mirror of https://github.com/axmolengine/axmol.git
169 lines
4.5 KiB
C++
169 lines
4.5 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __UILOADINGBAR_H__
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#define __UILOADINGBAR_H__
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#include "ui/UIWidget.h"
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NS_CC_BEGIN
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namespace ui {
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/**
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* @js NA
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* @lua NA
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*/
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class LoadingBar : public Widget
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{
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DECLARE_CLASS_GUI_INFO
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public:
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enum class Direction
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{
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LEFT,
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RIGHT
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};
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/**
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* Default constructor
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*/
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LoadingBar();
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/**
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* Default destructor
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*/
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virtual ~LoadingBar();
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/**
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* Allocates and initializes.
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*/
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static LoadingBar* create();
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/**
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* create a LoadingBar with a texture and a percentage
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**/
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static LoadingBar* create(const std::string& textureName, float percentage = 0);
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/**
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* Changes the progress direction of loadingbar.
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*
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* @see Direction LEFT means progress left to right, RIGHT otherwise.
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*
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* @param direction Direction
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*/
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void setDirection(Direction direction);
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/**
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* Gets the progress direction of loadingbar.
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*
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* @see Direction LEFT means progress left to right, RIGHT otherwise.
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*
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* @return Direction
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*/
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Direction getDirection()const;
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/**
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* Load texture for loadingbar.
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*
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* @param texture file name of texture.
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*
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* @param texType @see TextureResType
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*/
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void loadTexture(const std::string& texture,TextureResType texType = TextureResType::LOCAL);
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/**
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* Changes the progress direction of loadingbar.
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*
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* @param percent percent value from 1 to 100.
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*/
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void setPercent(float percent);
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/**
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* Gets the progress direction of loadingbar.
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*
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* @return percent value from 1 to 100.
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*/
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float getPercent() const;
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/**
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* Sets if loadingbar is using scale9 renderer.
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*
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* @param enabled true that using scale9 renderer, false otherwise.
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*/
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void setScale9Enabled(bool enabled);
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bool isScale9Enabled()const;
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/**
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* Sets capinsets for loadingbar, if loadingbar is using scale9 renderer.
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*
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* @param capInsets capinsets for loadingbar
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*/
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void setCapInsets(const Rect &capInsets);
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const Rect& getCapInsets()const;
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//override "ignoreContentAdaptWithSize" method of widget.
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virtual void ignoreContentAdaptWithSize(bool ignore) override;
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//override "getVirtualRendererSize" method of widget.
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virtual const Size& getVirtualRendererSize() const override;
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//override "getVirtualRenderer" method of widget.
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virtual Node* getVirtualRenderer() override;
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/**
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* Returns the "class name" of widget.
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*/
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virtual std::string getDescription() const override;
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protected:
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virtual void initRenderer() override;
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virtual void onSizeChanged() override;
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void setScale9Scale();
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void barRendererScaleChangedWithSize();
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virtual void adaptRenderers() override;
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virtual Widget* createCloneInstance() override;
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virtual void copySpecialProperties(Widget* model) override;
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protected:
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Direction _direction;
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float _percent;
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float _totalLength;
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Node* _barRenderer;
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TextureResType _renderBarTexType;
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Size _barRendererTextureSize;
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bool _scale9Enabled;
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bool _prevIgnoreSize;
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Rect _capInsets;
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std::string _textureFile;
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bool _barRendererAdaptDirty;
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};
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}
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NS_CC_END
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#endif /* defined(__CocoGUI__LoadingBar__) */
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