axmol/cocos/3d/CCObjLoader.cpp

717 lines
19 KiB
C++

//
// Copyright 2012-2013, Syoyo Fujita.
//
// Licensed under 2-clause BSD liecense.
//
//
// version 0.9.6: Support Ni(index of refraction) mtl parameter.
// Parse transmittance material parameter correctly.
// version 0.9.5: Parse multiple group name.
// Add support of specifying the base path to load material file.
// version 0.9.4: Initial suupport of group tag(g)
// version 0.9.3: Fix parsing triple 'x/y/z'
// version 0.9.2: Add more .mtl load support
// version 0.9.1: Add initial .mtl load support
// version 0.9.0: Initial
//
#include <cstdlib>
#include <cstring>
#include <cassert>
#include <string>
#include <vector>
#include <map>
#include <fstream>
#include <sstream>
#include "CCObjLoader.h"
#include "platform/CCFileUtils.h"
#include "base/ccUtils.h"
NS_CC_BEGIN
struct vertex_index
{
int v_idx, vt_idx, vn_idx;
vertex_index() {};
vertex_index(int idx) : v_idx(idx), vt_idx(idx), vn_idx(idx) {};
vertex_index(int vidx, int vtidx, int vnidx) : v_idx(vidx), vt_idx(vtidx), vn_idx(vnidx) {};
};
// for std::map
static inline bool operator<(const vertex_index& a, const vertex_index& b)
{
if (a.v_idx != b.v_idx) return (a.v_idx < b.v_idx);
if (a.vn_idx != b.vn_idx) return (a.vn_idx < b.vn_idx);
if (a.vt_idx != b.vt_idx) return (a.vt_idx < b.vt_idx);
return false;
}
struct obj_shape
{
std::vector<float> v;
std::vector<float> vn;
std::vector<float> vt;
};
static inline bool isSpace(const char c)
{
return (c == ' ') || (c == '\t');
}
static inline bool isNewLine(const char c)
{
return (c == '\r') || (c == '\n') || (c == '\0');
}
// Make index zero-base, and also support relative index.
static inline int fixIndex(int idx, int n)
{
int i;
if (idx > 0) {
i = idx - 1;
} else if (idx == 0) {
i = 0;
} else { // negative value = relative
i = n + idx;
}
return i;
}
static inline std::string parseString(const char*& token)
{
std::string s;
auto b = strspn(token, " \t");
auto e = strcspn(token, " \t\r");
s = std::string(&token[b], &token[e]);
token += (e - b);
return s;
}
static inline int parseInt(const char*& token)
{
token += strspn(token, " \t");
int i = atoi(token);
token += strcspn(token, " \t\r");
return i;
}
static inline float parseFloat(const char*& token)
{
token += strspn(token, " \t");
float f = (float)utils::atof(token);
token += strcspn(token, " \t\r");
return f;
}
static inline void parseFloat2(float& x, float& y, const char*& token)
{
x = parseFloat(token);
y = parseFloat(token);
}
static inline void parseFloat3(float& x, float& y, float& z, const char*& token)
{
x = parseFloat(token);
y = parseFloat(token);
z = parseFloat(token);
}
// Parse triples: i, i/j/k, i//k, i/j
static vertex_index parseTriple(const char* &token, int vsize, int vnsize, int vtsize)
{
vertex_index vi(-1);
vi.v_idx = fixIndex(atoi(token), vsize);
token += strcspn(token, "/ \t\r");
if (token[0] != '/') {
return vi;
}
token++;
// i//k
if (token[0] == '/') {
token++;
vi.vn_idx = fixIndex(atoi(token), vnsize);
token += strcspn(token, "/ \t\r");
return vi;
}
// i/j/k or i/j
vi.vt_idx = fixIndex(atoi(token), vtsize);
token += strcspn(token, "/ \t\r");
if (token[0] != '/') {
return vi;
}
// i/j/k
token++; // skip '/'
vi.vn_idx = fixIndex(atoi(token), vnsize);
token += strcspn(token, "/ \t\r");
return vi;
}
static ssize_t updateVertex( std::map<vertex_index, ssize_t>& vertexCache, std::vector<float>& positions, std::vector<float>& normals,
std::vector<float>& texcoords, const std::vector<float>& in_positions, const std::vector<float>& in_normals, const std::vector<float>& in_texcoords,
const vertex_index& i)
{
const auto it = vertexCache.find(i);
if (it != vertexCache.end())
{
// found cache
return it->second;
}
assert(in_positions.size() > (3*i.v_idx+2));
positions.push_back(in_positions[3*i.v_idx+0]);
positions.push_back(in_positions[3*i.v_idx+1]);
positions.push_back(in_positions[3*i.v_idx+2]);
if (i.vn_idx >= 0)
{
normals.push_back(in_normals[3*i.vn_idx+0]);
normals.push_back(in_normals[3*i.vn_idx+1]);
normals.push_back(in_normals[3*i.vn_idx+2]);
}
if (i.vt_idx >= 0)
{
texcoords.push_back(in_texcoords[2*i.vt_idx+0]);
texcoords.push_back(in_texcoords[2*i.vt_idx+1]);
}
auto idx = positions.size() / 3 - 1;
vertexCache[i] = idx;
return idx;
}
static bool exportFaceGroupToShape( std::map<vertex_index, ssize_t>& vertexCache, ObjLoader::shapes_t& shapes, const std::vector<float> &in_positions,
const std::vector<float> &in_normals, const std::vector<float> &in_texcoords, const std::vector<std::vector<vertex_index> >& faceGroup,
const ObjLoader::material_t &material, const std::string &name)
{
if (faceGroup.empty())
{
return false;
}
// Flattened version of vertex data
std::vector<float>& positions = shapes.positions;
std::vector<float>& normals = shapes.normals;
std::vector<float>& texcoords = shapes.texcoords;
std::vector<unsigned short> indices;
// Flatten vertices and indices
for (size_t i = 0; i < faceGroup.size(); i++)
{
const std::vector<vertex_index>& face = faceGroup[i];
vertex_index i0 = face[0];
vertex_index i1(-1);
vertex_index i2 = face[1];
size_t npolys = face.size();
// Polygon -> triangle fan conversion
for (size_t k = 2; k < npolys; k++)
{
i1 = i2;
i2 = face[k];
unsigned short v0 = updateVertex(vertexCache, positions, normals, texcoords, in_positions, in_normals, in_texcoords, i0);
unsigned short v1 = updateVertex(vertexCache, positions, normals, texcoords, in_positions, in_normals, in_texcoords, i1);
unsigned short v2 = updateVertex(vertexCache, positions, normals, texcoords, in_positions, in_normals, in_texcoords, i2);
indices.push_back(v0);
indices.push_back(v1);
indices.push_back(v2);
}
}
ObjLoader::shape_t shape;
shape.name = name;
shape.material = material;
shape.mesh.indices.swap(indices);
shapes.shapes.push_back(shape);
return true;
}
std::string trim(const std::string& str)
{
if (str.empty())
return str;
auto len = str.length();
char c = str[len - 1];
while (c == '\r' || c == '\n')
{
len--;
c = str[len - 1];
}
return str.substr(0, len);
}
void InitMaterial(ObjLoader::material_t& material)
{
material.name = "";
material.ambient_texname = "";
material.diffuse_texname = "";
material.specular_texname = "";
material.normal_texname = "";
for (int i = 0; i < 3; i ++)
{
material.ambient[i] = 0.f;
material.diffuse[i] = 0.f;
material.specular[i] = 0.f;
material.transmittance[i] = 0.f;
material.emission[i] = 0.f;
}
material.illum = 0;
material.dissolve = 1.f;
material.shininess = 1.f;
material.unknown_parameter.clear();
}
std::string LoadMtl ( std::map<std::string, ObjLoader::material_t>& material_map, const char* filename, const char* mtl_basepath)
{
material_map.clear();
std::stringstream err;
std::string filepath;
if (mtl_basepath)
{
filepath = std::string(mtl_basepath) + std::string(filename);
}
else
{
filepath = std::string(filename);
}
std::ifstream ifs(filepath.c_str());
if (!ifs)
{
err << "Cannot open file [" << filepath << "]" << std::endl;
return err.str();
}
ObjLoader::material_t material;
int maxchars = 8192; // Alloc enough size.
std::vector<char> buf(maxchars); // Alloc enough size.
while (ifs.peek() != -1)
{
ifs.getline(&buf[0], maxchars);
std::string linebuf(&buf[0]);
// Trim newline '\r\n' or '\r'
if (linebuf.size() > 0)
{
if (linebuf[linebuf.size()-1] == '\n') linebuf.erase(linebuf.size()-1);
}
if (linebuf.size() > 0)
{
if (linebuf[linebuf.size()-1] == '\n') linebuf.erase(linebuf.size()-1);
}
// Skip if empty line.
if (linebuf.empty())
{
continue;
}
// Skip leading space.
const char* token = linebuf.c_str();
token += strspn(token, " \t");
assert(token);
if (token[0] == '\0') continue; // empty line
if (token[0] == '#') continue; // comment line
// new mtl
if ((0 == strncmp(token, "newmtl", 6)) && isSpace((token[6])))
{
// flush previous material.
material_map.insert(std::pair<std::string, ObjLoader::material_t>(material.name, material));
// initial temporary material
InitMaterial(material);
// set new mtl name
char namebuf[4096];
token += 7;
sscanf(token, "%s", namebuf);
material.name = namebuf;
continue;
}
// ambient
if (token[0] == 'K' && token[1] == 'a' && isSpace((token[2])))
{
token += 2;
float r, g, b;
parseFloat3(r, g, b, token);
material.ambient[0] = r;
material.ambient[1] = g;
material.ambient[2] = b;
continue;
}
// diffuse
if (token[0] == 'K' && token[1] == 'd' && isSpace((token[2])))
{
token += 2;
float r, g, b;
parseFloat3(r, g, b, token);
material.diffuse[0] = r;
material.diffuse[1] = g;
material.diffuse[2] = b;
continue;
}
// specular
if (token[0] == 'K' && token[1] == 's' && isSpace((token[2])))
{
token += 2;
float r, g, b;
parseFloat3(r, g, b, token);
material.specular[0] = r;
material.specular[1] = g;
material.specular[2] = b;
continue;
}
// transmittance
if (token[0] == 'K' && token[1] == 't' && isSpace((token[2])))
{
token += 2;
float r, g, b;
parseFloat3(r, g, b, token);
material.transmittance[0] = r;
material.transmittance[1] = g;
material.transmittance[2] = b;
continue;
}
// ior(index of refraction)
if (token[0] == 'N' && token[1] == 'i' && isSpace((token[2])))
{
token += 2;
material.ior = parseFloat(token);
continue;
}
// emission
if(token[0] == 'K' && token[1] == 'e' && isSpace(token[2]))
{
token += 2;
float r, g, b;
parseFloat3(r, g, b, token);
material.emission[0] = r;
material.emission[1] = g;
material.emission[2] = b;
continue;
}
// shininess
if(token[0] == 'N' && token[1] == 's' && isSpace(token[2]))
{
token += 2;
material.shininess = parseFloat(token);
continue;
}
// illum model
if (0 == strncmp(token, "illum", 5) && isSpace(token[5]))
{
token += 6;
material.illum = parseInt(token);
continue;
}
// dissolve
if ((token[0] == 'd' && isSpace(token[1])))
{
token += 1;
material.dissolve = parseFloat(token);
continue;
}
if (token[0] == 'T' && token[1] == 'r' && isSpace(token[2]))
{
token += 2;
material.dissolve = parseFloat(token);
continue;
}
// ambient texture
if ((0 == strncmp(token, "map_Ka", 6)) && isSpace(token[6]))
{
token += 7;
material.ambient_texname = trim(token);
continue;
}
// diffuse texture
if ((0 == strncmp(token, "map_Kd", 6)) && isSpace(token[6]))
{
token += 7;
material.diffuse_texname = trim(token);
continue;
}
// specular texture
if ((0 == strncmp(token, "map_Ks", 6)) && isSpace(token[6]))
{
token += 7;
material.specular_texname = trim(token);
continue;
}
// normal texture
if ((0 == strncmp(token, "map_Ns", 6)) && isSpace(token[6]))
{
token += 7;
material.normal_texname = trim(token);
continue;
}
// unknown parameter
const char* _space = strchr(token, ' ');
if(!_space)
{
_space = strchr(token, '\t');
}
if(_space)
{
auto len = _space - token;
std::string key(token, len);
std::string value = _space + 1;
material.unknown_parameter.insert(std::pair<std::string, std::string>(key, value));
}
}
// flush last material.
material_map.insert(std::pair<std::string, ObjLoader::material_t>(material.name, material));
return err.str();
}
std::string ObjLoader::LoadObj(shapes_t& shapes, const char* filename, const char* mtl_basepath)
{
shapes.reset();
std::stringstream err;
std::istringstream ifs(FileUtils::getInstance()->getStringFromFile(filename));
std::map<vertex_index, ssize_t> vertexCache;
//std::ifstream ifs(filename);
if (!ifs)
{
err << "Cannot open file [" << filename << "]" << std::endl;
return err.str();
}
std::vector<float> v;
std::vector<float> vn;
std::vector<float> vt;
std::vector<std::vector<vertex_index> > faceGroup;
std::string name;
// material
std::map<std::string, material_t> material_map;
material_t material;
int maxchars = 8192; // Alloc enough size.
std::vector<char> buf(maxchars); // Alloc enough size.
while (ifs.peek() != -1)
{
ifs.getline(&buf[0], maxchars);
std::string linebuf(&buf[0]);
// Trim newline '\r\n' or '\r'
if (linebuf.size() > 0)
{
if (linebuf[linebuf.size()-1] == '\n') linebuf.erase(linebuf.size()-1);
}
if (linebuf.size() > 0)
{
if (linebuf[linebuf.size()-1] == '\n') linebuf.erase(linebuf.size()-1);
}
// Skip if empty line.
if (linebuf.empty())
{
continue;
}
// Skip leading space.
const char* token = linebuf.c_str();
token += strspn(token, " \t");
assert(token);
if (token[0] == '\0') continue; // empty line
if (token[0] == '#') continue; // comment line
// vertex
if (token[0] == 'v' && isSpace((token[1])))
{
token += 2;
float x, y, z;
parseFloat3(x, y, z, token);
v.push_back(x);
v.push_back(y);
v.push_back(z);
continue;
}
// normal
if (token[0] == 'v' && token[1] == 'n' && isSpace((token[2])))
{
token += 3;
float x, y, z;
parseFloat3(x, y, z, token);
vn.push_back(x);
vn.push_back(y);
vn.push_back(z);
continue;
}
// texcoord
if (token[0] == 'v' && token[1] == 't' && isSpace((token[2])))
{
token += 3;
float x, y;
parseFloat2(x, y, token);
vt.push_back(x);
vt.push_back(y);
continue;
}
// face
if (token[0] == 'f' && isSpace((token[1])))
{
token += 2;
token += strspn(token, " \t");
std::vector<vertex_index> face;
while (!isNewLine(token[0])) {
// fix warning, cast to int, i think int is enough
vertex_index vi = parseTriple(token, (int)v.size() / 3, (int)vn.size() / 3, (int)vt.size() / 2);
face.push_back(vi);
auto n = strspn(token, " \t\r");
token += n;
}
faceGroup.push_back(face);
continue;
}
// use mtl
if ((0 == strncmp(token, "usemtl", 6)) && isSpace((token[6])))
{
char namebuf[4096];
token += 7;
sscanf(token, "%s", namebuf);
if (material_map.find(namebuf) != material_map.end())
{
material = material_map[namebuf];
}
else
{
// { error!! material not found }
InitMaterial(material);
}
continue;
}
// load mtl
if ((0 == strncmp(token, "mtllib", 6)) && isSpace((token[6])))
{
char namebuf[4096];
token += 7;
sscanf(token, "%s", namebuf);
std::string err_mtl = LoadMtl(material_map, namebuf, mtl_basepath);
if (!err_mtl.empty())
{
faceGroup.clear(); // for safety
//return err_mtl;
}
continue;
}
// group name
if (token[0] == 'g' && isSpace((token[1])))
{
// flush previous face group.
shape_t shape;
exportFaceGroupToShape(vertexCache, shapes, v, vn, vt, faceGroup, material, name);
faceGroup.clear();
std::vector<std::string> names;
while (!isNewLine(token[0]))
{
std::string str = parseString(token);
names.push_back(str);
token += strspn(token, " \t\r"); // skip tag
}
assert(names.size() > 0);
// names[0] must be 'g', so skipt 0th element.
if (names.size() > 1)
{
name = names[1];
}
else
{
name = "";
}
continue;
}
// object name
if (token[0] == 'o' && isSpace((token[1])))
{
// flush previous face group.
shape_t shape;
exportFaceGroupToShape(vertexCache, shapes, v, vn, vt, faceGroup, material, name);
faceGroup.clear();
// @todo { multiple object name? }
char namebuf[4096];
token += 2;
sscanf(token, "%s", namebuf);
name = std::string(namebuf);
continue;
}
// Ignore unknown command.
}
shape_t shape;
exportFaceGroupToShape(vertexCache, shapes, v, vn, vt, faceGroup, material, name);
faceGroup.clear(); // for safety
return err.str();
}
NS_CC_END