():autorelease())
local seq2 = CCSequence:create(arr2)
positionForTwo()
grossini:runAction(CCRepeatForever:create(seq1))
tamara:runAction(CCRepeatForever:create(seq2))
titleLabel:setString("EaseBackInOut action")
return layer
end
-----------------------------------
-- SpeedTest
-----------------------------------
local SpeedTest_entry = nil
local SpeedTest_action1 = nil
local SpeedTest_action2 = nil
local SpeedTest_action3 = nil
local function altertime(dt)
SpeedTest_action1:setSpeed(math.random() * 2)
SpeedTest_action2:setSpeed(math.random() * 2)
SpeedTest_action3:setSpeed(math.random() * 2)
end
local function SpeedTest_onEnterOrExit(tag)
if tag == 0 then
SpeedTest_entry = scheduler:scheduleScriptFunc(altertime, 1.0, false)
elseif tag == 1 then
scheduler:unscheduleScriptEntry(SpeedTest_entry)
end
end
local function SpeedTest()
local layer = getBaseLayer()
local jump1 = CCJumpBy:create(4, CCPointMake(- s.width + 80, 0), 100, 4)
local jump2 = jump1:reverse()
local rot1 = CCRotateBy:create(4, 360 * 2)
local rot2 = rot1:reverse()
local seq3_1 = CCSequence:createWithTwoActions(jump2, jump1)
local seq3_2 = CCSequence:createWithTwoActions(rot1, rot2)
local spawn = CCSpawn:createWithTwoActions(seq3_1, seq3_2)
SpeedTest_action1 = CCSpeed:create(CCRepeatForever:create(spawn), 1.0)
local spawn2 = spawn:copy():autorelease()
SpeedTest_action2 = CCSpeed:create(CCRepeatForever:create(spawn2), 1.0)
local spawn3 = spawn:copy():autorelease()
SpeedTest_action3 = CCSpeed:create(CCRepeatForever:create(spawn3), 1.0)
grossini:runAction(SpeedTest_action2)
tamara:runAction(SpeedTest_action3)
kathia:runAction(SpeedTest_action1)
layer:registerScriptHandler(SpeedTest_onEnterOrExit)
titleLabel:setString("Speed action")
return layer
end
-----------------------------------
-- Actions Ease Test
-----------------------------------
function CreateActionsEaseLayer()
if SceneIdx == 0 then
return SpriteEase()
elseif SceneIdx == 1 then
return SpriteEaseInOut()
elseif SceneIdx == 2 then
return SpriteEaseExponential()
elseif SceneIdx == 3 then
return SpriteEaseExponentialInOut()
elseif SceneIdx == 4 then
return SpriteEaseSine()
elseif SceneIdx == 5 then
return SpriteEaseSineInOut()
elseif SceneIdx == 6 then
return SpriteEaseElastic()
elseif SceneIdx == 7 then
return SpriteEaseElasticInOut()
elseif SceneIdx == 8 then
return SpriteEaseBounce()
elseif SceneIdx == 9 then
return SpriteEaseBounceInOut()
elseif SceneIdx == 10 then
return SpriteEaseBack()
elseif SceneIdx == 11 then
return SpriteEaseBackInOut()
elseif SceneIdx == 12 then
return SpeedTest()
end
end
function EaseActionsTest()
local scene = CCScene:create()
SceneIdx = -1
scene:addChild(nextAction())
scene:addChild(CreateBackMenuItem())
return scene
end