mirror of https://github.com/axmolengine/axmol.git
715 lines
19 KiB
C++
715 lines
19 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "lua_test_bindings.h"
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#include "cocos2d.h"
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#include "scripting/lua-bindings/manual/LuaBasicConversions.h"
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NS_AX_BEGIN
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/**
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* Copy DrawNode for 3D geometry drawing.
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*/
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class DrawNode3D : public Node
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{
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public:
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/** creates and initialize a DrawNode3D node */
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static DrawNode3D* create();
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/**
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* Draw 3D Line
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*/
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void drawLine(const Vec3& from, const Vec3& to, const Color4F& color);
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/**
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* Draw 3D cube
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* @param point to a vertex array who has 8 element.
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* vertices[0]:Left-top-front,
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* vertices[1]:Left-bottom-front,
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* vertices[2]:Right-bottom-front,
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* vertices[3]:Right-top-front,
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* vertices[4]:Right-top-back,
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* vertices[5]:Right-bottom-back,
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* vertices[6]:Left-bottom-back,
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* vertices[7]:Left-top-back.
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* @param color
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*/
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void drawCube(Vec3* vertices, const Color4F& color);
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/** Clear the geometry in the node's buffer. */
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void clear();
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/**
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* @js NA
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* @lua NA
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*/
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const BlendFunc& getBlendFunc() const;
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/**
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* @code
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* When this function bound into js or lua,the parameter will be changed
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* In js: var setBlendFunc(var src, var dst)
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* @endcode
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* @lua NA
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*/
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void setBlendFunc(const BlendFunc& blendFunc);
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// Overrides
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virtual void draw(Renderer* renderer, const Mat4& transform, uint32_t flags) override;
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DrawNode3D();
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virtual ~DrawNode3D();
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virtual bool init() override;
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protected:
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struct V3F_C4B
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{
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Vec3 vertices;
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Color4B colors;
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};
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void ensureCapacity(int count);
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std::vector<V3F_C4B> _buffer;
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BlendFunc _blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
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CustomCommand _customCommand;
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backend::ProgramState* _programState = nullptr;
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bool _dirty = false;
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backend::UniformLocation _locMVPMatrix;
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private:
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AX_DISALLOW_COPY_AND_ASSIGN(DrawNode3D);
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bool _rendererDepthTestEnabled = false;
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void onBeforeDraw();
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void onAfterDraw();
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};
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DrawNode3D::DrawNode3D() {}
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DrawNode3D::~DrawNode3D()
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{
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AX_SAFE_RELEASE_NULL(_programState);
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}
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DrawNode3D* DrawNode3D::create()
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{
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DrawNode3D* ret = new DrawNode3D();
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if (ret->init())
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{
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ret->autorelease();
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}
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else
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{
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AX_SAFE_DELETE(ret);
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}
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return ret;
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}
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void DrawNode3D::ensureCapacity(int count)
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{
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AXASSERT(count >= 0, "capacity must be >= 0");
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if (_buffer.size() + count > _buffer.capacity())
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{
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auto newSize = MAX(_buffer.capacity() + (_buffer.capacity() >> 1), count + _buffer.size());
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_buffer.reserve(newSize);
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}
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}
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bool DrawNode3D::init()
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{
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_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
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auto program = backend::Program::getBuiltinProgram(backend::ProgramType::LINE_COLOR_3D);
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_programState = new backend::ProgramState(program);
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_locMVPMatrix = _programState->getUniformLocation("u_MVPMatrix");
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#define INITIAL_VERTEX_BUFFER_LENGTH 512
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ensureCapacity(INITIAL_VERTEX_BUFFER_LENGTH);
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_customCommand.setDrawType(CustomCommand::DrawType::ARRAY);
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_customCommand.setPrimitiveType(CustomCommand::PrimitiveType::LINE);
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const auto& attributeInfo = _programState->getProgram()->getActiveAttributes();
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auto iter = attributeInfo.find("a_position");
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if (iter != attributeInfo.end())
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{
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_programState->setVertexAttrib(iter->first, iter->second.location, backend::VertexFormat::FLOAT3, 0, false);
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}
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iter = attributeInfo.find("a_color");
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if (iter != attributeInfo.end())
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{
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_programState->setVertexAttrib(iter->first, iter->second.location, backend::VertexFormat::UBYTE4, sizeof(Vec3), true);
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}
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_programState->setVertexStride(sizeof(V3F_C4B));
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_customCommand.createVertexBuffer(sizeof(V3F_C4B), INITIAL_VERTEX_BUFFER_LENGTH,
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CustomCommand::BufferUsage::DYNAMIC);
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_customCommand.getPipelineDescriptor().programState = _programState;
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_dirty = true;
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_customCommand.setBeforeCallback(AX_CALLBACK_0(DrawNode3D::onBeforeDraw, this));
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_customCommand.setAfterCallback(AX_CALLBACK_0(DrawNode3D::onAfterDraw, this));
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#if AX_ENABLE_CACHE_TEXTURE_DATA
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// Need to listen the event only when not use batchnode, because it will use VBO
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auto listener = EventListenerCustom::create(EVENT_COME_TO_FOREGROUND, [this](EventCustom* event) {
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/** listen the event that coming to foreground on Android */
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this->init();
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});
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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#endif
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return true;
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}
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void DrawNode3D::draw(Renderer* renderer, const Mat4& transform, uint32_t flags)
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{
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_customCommand.init(_globalZOrder);
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// update mvp matrix
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auto& matrixP = Director::getInstance()->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
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auto mvp = matrixP * transform;
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_programState->setUniform(_locMVPMatrix, mvp.m, sizeof(mvp.m));
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if (_customCommand.getVertexCapacity() < _buffer.size())
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{
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auto s = _buffer.size();
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_customCommand.createVertexBuffer(sizeof(V3F_C4B), s + s / 2, CustomCommand::BufferUsage::DYNAMIC);
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}
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if (_dirty && !_buffer.empty())
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{
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_customCommand.updateVertexBuffer(_buffer.data(), (unsigned int)(_buffer.size() * sizeof(_buffer[0])));
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_customCommand.setVertexDrawInfo(0, _buffer.size());
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_dirty = false;
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}
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setBlendFunc(_blendFunc);
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if (!_buffer.empty())
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{
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renderer->addCommand(&_customCommand);
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}
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}
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void DrawNode3D::drawLine(const Vec3& from, const Vec3& to, const Color4F& color)
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{
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unsigned int vertex_count = 2;
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ensureCapacity(vertex_count);
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Color4B col = Color4B(color);
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V3F_C4B a = {Vec3(from.x, from.y, from.z), col};
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V3F_C4B b = {
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Vec3(to.x, to.y, to.z),
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col,
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};
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_buffer.emplace_back(a);
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_buffer.emplace_back(b);
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_dirty = true;
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}
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void DrawNode3D::drawCube(Vec3* vertices, const Color4F& color)
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{
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// front face
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drawLine(vertices[0], vertices[1], color);
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drawLine(vertices[1], vertices[2], color);
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drawLine(vertices[2], vertices[3], color);
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drawLine(vertices[3], vertices[0], color);
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// back face
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drawLine(vertices[4], vertices[5], color);
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drawLine(vertices[5], vertices[6], color);
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drawLine(vertices[6], vertices[7], color);
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drawLine(vertices[7], vertices[4], color);
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// edge
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drawLine(vertices[0], vertices[7], color);
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drawLine(vertices[1], vertices[6], color);
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drawLine(vertices[2], vertices[5], color);
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drawLine(vertices[3], vertices[4], color);
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}
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void DrawNode3D::clear()
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{
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_dirty = true;
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_buffer.clear();
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}
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const BlendFunc& DrawNode3D::getBlendFunc() const
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{
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return _blendFunc;
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}
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void DrawNode3D::setBlendFunc(const BlendFunc& blendFunc)
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{
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_blendFunc = blendFunc;
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// update blend mode
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auto& blend = _customCommand.getPipelineDescriptor().blendDescriptor;
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blend.blendEnabled = true;
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blend.sourceRGBBlendFactor = blend.sourceAlphaBlendFactor = _blendFunc.src;
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blend.destinationRGBBlendFactor = blend.destinationAlphaBlendFactor = _blendFunc.dst;
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}
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void DrawNode3D::onBeforeDraw()
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{
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auto* renderer = Director::getInstance()->getRenderer();
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_rendererDepthTestEnabled = renderer->getDepthTest();
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renderer->setDepthTest(true);
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}
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void DrawNode3D::onAfterDraw()
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{
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auto* renderer = Director::getInstance()->getRenderer();
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renderer->setDepthTest(_rendererDepthTestEnabled);
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}
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/**
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@since v3.3rc1
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This class is used to check if the the value type judgement in table is correct or not.
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eg:
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If call `create` by passing {index1 = 111, index2 = 112, index3 = 113} from lua,
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the type 111,112,113 would be judged as string type before 3.3rc1
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**/
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class ValueTypeJudgeInTable : public Node
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{
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public:
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static ValueTypeJudgeInTable* create(ValueMap valueMap);
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};
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ValueTypeJudgeInTable* ValueTypeJudgeInTable::create(ValueMap valueMap)
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{
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ValueTypeJudgeInTable* ret = new ValueTypeJudgeInTable();
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ret->autorelease();
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int index = 0;
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for (const auto& iter : valueMap)
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{
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Value::Type type = iter.second.getTypeFamily();
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if (type == Value::Type::STRING)
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{
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AXLOG("The type of index %d is string", index);
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}
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if (type == Value::Type::INTEGER || type == Value::Type::DOUBLE || type == Value::Type::FLOAT)
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{
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AXLOG("The type of index %d is number", index);
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}
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++index;
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}
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return ret;
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}
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NS_AX_END
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int lua_cocos2dx_DrawNode3D_getBlendFunc(lua_State* L)
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{
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int argc = 0;
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ax::DrawNode3D* cobj = nullptr;
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bool ok = true;
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#if _AX_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if _AX_DEBUG >= 1
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if (!tolua_isusertype(L, 1, "ax.DrawNode3D", 0, &tolua_err))
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goto tolua_lerror;
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#endif
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cobj = (ax::DrawNode3D*)tolua_tousertype(L, 1, 0);
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#if _AX_DEBUG >= 1
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if (!cobj)
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{
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tolua_error(L, "invalid 'cobj' in function 'lua_cocos2dx_DrawNode3D_getBlendFunc'", nullptr);
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return 0;
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}
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#endif
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argc = lua_gettop(L) - 1;
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if (argc == 0)
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{
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if (!ok)
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return 0;
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const ax::BlendFunc& ret = cobj->getBlendFunc();
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blendfunc_to_luaval(L, ret);
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return 1;
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}
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AXLOG("%s has wrong number of arguments: %d, was expecting %d \n", "ax.DrawNode3D:getBlendFunc", argc, 0);
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return 0;
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#if _AX_DEBUG >= 1
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tolua_lerror:
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tolua_error(L, "#ferror in function 'lua_cocos2dx_DrawNode3D_getBlendFunc'.", &tolua_err);
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#endif
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return 0;
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}
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int lua_cocos2dx_DrawNode3D_setBlendFunc(lua_State* L)
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{
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int argc = 0;
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ax::DrawNode3D* cobj = nullptr;
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bool ok = true;
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#if _AX_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if _AX_DEBUG >= 1
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if (!tolua_isusertype(L, 1, "ax.DrawNode3D", 0, &tolua_err))
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goto tolua_lerror;
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#endif
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cobj = (ax::DrawNode3D*)tolua_tousertype(L, 1, 0);
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#if _AX_DEBUG >= 1
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if (!cobj)
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{
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tolua_error(L, "invalid 'cobj' in function 'lua_cocos2dx_DrawNode3D_setBlendFunc'", nullptr);
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return 0;
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}
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#endif
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argc = lua_gettop(L) - 1;
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if (argc == 1)
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{
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ax::BlendFunc arg0;
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ok &= luaval_to_blendfunc(L, 2, &arg0, "ax.Sprite3D:setBlendFunc");
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if (!ok)
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{
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tolua_error(L, "invalid arguments in function 'lua_cocos2dx_DrawNode3D_setBlendFunc'", nullptr);
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return 0;
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}
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cobj->setBlendFunc(arg0);
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return 0;
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}
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AXLOG("%s has wrong number of arguments: %d, was expecting %d \n", "ax.DrawNode3D:setBlendFunc", argc, 1);
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return 0;
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#if _AX_DEBUG >= 1
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tolua_lerror:
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tolua_error(L, "#ferror in function 'lua_cocos2dx_DrawNode3D_setBlendFunc'.", &tolua_err);
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#endif
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return 0;
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}
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int lua_cocos2dx_DrawNode3D_drawLine(lua_State* L)
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{
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int argc = 0;
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ax::DrawNode3D* cobj = nullptr;
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bool ok = true;
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#if _AX_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if _AX_DEBUG >= 1
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if (!tolua_isusertype(L, 1, "ax.DrawNode3D", 0, &tolua_err))
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goto tolua_lerror;
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#endif
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cobj = (ax::DrawNode3D*)tolua_tousertype(L, 1, 0);
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#if _AX_DEBUG >= 1
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if (!cobj)
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{
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tolua_error(L, "invalid 'cobj' in function 'lua_cocos2dx_DrawNode3D_drawLine'", nullptr);
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return 0;
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}
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#endif
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argc = lua_gettop(L) - 1;
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if (argc == 3)
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{
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ax::Vec3 arg0;
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ax::Vec3 arg1;
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ax::Color4F arg2;
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ok &= luaval_to_vec3(L, 2, &arg0, "ax.DrawNode3D:drawLine");
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ok &= luaval_to_vec3(L, 3, &arg1, "ax.DrawNode3D:drawLine");
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ok &= luaval_to_color4f(L, 4, &arg2, "ax.DrawNode3D:drawLine");
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if (!ok)
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return 0;
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cobj->drawLine(arg0, arg1, arg2);
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return 0;
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}
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AXLOG("%s has wrong number of arguments: %d, was expecting %d \n", "ax.DrawNode3D:drawLine", argc, 3);
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return 0;
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#if _AX_DEBUG >= 1
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tolua_lerror:
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tolua_error(L, "#ferror in function 'lua_cocos2dx_DrawNode3D_drawLine'.", &tolua_err);
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#endif
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return 0;
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}
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int lua_cocos2dx_DrawNode3D_clear(lua_State* L)
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{
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int argc = 0;
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ax::DrawNode3D* cobj = nullptr;
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bool ok = true;
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#if _AX_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if _AX_DEBUG >= 1
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if (!tolua_isusertype(L, 1, "ax.DrawNode3D", 0, &tolua_err))
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goto tolua_lerror;
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#endif
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cobj = (ax::DrawNode3D*)tolua_tousertype(L, 1, 0);
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#if _AX_DEBUG >= 1
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if (!cobj)
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{
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tolua_error(L, "invalid 'cobj' in function 'lua_cocos2dx_DrawNode3D_clear'", nullptr);
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return 0;
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}
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#endif
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argc = lua_gettop(L) - 1;
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if (argc == 0)
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{
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if (!ok)
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return 0;
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cobj->clear();
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return 0;
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}
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AXLOG("%s has wrong number of arguments: %d, was expecting %d \n", "ax.DrawNode3D:clear", argc, 0);
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return 0;
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#if _AX_DEBUG >= 1
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tolua_lerror:
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tolua_error(L, "#ferror in function 'lua_cocos2dx_DrawNode3D_clear'.", &tolua_err);
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#endif
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return 0;
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}
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int lua_cocos2dx_DrawNode3D_drawCube(lua_State* L)
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{
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int argc = 0;
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ax::DrawNode3D* cobj = nullptr;
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bool ok = true;
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#if _AX_DEBUG >= 1
|
|
tolua_Error tolua_err;
|
|
#endif
|
|
|
|
#if _AX_DEBUG >= 1
|
|
if (!tolua_isusertype(L, 1, "ax.DrawNode3D", 0, &tolua_err))
|
|
goto tolua_lerror;
|
|
#endif
|
|
|
|
cobj = (ax::DrawNode3D*)tolua_tousertype(L, 1, 0);
|
|
|
|
#if _AX_DEBUG >= 1
|
|
if (!cobj)
|
|
{
|
|
tolua_error(L, "invalid 'cobj' in function 'lua_cocos2dx_DrawNode3D_drawCube'", nullptr);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
argc = lua_gettop(L) - 1;
|
|
if (argc == 2)
|
|
{
|
|
std::vector<ax::Vec3> arg0;
|
|
ax::Color4F arg1;
|
|
Vec3 vec3;
|
|
#if _AX_DEBUG >= 1
|
|
if (!tolua_istable(L, 2, 0, &tolua_err))
|
|
goto tolua_lerror;
|
|
#endif
|
|
size_t size = lua_objlen(L, 2);
|
|
for (int i = 0; i < size; i++)
|
|
{
|
|
lua_pushnumber(L, i + 1);
|
|
lua_gettable(L, 2);
|
|
#if _AX_DEBUG >= 1
|
|
if (!tolua_istable(L, -1, 0, &tolua_err))
|
|
{
|
|
lua_pop(L, 1);
|
|
goto tolua_lerror;
|
|
}
|
|
#endif
|
|
ok &= luaval_to_vec3(L, lua_gettop(L), &vec3);
|
|
|
|
#if _AX_DEBUG >= 1
|
|
if (!ok)
|
|
{
|
|
lua_pop(L, 1);
|
|
goto tolua_lerror;
|
|
}
|
|
#endif
|
|
// arg0[i] = vec3;
|
|
arg0.emplace_back(vec3);
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
ok &= luaval_to_color4f(L, 3, &arg1, "ax.DrawNode3D:drawCube");
|
|
if (!ok)
|
|
return 0;
|
|
cobj->drawCube(&arg0[0], arg1);
|
|
return 0;
|
|
}
|
|
AXLOG("%s has wrong number of arguments: %d, was expecting %d \n", "ax.DrawNode3D:drawCube", argc, 2);
|
|
return 0;
|
|
|
|
#if _AX_DEBUG >= 1
|
|
tolua_lerror:
|
|
tolua_error(L, "#ferror in function 'lua_cocos2dx_DrawNode3D_drawCube'.", &tolua_err);
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
int lua_cocos2dx_DrawNode3D_create(lua_State* L)
|
|
{
|
|
int argc = 0;
|
|
bool ok = true;
|
|
|
|
#if _AX_DEBUG >= 1
|
|
tolua_Error tolua_err;
|
|
#endif
|
|
|
|
#if _AX_DEBUG >= 1
|
|
if (!tolua_isusertable(L, 1, "ax.DrawNode3D", 0, &tolua_err))
|
|
goto tolua_lerror;
|
|
#endif
|
|
|
|
argc = lua_gettop(L) - 1;
|
|
|
|
if (argc == 0)
|
|
{
|
|
if (!ok)
|
|
return 0;
|
|
ax::DrawNode3D* ret = ax::DrawNode3D::create();
|
|
object_to_luaval<ax::DrawNode3D>(L, "ax.DrawNode3D", (ax::DrawNode3D*)ret);
|
|
return 1;
|
|
}
|
|
AXLOG("%s has wrong number of arguments: %d, was expecting %d\n ", "ax.DrawNode3D:create", argc, 0);
|
|
return 0;
|
|
#if _AX_DEBUG >= 1
|
|
tolua_lerror:
|
|
tolua_error(L, "#ferror in function 'lua_cocos2dx_DrawNode3D_create'.", &tolua_err);
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
int lua_register_cocos2dx_DrawNode3D(lua_State* L)
|
|
{
|
|
tolua_usertype(L, "ax.DrawNode3D");
|
|
tolua_cclass(L, "DrawNode3D", "ax.DrawNode3D", "ax.Node", nullptr);
|
|
|
|
tolua_beginmodule(L, "DrawNode3D");
|
|
tolua_function(L, "getBlendFunc", lua_cocos2dx_DrawNode3D_getBlendFunc);
|
|
tolua_function(L, "drawLine", lua_cocos2dx_DrawNode3D_drawLine);
|
|
tolua_function(L, "clear", lua_cocos2dx_DrawNode3D_clear);
|
|
tolua_function(L, "drawCube", lua_cocos2dx_DrawNode3D_drawCube);
|
|
tolua_function(L, "create", lua_cocos2dx_DrawNode3D_create);
|
|
tolua_endmodule(L);
|
|
auto typeName = typeid(ax::DrawNode3D).name();
|
|
g_luaType[reinterpret_cast<uintptr_t>(typeName)] = "ax.DrawNode3D";
|
|
g_typeCast[typeName] = "ax.DrawNode3D";
|
|
return 1;
|
|
}
|
|
|
|
int lua_cocos2dx_ValueTypeJudgeInTable_create(lua_State* L)
|
|
{
|
|
int argc = 0;
|
|
bool ok = true;
|
|
|
|
#if _AX_DEBUG >= 1
|
|
tolua_Error tolua_err;
|
|
#endif
|
|
|
|
#if _AX_DEBUG >= 1
|
|
if (!tolua_isusertable(L, 1, "ax.ValueTypeJudgeInTable", 0, &tolua_err))
|
|
goto tolua_lerror;
|
|
#endif
|
|
|
|
argc = lua_gettop(L) - 1;
|
|
|
|
if (argc == 1)
|
|
{
|
|
ax::ValueMap arg0;
|
|
ok &= luaval_to_ccvaluemap(L, 2, &arg0, "ax.ValueTypeJudgeInTable:create");
|
|
if (!ok)
|
|
return 0;
|
|
ax::ValueTypeJudgeInTable* ret = ax::ValueTypeJudgeInTable::create(arg0);
|
|
object_to_luaval<ax::ValueTypeJudgeInTable>(L, "ax.ValueTypeJudgeInTable",
|
|
(ax::ValueTypeJudgeInTable*)ret);
|
|
return 1;
|
|
}
|
|
AXLOG("%s has wrong number of arguments: %d, was expecting %d\n ", "ax.ValueTypeJudgeInTable:create", argc, 1);
|
|
return 0;
|
|
#if _AX_DEBUG >= 1
|
|
tolua_lerror:
|
|
tolua_error(L, "#ferror in function 'lua_cocos2dx_ValueTypeJudgeInTable_create'.", &tolua_err);
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
int lua_register_cocos2dx_ValueTypeJudgeInTable(lua_State* L)
|
|
{
|
|
tolua_usertype(L, "ax.ValueTypeJudgeInTable");
|
|
tolua_cclass(L, "ValueTypeJudgeInTable", "ax.ValueTypeJudgeInTable", "ax.Node", nullptr);
|
|
|
|
tolua_beginmodule(L, "ValueTypeJudgeInTable");
|
|
tolua_function(L, "create", lua_cocos2dx_ValueTypeJudgeInTable_create);
|
|
tolua_endmodule(L);
|
|
auto typeName = typeid(ax::ValueTypeJudgeInTable).name();
|
|
g_luaType[reinterpret_cast<uintptr_t>(typeName)] = "ax.ValueTypeJudgeInTable";
|
|
g_typeCast[typeName] = "ax.ValueTypeJudgeInTable";
|
|
return 1;
|
|
}
|
|
|
|
int register_test_binding(lua_State* L)
|
|
{
|
|
tolua_open(L);
|
|
tolua_module(L, "ax", 0);
|
|
tolua_beginmodule(L, "ax");
|
|
lua_register_cocos2dx_DrawNode3D(L);
|
|
lua_register_cocos2dx_ValueTypeJudgeInTable(L);
|
|
tolua_endmodule(L);
|
|
return 0;
|
|
}
|