mirror of https://github.com/axmolengine/axmol.git
151 lines
2.4 KiB
C++
151 lines
2.4 KiB
C++
#include "WeakPtr.h"
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#include "GObject.h"
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NS_FGUI_BEGIN
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USING_NS_AX;
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using namespace std;
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std::unordered_map<uint64_t, GObject*> _weakPointers;
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WeakPtr::WeakPtr() :_id(0)
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{
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}
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WeakPtr::WeakPtr(GObject * obj)
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{
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_id = add(obj);
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}
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WeakPtr::WeakPtr(const WeakPtr & other) :_id(0)
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{
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*this = other;
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}
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WeakPtr::WeakPtr(WeakPtr && other) : _id(0)
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{
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*this = std::move(other);
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}
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WeakPtr::~WeakPtr()
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{
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if (_id != 0)
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remove(_id);
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}
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WeakPtr & WeakPtr::operator=(const WeakPtr & other)
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{
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if (_id != 0)
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remove(_id);
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_id = add(other.ptr());
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return *this;
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}
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WeakPtr & WeakPtr::operator=(WeakPtr && other)
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{
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if (this != &other)
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{
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if (_id != 0)
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remove(_id);
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_id = other._id;
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other._id = 0;
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}
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return *this;
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}
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WeakPtr & WeakPtr::operator=(GObject * obj)
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{
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if (_id != 0)
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remove(_id);
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_id = add(obj);
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return *this;
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}
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bool WeakPtr::operator!=(const WeakPtr & v)
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{
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return !(*this == v);
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}
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bool WeakPtr::operator!=(const WeakPtr & v) const
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{
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return !(*this == v);
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}
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bool WeakPtr::operator==(const WeakPtr & v)
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{
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const auto &t = *this;
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return t == v;
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}
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bool WeakPtr::operator==(const WeakPtr & v) const
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{
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return _id == v._id;
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}
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bool WeakPtr::operator==(const GObject * v)
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{
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const auto &t = *this;
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return t == v;
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}
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GObject * WeakPtr::ptr() const
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{
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if (_id == 0 || _weakPointers.empty())
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return nullptr;
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auto it = _weakPointers.find(_id);
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if (it != _weakPointers.end())
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return it->second;
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else
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return nullptr;
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}
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bool WeakPtr::onStage() const
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{
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GObject *p = ptr();
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return p && p->onStage();
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}
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uint64_t WeakPtr::add(GObject * obj)
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{
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if (obj)
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{
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if (obj->_weakPtrRef == 0)
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_weakPointers[obj->_uid] = obj;
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obj->_weakPtrRef++;
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return obj->_uid;
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}
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else
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return 0;
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}
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GObject* WeakPtr::remove(uint64_t id)
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{
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if (_weakPointers.empty())
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return nullptr;
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auto it = _weakPointers.find(id);
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if (it != _weakPointers.end())
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{
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GObject* obj = it->second;
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obj->_weakPtrRef--;
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if (obj->_weakPtrRef == 0)
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_weakPointers.erase(it);
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return obj;
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}
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else
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return nullptr;
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}
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void WeakPtr::markDisposed(GObject * obj)
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{
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if (_weakPointers.empty())
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return;
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auto it = _weakPointers.find(obj->_uid);
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if (it != _weakPointers.end())
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_weakPointers.erase(it);
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}
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NS_FGUI_END
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