axmol/thirdparty/box2d-optimized/include/box2d/b2_circle_shape.h

68 lines
2.2 KiB
C++

// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#ifndef B2_CIRCLE_SHAPE_H
#define B2_CIRCLE_SHAPE_H
#include "b2_api.h"
#include "b2_shape.h"
/// A solid circle shape
class B2_API b2CircleShape : public b2Shape
{
public:
b2CircleShape();
/// Implement b2Shape.
b2Shape* Clone(b2BlockAllocator* allocator) const override;
/// Implement b2Shape.
bool TestPoint(const b2Transform& transform, const b2Vec2& p) const override;
// @see b2Shape::ComputeDistance
void ComputeDistance(const b2Transform& xf, const b2Vec2& p, float32* distance, b2Vec2* normal) const override;
/// Implement b2Shape.
/// @note because the circle is solid, rays that start inside do not hit because the normal is
/// not defined.
bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
const b2Transform& transform) const override;
/// @see b2Shape::ComputeAABB
void ComputeAABB(b2AABB* aabb, const b2Transform& transform) const override;
/// @see b2Shape::ComputeMass
void ComputeMass(b2MassData* massData, float density) const override;
/// Position
b2Vec2 m_p;
};
inline b2CircleShape::b2CircleShape()
{
m_type = e_circle;
m_radius = 0.0f;
m_p.SetZero();
}
#endif