mirror of https://github.com/axmolengine/axmol.git
59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
/**
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* Copyright(c) Live2D Inc. All rights reserved.
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*
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* Use of this source code is governed by the Live2D Open Software license
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* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
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*/
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#ifndef _APP_DELEGATE_H_
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#define _APP_DELEGATE_H_
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#include "cocos2d.h"
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#include "LAppAllocator.hpp"
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#include <CubismFramework.hpp>
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// #define USE_AUDIO_ENGINE 1
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// #define USE_SIMPLE_AUDIO_ENGINE 1
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/**
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@brief The cocos2d Application.
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Private inheritance here hides part of interface from Director.
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*/
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class AppDelegate : private ax::Application
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{
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public:
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AppDelegate();
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virtual ~AppDelegate();
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virtual void initGLContextAttrs();
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/**
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@brief Implement Director and Scene init code here.
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@return true Initialize success, app continue.
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@return false Initialize failed, app terminate.
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*/
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virtual bool applicationDidFinishLaunching();
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/**
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@brief Called when the application moves to the background
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@param the pointer of the application
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*/
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virtual void applicationDidEnterBackground();
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/**
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@brief Called when the application reenters the foreground
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@param the pointer of the application
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*/
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virtual void applicationWillEnterForeground();
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private:
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ax::EventListenerCustom* _recreatedEventlistener;
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LAppAllocator _cubismAllocator;
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Csm::CubismFramework::Option _cubismOption;
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};
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#endif // _APP_DELEGATE_H_
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