mirror of https://github.com/axmolengine/axmol.git
212 lines
6.2 KiB
C++
212 lines
6.2 KiB
C++
// MIT License
|
|
|
|
// Copyright (c) 2019 Erin Catto
|
|
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
|
|
// The above copyright notice and this permission notice shall be included in all
|
|
// copies or substantial portions of the Software.
|
|
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
// SOFTWARE.
|
|
|
|
#ifndef B2_REVOLUTE_JOINT_H
|
|
#define B2_REVOLUTE_JOINT_H
|
|
|
|
#include "b2_api.h"
|
|
#include "b2_joint.h"
|
|
|
|
/// Revolute joint definition. This requires defining an anchor point where the
|
|
/// bodies are joined. The definition uses local anchor points so that the
|
|
/// initial configuration can violate the constraint slightly. You also need to
|
|
/// specify the initial relative angle for joint limits. This helps when saving
|
|
/// and loading a game.
|
|
/// The local anchor points are measured from the body's origin
|
|
/// rather than the center of mass because:
|
|
/// 1. you might not know where the center of mass will be.
|
|
/// 2. if you add/remove shapes from a body and recompute the mass,
|
|
/// the joints will be broken.
|
|
struct B2_API b2RevoluteJointDef : public b2JointDef
|
|
{
|
|
b2RevoluteJointDef()
|
|
{
|
|
type = e_revoluteJoint;
|
|
localAnchorA.Set(0.0f, 0.0f);
|
|
localAnchorB.Set(0.0f, 0.0f);
|
|
referenceAngle = 0.0f;
|
|
lowerAngle = 0.0f;
|
|
upperAngle = 0.0f;
|
|
maxMotorTorque = 0.0f;
|
|
motorSpeed = 0.0f;
|
|
enableLimit = false;
|
|
enableMotor = false;
|
|
}
|
|
|
|
/// Initialize the bodies, anchors, and reference angle using a world
|
|
/// anchor point.
|
|
void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor);
|
|
|
|
/// The local anchor point relative to bodyA's origin.
|
|
b2Vec2 localAnchorA;
|
|
|
|
/// The local anchor point relative to bodyB's origin.
|
|
b2Vec2 localAnchorB;
|
|
|
|
/// The bodyB angle minus bodyA angle in the reference state (radians).
|
|
float referenceAngle;
|
|
|
|
/// A flag to enable joint limits.
|
|
bool enableLimit;
|
|
|
|
/// The lower angle for the joint limit (radians).
|
|
float lowerAngle;
|
|
|
|
/// The upper angle for the joint limit (radians).
|
|
float upperAngle;
|
|
|
|
/// A flag to enable the joint motor.
|
|
bool enableMotor;
|
|
|
|
/// The desired motor speed. Usually in radians per second.
|
|
float motorSpeed;
|
|
|
|
/// The maximum motor torque used to achieve the desired motor speed.
|
|
/// Usually in N-m.
|
|
float maxMotorTorque;
|
|
};
|
|
|
|
/// A revolute joint constrains two bodies to share a common point while they
|
|
/// are free to rotate about the point. The relative rotation about the shared
|
|
/// point is the joint angle. You can limit the relative rotation with
|
|
/// a joint limit that specifies a lower and upper angle. You can use a motor
|
|
/// to drive the relative rotation about the shared point. A maximum motor torque
|
|
/// is provided so that infinite forces are not generated.
|
|
class B2_API b2RevoluteJoint : public b2Joint
|
|
{
|
|
public:
|
|
b2Vec2 GetAnchorA() const override;
|
|
b2Vec2 GetAnchorB() const override;
|
|
|
|
/// The local anchor point relative to bodyA's origin.
|
|
const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
|
|
|
|
/// The local anchor point relative to bodyB's origin.
|
|
const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
|
|
|
|
/// Get the reference angle.
|
|
float GetReferenceAngle() const { return m_referenceAngle; }
|
|
|
|
/// Get the current joint angle in radians.
|
|
float GetJointAngle() const;
|
|
|
|
/// Get the current joint angle speed in radians per second.
|
|
float GetJointSpeed() const;
|
|
|
|
/// Is the joint limit enabled?
|
|
bool IsLimitEnabled() const;
|
|
|
|
/// Enable/disable the joint limit.
|
|
void EnableLimit(bool flag);
|
|
|
|
/// Get the lower joint limit in radians.
|
|
float GetLowerLimit() const;
|
|
|
|
/// Get the upper joint limit in radians.
|
|
float GetUpperLimit() const;
|
|
|
|
/// Set the joint limits in radians.
|
|
void SetLimits(float lower, float upper);
|
|
|
|
/// Is the joint motor enabled?
|
|
bool IsMotorEnabled() const;
|
|
|
|
/// Enable/disable the joint motor.
|
|
void EnableMotor(bool flag);
|
|
|
|
/// Set the motor speed in radians per second.
|
|
void SetMotorSpeed(float speed);
|
|
|
|
/// Get the motor speed in radians per second.
|
|
float GetMotorSpeed() const;
|
|
|
|
/// Set the maximum motor torque, usually in N-m.
|
|
void SetMaxMotorTorque(float torque);
|
|
float GetMaxMotorTorque() const { return m_maxMotorTorque; }
|
|
|
|
/// Get the reaction force given the inverse time step.
|
|
/// Unit is N.
|
|
b2Vec2 GetReactionForce(float inv_dt) const override;
|
|
|
|
/// Get the reaction torque due to the joint limit given the inverse time step.
|
|
/// Unit is N*m.
|
|
float GetReactionTorque(float inv_dt) const override;
|
|
|
|
/// Get the current motor torque given the inverse time step.
|
|
/// Unit is N*m.
|
|
float GetMotorTorque(float inv_dt) const;
|
|
|
|
/// Dump to b2Log.
|
|
void Dump() override;
|
|
|
|
///
|
|
void Draw(b2Draw* draw) const override;
|
|
|
|
protected:
|
|
|
|
friend class b2Joint;
|
|
friend class b2GearJoint;
|
|
|
|
b2RevoluteJoint(const b2RevoluteJointDef* def);
|
|
|
|
void InitVelocityConstraints(const b2SolverData& data) override;
|
|
void SolveVelocityConstraints(const b2SolverData& data) override;
|
|
bool SolvePositionConstraints(const b2SolverData& data) override;
|
|
|
|
// Solver shared
|
|
b2Vec2 m_localAnchorA;
|
|
b2Vec2 m_localAnchorB;
|
|
b2Vec2 m_impulse;
|
|
float m_motorImpulse;
|
|
float m_lowerImpulse;
|
|
float m_upperImpulse;
|
|
bool m_enableMotor;
|
|
float m_maxMotorTorque;
|
|
float m_motorSpeed;
|
|
bool m_enableLimit;
|
|
float m_referenceAngle;
|
|
float m_lowerAngle;
|
|
float m_upperAngle;
|
|
|
|
// Solver temp
|
|
int32 m_indexA;
|
|
int32 m_indexB;
|
|
b2Vec2 m_rA;
|
|
b2Vec2 m_rB;
|
|
b2Vec2 m_localCenterA;
|
|
b2Vec2 m_localCenterB;
|
|
float m_invMassA;
|
|
float m_invMassB;
|
|
float m_invIA;
|
|
float m_invIB;
|
|
b2Mat22 m_K;
|
|
float m_angle;
|
|
float m_axialMass;
|
|
};
|
|
|
|
inline float b2RevoluteJoint::GetMotorSpeed() const
|
|
{
|
|
return m_motorSpeed;
|
|
}
|
|
|
|
#endif
|