axmol/extensions/physics-nodes/CCPhysicsDebugNodeBox2D.h

69 lines
2.4 KiB
C++

/*
* Copyright (c) 2019 Erin Catto
* Copyright (c) 2021 @aismann; Peter Eismann, Germany; dreifrankensoft
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef __PHYSICSNODES_DEBUGNODE_BOX2D_H__
#define __PHYSICSNODES_DEBUGNODE_BOX2D_H__
#include "extensions/ExtensionMacros.h"
#include "extensions/ExtensionExport.h"
#include "2d/CCDrawNode.h"
#include "box2d/box2d.h"
#include "cocos2d.h"
NS_AX_EXT_BEGIN
// This class implements debug drawing callbacks that are invoked inside b2World::Step.
class CC_EX_DLL PhysicsDebugNodeBox2D : public b2Draw
{
public:
PhysicsDebugNodeBox2D();
~PhysicsDebugNodeBox2D();
void Create();
void Destroy();
void DrawPolygon(const b2Vec2* vertices, int vertexCount, const b2Color& color) override;
void DrawSolidPolygon(const b2Vec2* vertices, int vertexCount, const b2Color& color) override;
void DrawCircle(const b2Vec2& center, float radius, const b2Color& color) override;
void DrawSolidCircle(const b2Vec2& center, float radius, const b2Vec2& axis, const b2Color& color) override;
void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) override;
void DrawTransform(const b2Transform& xf) override;
void DrawPoint(const b2Vec2& p, float size, const b2Color& color) override;
// axis stuffs
axis::DrawNode* GetDrawNode();
void SetDrawNode(axis::DrawNode* drawNode);
axis::Vec2& GetDebugNodeOffset();
axis::DrawNode* drawBP = NULL; // axis "interface"!
axis::Vec2 debugNodeOffset;
float mRatio;
private:
};
NS_AX_EXT_END
#endif //__PHYSICSNODES_DEBUGNODE_BOX2D_H__