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CCBatchCommand.cpp
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Add new line at the end of a file to *.cpp
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2014-06-19 20:45:24 +09:00 |
CCBatchCommand.h
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Squashed commit of the following:
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2014-05-16 14:36:00 -07:00 |
CCCustomCommand.cpp
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Add new line at the end of a file to *.cpp
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2014-06-19 20:45:24 +09:00 |
CCCustomCommand.h
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Squashed commit of the following:
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2014-05-16 14:36:00 -07:00 |
CCGLProgram.cpp
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Merge branch 'v3' into v3Animation
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2014-06-13 12:06:11 +08:00 |
CCGLProgram.h
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sprite3d with skin render&bundle
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2014-06-05 16:36:01 +08:00 |
CCGLProgramCache.cpp
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- Due to the fact that map::insert doesn't allow to insert an element by existing key, I suggest to use operator []. It allows to change the
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2014-06-22 20:53:01 +03:00 |
CCGLProgramCache.h
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Squashed commit of the following:
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2014-05-16 14:36:00 -07:00 |
CCGLProgramState.cpp
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Merge pull request #7226 from super626/v3
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2014-06-29 16:41:13 +08:00 |
CCGLProgramState.h
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Merge pull request #7226 from super626/v3
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2014-06-29 16:41:13 +08:00 |
CCGLProgramStateCache.cpp
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Squashed commit of the following:
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2014-05-16 14:36:00 -07:00 |
CCGLProgramStateCache.h
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Squashed commit of the following:
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2014-05-16 14:36:00 -07:00 |
CCGroupCommand.cpp
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Improved directory structure
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2014-04-29 17:37:36 -07:00 |
CCGroupCommand.h
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Squashed commit of the following:
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2014-05-16 14:36:00 -07:00 |
CCMeshCommand.cpp
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update sprite3d test
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2014-06-27 16:36:01 +08:00 |
CCMeshCommand.h
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support vao
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2014-06-24 19:45:51 +08:00 |
CCQuadCommand.cpp
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roll back quadcommand
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2014-06-27 12:44:19 +08:00 |
CCQuadCommand.h
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roll back quadcommand
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2014-06-27 12:44:19 +08:00 |
CCRenderCommand.cpp
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Add new line at the end of a file to *.cpp
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2014-06-19 20:45:24 +09:00 |
CCRenderCommand.h
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Squashed commit of the following:
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2014-05-18 14:49:16 -07:00 |
CCRenderCommandPool.h
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Squashed commit of the following:
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2014-05-16 14:36:00 -07:00 |
CCRenderer.cpp
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unused code
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2014-06-27 17:21:39 +08:00 |
CCRenderer.h
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Sprite3D render batch, not finished
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2014-06-23 23:58:45 +08:00 |
CCTexture2D.cpp
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roll back initWithImage logic
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2014-07-07 17:35:05 +08:00 |
CCTexture2D.h
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added releaseGLTexture to release only the glTexture but leave the rest of the texture object intact. Needed to reload cached textures
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2014-06-12 16:28:38 -07:00 |
CCTextureAtlas.cpp
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Squashed commit of the following:
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2014-05-16 14:36:00 -07:00 |
CCTextureAtlas.h
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Squashed commit of the following:
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2014-05-16 14:36:00 -07:00 |
CCTextureCache.cpp
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release glTextures before reloading cached textures
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2014-06-12 16:31:46 -07:00 |
CCTextureCache.h
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add new interfaces for TextureCache to unbind the bound image asynchronous load callbacks.
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2014-05-23 17:08:22 +08:00 |
CMakeLists.txt
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Squashed commit of the following:
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2014-05-18 14:49:16 -07:00 |
ccGLStateCache.cpp
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fix bug for deleteTexture
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2014-06-12 15:22:41 +08:00 |
ccGLStateCache.h
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fix bug for deleteTexture
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2014-06-12 15:22:41 +08:00 |
ccShader_3D_Color.frag
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Squashed commit of the following:
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2014-05-18 14:49:16 -07:00 |
ccShader_3D_ColorTex.frag
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debug Sprite3D with .c3t
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2014-06-09 18:37:58 +08:00 |
ccShader_3D_PositionTex.vert
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render optimization
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2014-06-25 17:36:55 +08:00 |
ccShader_Label.vert
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_Label_df.frag
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Does not crash on Mac if the .ttf file is not found
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2014-05-15 17:22:53 -07:00 |
ccShader_Label_df_glow.frag
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Does not crash on Mac if the .ttf file is not found
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2014-05-15 17:22:53 -07:00 |
ccShader_Label_normal.frag
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Does not crash on Mac if the .ttf file is not found
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2014-05-15 17:22:53 -07:00 |
ccShader_Label_outline.frag
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Does not crash on Mac if the .ttf file is not found
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2014-05-15 17:22:53 -07:00 |
ccShader_PositionColor.frag
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_PositionColor.vert
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_PositionColorLengthTexture.frag
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_PositionColorLengthTexture.vert
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_PositionTexture.frag
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uniform sampler CC_Texture0 MUST NOT be defined on shaders
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2014-05-15 16:47:54 -07:00 |
ccShader_PositionTexture.vert
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_PositionTextureA8Color.frag
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uniform sampler CC_Texture0 MUST NOT be defined on shaders
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2014-05-15 16:47:54 -07:00 |
ccShader_PositionTextureA8Color.vert
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_PositionTextureColor.frag
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uniform sampler CC_Texture0 MUST NOT be defined on shaders
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2014-05-15 16:47:54 -07:00 |
ccShader_PositionTextureColor.vert
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Compiles on windows, sort of
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2014-05-09 19:07:22 -07:00 |
ccShader_PositionTextureColorAlphaTest.frag
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uniform sampler CC_Texture0 MUST NOT be defined on shaders
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2014-05-15 16:47:54 -07:00 |
ccShader_PositionTextureColor_noMVP.frag
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uniform sampler CC_Texture0 MUST NOT be defined on shaders
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2014-05-15 16:47:54 -07:00 |
ccShader_PositionTextureColor_noMVP.vert
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_PositionTexture_uColor.frag
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uniform sampler CC_Texture0 MUST NOT be defined on shaders
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2014-05-15 16:47:54 -07:00 |
ccShader_PositionTexture_uColor.vert
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_Position_uColor.frag
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_Position_uColor.vert
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShaders.cpp
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Squashed commit of the following:
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2014-05-18 14:49:16 -07:00 |
ccShaders.h
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sprite3d with skin render&bundle
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2014-06-05 16:36:01 +08:00 |