mirror of https://github.com/axmolengine/axmol.git
125 lines
4.1 KiB
PowerShell
125 lines
4.1 KiB
PowerShell
Set-PSDebug -Trace 1
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$python = "C:\\Python27\\python.exe"
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Write-Host "Set environment"
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# gradlew
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$env:ANDROID_HOME=$env:APPVEYOR_BUILD_FOLDER + "\..\android-sdk"
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$env:ANDROID_NDK_HOME=$env:APPVEYOR_BUILD_FOLDER + "\..\android-ndk-r16b"
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# gen-libs
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$env:ANDROID_SDK_ROOT=$env:APPVEYOR_BUILD_FOLDER + "\..\android-sdk"
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$env:NDK_ROOT=$env:APPVEYOR_BUILD_FOLDER + "\..\android-ndk-r16b"
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function Retry-Command {
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[CmdletBinding()]
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Param(
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[Parameter(Position=0, Mandatory=$true)]
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[scriptblock]$ScriptBlock,
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[Parameter(Position=1, Mandatory=$false)]
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[int]$Maximum = 5
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)
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Begin {
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$cnt = 0
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}
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Process {
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do {
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$cnt++
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try {
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$ScriptBlock.Invoke()
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return
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} catch {
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Write-Error $_.Exception.InnerException.Message -ErrorAction Continue
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}
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} while ($cnt -lt $Maximum)
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# Throw an error after $Maximum unsuccessful invocations. Doesn't need
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# a condition, since the function returns upon successful invocation.
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throw 'Execution failed.'
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}
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}
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function PushAndroidArtifacts
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{
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# https://www.appveyor.com/docs/packaging-artifacts/
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$root = Resolve-Path app\build\outputs\apk; [IO.Directory]::GetFiles($root.Path, '*.*', 'AllDirectories') | % { Push-AppveyorArtifact $_ -FileName $_.Substring($root.Path.Length + 1) -DeploymentName to-publish }
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}
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If ($env:build_type -eq "android_cpp_tests") {
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Write-Host "Build tests\cpp-tests"
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Push-Location $env:APPVEYOR_BUILD_FOLDER\tests\cpp-tests\proj.android\
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Retry-Command -ScriptBlock {
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& ./gradlew assembleRelease -PPROP_BUILD_TYPE=cmake --parallel --info
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} -Maximum 5
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if ($lastexitcode -ne 0) {throw}
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PushAndroidArtifacts
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Pop-Location
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} elseif ($env:build_type -eq "android_lua_tests") {
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Write-Host "Build tests\lua-test"
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Push-Location $env:APPVEYOR_BUILD_FOLDER\tests\lua-tests\project\proj.android\
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# tocheck, release mode failed on "LuaTests:mergeReleaseAssets"
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Retry-Command -ScriptBlock {
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& ./gradlew assembleDebug -PPROP_BUILD_TYPE=cmake --parallel --info
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} -Maximum 5
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if ($lastexitcode -ne 0) {throw}
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PushAndroidArtifacts
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Pop-Location
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} elseif ($env:build_type -eq "android_cpp_empty_test") {
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Write-Host "Build tests\cpp-empty-test"
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Push-Location $env:APPVEYOR_BUILD_FOLDER\tests\cpp-empty-test\proj.android\
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Retry-Command -ScriptBlock {
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& ./gradlew assembleRelease
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} -Maximum 5
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if ($lastexitcode -ne 0) {throw}
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PushAndroidArtifacts
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Pop-Location
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} elseif ($env:build_type -eq "android_cocos_new_test") {
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Write-Host "Create new project cocos_new_test"
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& $python -u tools\cocos2d-console\bin\cocos.py --agreement n new -l cpp -p my.pack.qqqq cocos_new_test
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if ($lastexitcode -ne 0) {throw}
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Write-Host "Build cocos_new_test"
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Push-Location $env:APPVEYOR_BUILD_FOLDER\cocos_new_test\proj.android\
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Retry-Command -ScriptBlock {
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& ./gradlew assembleRelease -PPROP_BUILD_TYPE=cmake --parallel --info
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} -Maximum 5
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if ($lastexitcode -ne 0) {throw}
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PushAndroidArtifacts
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Pop-Location
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# TODO: uncomment when fixed
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# } elseif ($env:build_type -eq "android_gen_libs") {
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# Write-Host "Build cocos gen-libs"
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# & $python -u tools\cocos2d-console\bin\cocos.py gen-libs -p android -m release --ap android-15 --app-abi armeabi-v7a --agreement n
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# if ($lastexitcode -ne 0) {throw}
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} elseif ($env:build_type -eq "windows32_cmake_test") {
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Write-Host "Build tests project by cmake"
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$ENV:PATH="$env:APPVEYOR_BUILD_FOLDER\tools\cocos2d-console\bin;$ENV:PATH"
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& mkdir $env:APPVEYOR_BUILD_FOLDER\win32-build
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# if ($lastexitcode -ne 0) {throw} # mkdir return no-zero
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Push-Location $env:APPVEYOR_BUILD_FOLDER\win32-build
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& cmake -DCMAKE_BUILD_TYPE=Release ..
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if ($lastexitcode -ne 0) {throw}
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& cmake --build . --config Release
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if ($lastexitcode -ne 0) {throw}
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& 7z a release_win32.7z $env:APPVEYOR_BUILD_FOLDER\win32-build\bin\
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if ($lastexitcode -ne 0) {throw}
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Push-AppveyorArtifact release_win32.7z
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Pop-Location
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}
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Else {
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}
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