mirror of https://github.com/axmolengine/axmol.git
1550 lines
53 KiB
C++
1550 lines
53 KiB
C++
/****************************************************************************
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Copyright (c) 2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "Camera3DTest.h"
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#include "testResource.h"
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#include "ui/UISlider.h"
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#include "platform/FileUtils.h"
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#include "renderer/backend/Device.h"
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USING_NS_AX;
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#define SET_UNIFORM(name, addr, size) \
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do \
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{ \
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auto _loc_ = _programState1->getUniformLocation(name); \
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_programState1->setUniform(_loc_, (addr), (size)); \
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_loc_ = _programState2->getUniformLocation(name); \
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_programState2->setUniform(_loc_, (addr), (size)); \
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} while (false)
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enum
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{
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IDC_NEXT = 100,
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IDC_BACK,
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IDC_RESTART
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};
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Camera3DTests::Camera3DTests()
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{
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ADD_TEST_CASE(CameraRotationTest);
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ADD_TEST_CASE(Camera3DTestDemo);
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ADD_TEST_CASE(CameraCullingDemo);
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ADD_TEST_CASE(FogTestDemo);
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ADD_TEST_CASE(CameraArcBallDemo);
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// ADD_TEST_CASE(CameraFrameBufferTest); //TODO render target
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ADD_TEST_CASE(BackgroundColorBrushTest);
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}
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//------------------------------------------------------------------
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//
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// Camera Rotation Test
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//
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//------------------------------------------------------------------
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CameraRotationTest::CameraRotationTest()
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{
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auto s = Director::getInstance()->getWinSize();
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_camControlNode = Node::create();
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_camControlNode->setPositionNormalized(Vec2(0.5f, 0.5f));
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addChild(_camControlNode);
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_camNode = Node::create();
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_camNode->setPositionZ(Camera::getDefaultCamera()->getPosition3D().z);
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_camControlNode->addChild(_camNode);
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auto mesh = MeshRenderer::create();
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mesh->setPosition(s.width / 2, s.height / 2);
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addChild(mesh);
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auto lship = Label::create();
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lship->setString("Ship");
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lship->setPosition(0, 20);
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mesh->addChild(lship);
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// Billboards
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// Yellow is at the back
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bill1 = BillBoard::create("Images/Icon.png");
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bill1->setPosition3D(Vec3(50.0f, 10.0f, -10.0f));
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bill1->setColor(Color3B::YELLOW);
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bill1->setScale(0.6f);
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mesh->addChild(bill1);
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l1 = Label::create();
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l1->setPosition(Vec2(0.0f, -10.0f));
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l1->setString("Billboard1");
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l1->setColor(Color3B::WHITE);
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l1->setScale(3);
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bill1->addChild(l1);
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auto p1 = ParticleSystemQuad::create("Particles/SmallSun.plist");
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p1->setPosition(30.0f, 80.0f);
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bill1->addChild(p1);
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bill2 = BillBoard::create("Images/Icon.png");
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bill2->setPosition3D(Vec3(-50.0f, -10.0f, 10.0f));
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bill2->setScale(0.6f);
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mesh->addChild(bill2);
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l2 = Label::create();
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l2->setString("Billboard2");
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l2->setPosition(Vec2(0.0f, -10.0f));
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l2->setColor(Color3B::WHITE);
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l2->setScale(3);
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bill2->addChild(l2);
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auto p2 = ParticleSystemQuad::create("Particles/SmallSun.plist");
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p2->setPosition(30, 80);
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bill2->addChild(p2);
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// 3D models
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auto model = MeshRenderer::create("MeshRendererTest/boss1.obj");
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model->setScale(4);
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model->setTexture("MeshRendererTest/boss.png");
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model->setPosition3D(Vec3(s.width / 2, s.height / 2, 0));
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addChild(model);
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// Listener
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_lis = EventListenerTouchOneByOne::create();
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_lis->onTouchBegan = [](Touch* t, Event* e) { return true; };
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_lis->onTouchMoved = [this](Touch* t, Event* e) {
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float dx = t->getDelta().x;
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Vec3 rot = _camControlNode->getRotation3D();
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rot.y += dx;
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_camControlNode->setRotation3D(rot);
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Vec3 worldPos;
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_camNode->getNodeToWorldTransform().getTranslation(&worldPos);
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Camera::getDefaultCamera()->setPosition3D(worldPos);
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Camera::getDefaultCamera()->lookAt(_camControlNode->getPosition3D());
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};
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Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(_lis, this);
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schedule(AX_SCHEDULE_SELECTOR(CameraRotationTest::update));
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}
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CameraRotationTest::~CameraRotationTest()
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{
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Director::getInstance()->getEventDispatcher()->removeEventListener(_lis);
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}
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std::string CameraRotationTest::title() const
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{
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return "Camera Rotation Test";
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}
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std::string CameraRotationTest::subtitle() const
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{
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return "Slide to rotate";
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}
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void CameraRotationTest::onEnter()
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{
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CameraBaseTest::onEnter();
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}
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void CameraRotationTest::onExit()
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{
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CameraBaseTest::onExit();
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}
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void CameraRotationTest::update(float dt) {}
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//------------------------------------------------------------------
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//
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// Camera3DTestDemo
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//
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//------------------------------------------------------------------
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Camera3DTestDemo::Camera3DTestDemo()
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: _cameraType(CameraType::Free)
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, _incRot(nullptr)
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, _decRot(nullptr)
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, _camera(nullptr)
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, _bZoomOut(false)
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, _bZoomIn(false)
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, _bRotateLeft(false)
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, _bRotateRight(false)
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{}
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Camera3DTestDemo::~Camera3DTestDemo() {}
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void Camera3DTestDemo::reachEndCallBack() {}
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std::string Camera3DTestDemo::title() const
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{
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return "Testing Camera";
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}
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void Camera3DTestDemo::scaleCameraCallback(Ref* sender, float value)
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{
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if (_camera && _cameraType != CameraType::FirstPerson)
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{
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Vec3 cameraPos = _camera->getPosition3D();
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cameraPos += cameraPos.getNormalized() * value;
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_camera->setPosition3D(cameraPos);
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}
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}
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void Camera3DTestDemo::rotateCameraCallback(Ref* sender, float value)
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{
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if (_cameraType == CameraType::Free || _cameraType == CameraType::FirstPerson)
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{
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Vec3 rotation3D = _camera->getRotation3D();
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rotation3D.y += value;
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_camera->setRotation3D(rotation3D);
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}
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}
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void Camera3DTestDemo::SwitchViewCallback(Ref* sender, CameraType cameraType)
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{
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if (_cameraType == cameraType)
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{
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return;
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}
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_cameraType = cameraType;
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if (_cameraType == CameraType::Free)
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{
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_camera->setPosition3D(Vec3(0, 130, 130) + _mesh->getPosition3D());
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_camera->lookAt(_mesh->getPosition3D());
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_RotateRightlabel->setColor(Color3B::WHITE);
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_RotateLeftlabel->setColor(Color3B::WHITE);
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_ZoomInlabel->setColor(Color3B::WHITE);
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_ZoomOutlabel->setColor(Color3B::WHITE);
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}
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else if (_cameraType == CameraType::FirstPerson)
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{
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Vec3 newFaceDir;
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_mesh->getWorldToNodeTransform().getForwardVector(&newFaceDir);
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newFaceDir.normalize();
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_camera->setPosition3D(Vec3(0, 35, 0) + _mesh->getPosition3D());
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_camera->lookAt(_mesh->getPosition3D() + newFaceDir * 50);
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_RotateRightlabel->setColor(Color3B::WHITE);
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_RotateLeftlabel->setColor(Color3B::WHITE);
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_ZoomInlabel->setColor(Color3B::GRAY);
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_ZoomOutlabel->setColor(Color3B::GRAY);
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}
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else if (_cameraType == CameraType::ThirdPerson)
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{
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_camera->setPosition3D(Vec3(0, 130, 130) + _mesh->getPosition3D());
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_camera->lookAt(_mesh->getPosition3D());
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_RotateRightlabel->setColor(Color3B::GRAY);
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_RotateLeftlabel->setColor(Color3B::GRAY);
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_ZoomInlabel->setColor(Color3B::WHITE);
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_ZoomOutlabel->setColor(Color3B::WHITE);
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}
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}
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void Camera3DTestDemo::onEnter()
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{
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CameraBaseTest::onEnter();
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_mesh = nullptr;
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auto s = Director::getInstance()->getWinSize();
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auto listener = EventListenerTouchAllAtOnce::create();
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listener->onTouchesBegan = AX_CALLBACK_2(Camera3DTestDemo::onTouchesBegan, this);
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listener->onTouchesMoved = AX_CALLBACK_2(Camera3DTestDemo::onTouchesMoved, this);
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listener->onTouchesEnded = AX_CALLBACK_2(Camera3DTestDemo::onTouchesEnded, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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auto layer3D = Layer::create();
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addChild(layer3D, 0);
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_layer3D = layer3D;
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_curState = State_None;
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addNewSpriteWithCoords(Vec3(0, 0, 0), "MeshRendererTest/girl.c3b", true, 0.2f, true);
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TTFConfig ttfConfig("fonts/arial.ttf", 20);
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auto containerForLabel1 = Node::create();
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_ZoomOutlabel = Label::createWithTTF(ttfConfig, "zoom out");
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_ZoomOutlabel->setPosition(s.width - 50, VisibleRect::top().y - 20);
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containerForLabel1->addChild(_ZoomOutlabel);
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addChild(containerForLabel1, 10);
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auto listener1 = EventListenerTouchOneByOne::create();
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listener1->setSwallowTouches(true);
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listener1->onTouchBegan = AX_CALLBACK_2(Camera3DTestDemo::onTouchesZoomOut, this);
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listener1->onTouchEnded = AX_CALLBACK_2(Camera3DTestDemo::onTouchesZoomOutEnd, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1, _ZoomOutlabel);
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auto containerForLabel2 = Node::create();
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_ZoomInlabel = Label::createWithTTF(ttfConfig, "zoom in");
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_ZoomInlabel->setPosition(s.width - 50, VisibleRect::top().y - 70);
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containerForLabel2->addChild(_ZoomInlabel);
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addChild(containerForLabel2, 10);
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auto listener2 = EventListenerTouchOneByOne::create();
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listener2->setSwallowTouches(true);
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listener2->onTouchBegan = AX_CALLBACK_2(Camera3DTestDemo::onTouchesZoomIn, this);
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listener2->onTouchEnded = AX_CALLBACK_2(Camera3DTestDemo::onTouchesZoomInEnd, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener2, _ZoomInlabel);
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auto containerForLabel3 = Node::create();
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_RotateLeftlabel = Label::createWithTTF(ttfConfig, "rotate left");
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_RotateLeftlabel->setPosition(s.width - 50, VisibleRect::top().y - 120);
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containerForLabel3->addChild(_RotateLeftlabel);
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addChild(containerForLabel3, 10);
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auto listener3 = EventListenerTouchOneByOne::create();
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listener3->setSwallowTouches(true);
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listener3->onTouchBegan = AX_CALLBACK_2(Camera3DTestDemo::onTouchesRotateLeft, this);
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listener3->onTouchEnded = AX_CALLBACK_2(Camera3DTestDemo::onTouchesRotateLeftEnd, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener3, _RotateLeftlabel);
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auto containerForLabel4 = Node::create();
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_RotateRightlabel = Label::createWithTTF(ttfConfig, "rotate right");
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_RotateRightlabel->setPosition(s.width - 50, VisibleRect::top().y - 170);
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containerForLabel4->addChild(_RotateRightlabel);
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addChild(containerForLabel4, 10);
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auto listener4 = EventListenerTouchOneByOne::create();
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listener4->setSwallowTouches(true);
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listener4->onTouchBegan = AX_CALLBACK_2(Camera3DTestDemo::onTouchesRotateRight, this);
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listener4->onTouchEnded = AX_CALLBACK_2(Camera3DTestDemo::onTouchesRotateRightEnd, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener4, _RotateRightlabel);
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auto label1 = Label::createWithTTF(ttfConfig, "free ");
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auto menuItem1 =
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MenuItemLabel::create(label1, AX_CALLBACK_1(Camera3DTestDemo::SwitchViewCallback, this, CameraType::Free));
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auto label2 = Label::createWithTTF(ttfConfig, "third person");
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auto menuItem2 = MenuItemLabel::create(
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label2, AX_CALLBACK_1(Camera3DTestDemo::SwitchViewCallback, this, CameraType::ThirdPerson));
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auto label3 = Label::createWithTTF(ttfConfig, "first person");
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auto menuItem3 = MenuItemLabel::create(
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label3, AX_CALLBACK_1(Camera3DTestDemo::SwitchViewCallback, this, CameraType::FirstPerson));
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auto menu = Menu::create(menuItem1, menuItem2, menuItem3, nullptr);
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menu->setPosition(Vec2::ZERO);
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menuItem1->setPosition(VisibleRect::left().x + 100, VisibleRect::top().y - 50);
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menuItem2->setPosition(VisibleRect::left().x + 100, VisibleRect::top().y - 100);
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menuItem3->setPosition(VisibleRect::left().x + 100, VisibleRect::top().y - 150);
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addChild(menu, 0);
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schedule(AX_SCHEDULE_SELECTOR(Camera3DTestDemo::updateCamera), 0.0f);
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if (_camera == nullptr)
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{
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_camera = Camera::createPerspective(60, (float)s.width / s.height, 1, 1000);
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_camera->setCameraFlag(CameraFlag::USER1);
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_layer3D->addChild(_camera);
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}
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SwitchViewCallback(this, CameraType::ThirdPerson);
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DrawNode3D* line = DrawNode3D::create();
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// draw x
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for (int j = -20; j <= 20; j++)
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{
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line->drawLine(Vec3(-100.0f, 0.0f, 5.0f * j), Vec3(100.0f, 0.0f, 5.0f * j), Color4F(1, 0, 0, 1));
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}
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// draw z
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for (int j = -20; j <= 20; j++)
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{
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line->drawLine(Vec3(5.0f * j, 0.0f, -100.0f), Vec3(5.0f * j, 0.0f, 100.0f), Color4F(0, 0, 1, 1));
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}
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// draw y
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line->drawLine(Vec3(0.0f, -50.0f, 0.0f), Vec3(0, 0, 0), Color4F(0, 0.5, 0, 1));
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line->drawLine(Vec3(0, 0, 0), Vec3(0, 50.0f, 0), Color4F(0, 1, 0, 1));
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_layer3D->addChild(line);
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_layer3D->setCameraMask(2);
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}
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void Camera3DTestDemo::onExit()
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{
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CameraBaseTest::onExit();
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if (_camera)
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{
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_camera = nullptr;
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}
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}
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void Camera3DTestDemo::addNewSpriteWithCoords(Vec3 p,
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std::string fileName,
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bool playAnimation,
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float scale,
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bool bindCamera)
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{
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auto mesh = MeshRenderer::create(fileName);
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_layer3D->addChild(mesh);
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float globalZOrder = mesh->getGlobalZOrder();
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mesh->setPosition3D(Vec3(p.x, p.y, p.z));
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mesh->setGlobalZOrder(globalZOrder);
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if (playAnimation)
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{
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auto animation = Animation3D::create(fileName, "Take 001");
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if (animation)
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{
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auto animate = Animate3D::create(animation);
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mesh->runAction(RepeatForever::create(animate));
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}
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}
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if (bindCamera)
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{
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_mesh = mesh;
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}
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mesh->setScale(scale);
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}
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void Camera3DTestDemo::onTouchesBegan(const std::vector<Touch*>& touches, ax::Event* event) {}
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void Camera3DTestDemo::onTouchesMoved(const std::vector<Touch*>& touches, ax::Event* event)
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{
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if (touches.size() == 1)
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{
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auto touch = touches[0];
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auto location = touch->getLocation();
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Point newPos = touch->getPreviousLocation() - location;
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if (_cameraType == CameraType::Free || _cameraType == CameraType::FirstPerson)
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{
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Vec3 cameraDir;
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Vec3 cameraRightDir;
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_camera->getNodeToWorldTransform().getForwardVector(&cameraDir);
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cameraDir.normalize();
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cameraDir.y = 0;
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_camera->getNodeToWorldTransform().getRightVector(&cameraRightDir);
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cameraRightDir.normalize();
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cameraRightDir.y = 0;
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Vec3 cameraPos = _camera->getPosition3D();
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cameraPos += cameraDir * newPos.y * 0.1f;
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cameraPos += cameraRightDir * newPos.x * 0.1f;
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_camera->setPosition3D(cameraPos);
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if (_mesh && _cameraType == CameraType::FirstPerson)
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{
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_mesh->setPosition3D(Vec3(_camera->getPositionX(), 0, _camera->getPositionZ()));
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_targetPos = _mesh->getPosition3D();
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}
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}
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}
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}
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void Camera3DTestDemo::move3D(float elapsedTime)
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{
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if (_mesh)
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{
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Vec3 curPos = _mesh->getPosition3D();
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Vec3 newFaceDir = _targetPos - curPos;
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newFaceDir.y = 0.0f;
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newFaceDir.normalize();
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Vec3 offset = newFaceDir * 25.0f * elapsedTime;
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curPos += offset;
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_mesh->setPosition3D(curPos);
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if (_cameraType == CameraType::ThirdPerson)
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{
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Vec3 cameraPos = _camera->getPosition3D();
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cameraPos.x += offset.x;
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cameraPos.z += offset.z;
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_camera->setPosition3D(cameraPos);
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}
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}
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}
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void Camera3DTestDemo::updateState(float elapsedTime)
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{
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if (_mesh)
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{
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Vec3 curPos = _mesh->getPosition3D();
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Vec3 curFaceDir;
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_mesh->getNodeToWorldTransform().getForwardVector(&curFaceDir);
|
|
curFaceDir = -curFaceDir;
|
|
curFaceDir.normalize();
|
|
Vec3 newFaceDir = _targetPos - curPos;
|
|
newFaceDir.y = 0.0f;
|
|
newFaceDir.normalize();
|
|
float cosAngle = std::fabs(Vec3::dot(curFaceDir, newFaceDir) - 1.0f);
|
|
float dist = curPos.distanceSquared(_targetPos);
|
|
if (dist <= 4.0f)
|
|
{
|
|
if (cosAngle <= 0.01f)
|
|
_curState = State_Idle;
|
|
else
|
|
_curState = State_Rotate;
|
|
}
|
|
else
|
|
{
|
|
if (cosAngle > 0.01f)
|
|
_curState = State_Rotate | State_Move;
|
|
else
|
|
_curState = State_Move;
|
|
}
|
|
}
|
|
}
|
|
void Camera3DTestDemo::onTouchesEnded(const std::vector<Touch*>& touches, ax::Event* event)
|
|
{
|
|
for (auto& item : touches)
|
|
{
|
|
auto touch = item;
|
|
auto location = touch->getLocationInView();
|
|
if (_camera)
|
|
{
|
|
if (_mesh && _cameraType == CameraType::ThirdPerson && _bZoomOut == false && _bZoomIn == false &&
|
|
_bRotateLeft == false && _bRotateRight == false)
|
|
{
|
|
Vec3 nearP(location.x, location.y, -1.0f), farP(location.x, location.y, 1.0f);
|
|
|
|
auto size = Director::getInstance()->getWinSize();
|
|
nearP = _camera->unproject(nearP);
|
|
farP = _camera->unproject(farP);
|
|
Vec3 dir(farP - nearP);
|
|
float dist = 0.0f;
|
|
float ndd = Vec3::dot(Vec3(0, 1, 0), dir);
|
|
if (ndd == 0)
|
|
dist = 0.0f;
|
|
float ndo = Vec3::dot(Vec3(0, 1, 0), nearP);
|
|
dist = (0 - ndo) / ndd;
|
|
Vec3 p = nearP + dist * dir;
|
|
|
|
if (p.x > 100)
|
|
p.x = 100;
|
|
if (p.x < -100)
|
|
p.x = -100;
|
|
if (p.z > 100)
|
|
p.z = 100;
|
|
if (p.z < -100)
|
|
p.z = -100;
|
|
|
|
_targetPos = p;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
void onTouchesCancelled(const std::vector<Touch*>& touches, ax::Event* event) {}
|
|
void Camera3DTestDemo::updateCamera(float fDelta)
|
|
{
|
|
if (_mesh)
|
|
{
|
|
if (_cameraType == CameraType::ThirdPerson)
|
|
{
|
|
updateState(fDelta);
|
|
if (isState(_curState, State_Move))
|
|
{
|
|
move3D(fDelta);
|
|
if (isState(_curState, State_Rotate))
|
|
{
|
|
Vec3 curPos = _mesh->getPosition3D();
|
|
|
|
Vec3 newFaceDir = _targetPos - curPos;
|
|
newFaceDir.y = 0;
|
|
newFaceDir.normalize();
|
|
Vec3 up;
|
|
_mesh->getNodeToWorldTransform().getUpVector(&up);
|
|
up.normalize();
|
|
Vec3 right;
|
|
Vec3::cross(-newFaceDir, up, &right);
|
|
right.normalize();
|
|
Vec3 pos = Vec3(0, 0, 0);
|
|
Mat4 mat;
|
|
mat.m[0] = right.x;
|
|
mat.m[1] = right.y;
|
|
mat.m[2] = right.z;
|
|
mat.m[3] = 0.0f;
|
|
|
|
mat.m[4] = up.x;
|
|
mat.m[5] = up.y;
|
|
mat.m[6] = up.z;
|
|
mat.m[7] = 0.0f;
|
|
|
|
mat.m[8] = newFaceDir.x;
|
|
mat.m[9] = newFaceDir.y;
|
|
mat.m[10] = newFaceDir.z;
|
|
mat.m[11] = 0.0f;
|
|
|
|
mat.m[12] = pos.x;
|
|
mat.m[13] = pos.y;
|
|
mat.m[14] = pos.z;
|
|
mat.m[15] = 1.0f;
|
|
_mesh->setAdditionalTransform(&mat);
|
|
}
|
|
}
|
|
}
|
|
if (_bZoomOut == true)
|
|
{
|
|
if (_camera)
|
|
{
|
|
if (_cameraType == CameraType::ThirdPerson)
|
|
{
|
|
Vec3 lookDir = _camera->getPosition3D() - _mesh->getPosition3D();
|
|
Vec3 cameraPos = _camera->getPosition3D();
|
|
if (lookDir.length() <= 300)
|
|
{
|
|
cameraPos += lookDir.getNormalized();
|
|
_camera->setPosition3D(cameraPos);
|
|
}
|
|
}
|
|
else if (_cameraType == CameraType::Free)
|
|
{
|
|
Vec3 cameraPos = _camera->getPosition3D();
|
|
if (cameraPos.length() <= 300)
|
|
{
|
|
cameraPos += cameraPos.getNormalized();
|
|
_camera->setPosition3D(cameraPos);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (_bZoomIn == true)
|
|
{
|
|
if (_camera)
|
|
{
|
|
if (_cameraType == CameraType::ThirdPerson)
|
|
{
|
|
Vec3 lookDir = _camera->getPosition3D() - _mesh->getPosition3D();
|
|
Vec3 cameraPos = _camera->getPosition3D();
|
|
if (lookDir.length() >= 50)
|
|
{
|
|
cameraPos -= lookDir.getNormalized();
|
|
_camera->setPosition3D(cameraPos);
|
|
}
|
|
}
|
|
else if (_cameraType == CameraType::Free)
|
|
{
|
|
Vec3 cameraPos = _camera->getPosition3D();
|
|
if (cameraPos.length() >= 50)
|
|
{
|
|
cameraPos -= cameraPos.getNormalized();
|
|
_camera->setPosition3D(cameraPos);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (_bRotateLeft == true)
|
|
{
|
|
if (_cameraType == CameraType::Free || _cameraType == CameraType::FirstPerson)
|
|
{
|
|
Vec3 rotation3D = _camera->getRotation3D();
|
|
rotation3D.y += 1;
|
|
_camera->setRotation3D(rotation3D);
|
|
}
|
|
}
|
|
if (_bRotateRight == true)
|
|
{
|
|
if (_cameraType == CameraType::Free || _cameraType == CameraType::FirstPerson)
|
|
{
|
|
Vec3 rotation3D = _camera->getRotation3D();
|
|
rotation3D.y -= 1;
|
|
_camera->setRotation3D(rotation3D);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
bool Camera3DTestDemo::onTouchesCommon(Touch* touch, Event* event, bool* touchProperty)
|
|
{
|
|
auto target = static_cast<Label*>(event->getCurrentTarget());
|
|
|
|
Vec2 locationInNode = target->convertToNodeSpace(touch->getLocation());
|
|
Size s = target->getContentSize();
|
|
Rect rect = Rect(0, 0, s.width, s.height);
|
|
|
|
if (rect.containsPoint(locationInNode))
|
|
{
|
|
*touchProperty = true;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
bool Camera3DTestDemo::isState(unsigned int state, unsigned int bit) const
|
|
{
|
|
return (state & bit) == bit;
|
|
}
|
|
bool Camera3DTestDemo::onTouchesZoomOut(Touch* touch, Event* event)
|
|
{
|
|
return Camera3DTestDemo::onTouchesCommon(touch, event, &_bZoomOut);
|
|
}
|
|
void Camera3DTestDemo::onTouchesZoomOutEnd(Touch* touch, Event* event)
|
|
{
|
|
_bZoomOut = false;
|
|
}
|
|
bool Camera3DTestDemo::onTouchesZoomIn(Touch* touch, Event* event)
|
|
{
|
|
return Camera3DTestDemo::onTouchesCommon(touch, event, &_bZoomIn);
|
|
}
|
|
void Camera3DTestDemo::onTouchesZoomInEnd(Touch* touch, Event* event)
|
|
{
|
|
_bZoomIn = false;
|
|
}
|
|
bool Camera3DTestDemo::onTouchesRotateLeft(Touch* touch, Event* event)
|
|
{
|
|
return Camera3DTestDemo::onTouchesCommon(touch, event, &_bRotateLeft);
|
|
}
|
|
void Camera3DTestDemo::onTouchesRotateLeftEnd(Touch* touch, Event* event)
|
|
{
|
|
_bRotateLeft = false;
|
|
}
|
|
bool Camera3DTestDemo::onTouchesRotateRight(Touch* touch, Event* event)
|
|
{
|
|
return Camera3DTestDemo::onTouchesCommon(touch, event, &_bRotateRight);
|
|
}
|
|
void Camera3DTestDemo::onTouchesRotateRightEnd(Touch* touch, Event* event)
|
|
{
|
|
_bRotateRight = false;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// CameraCullingDemo
|
|
CameraCullingDemo::CameraCullingDemo()
|
|
: _layer3D(nullptr)
|
|
, _cameraType(CameraType::FirstPerson)
|
|
, _cameraFirst(nullptr)
|
|
, _cameraThird(nullptr)
|
|
, _moveAction(nullptr)
|
|
, _drawAABB(nullptr)
|
|
, _drawFrustum(nullptr)
|
|
, _row(3)
|
|
{}
|
|
CameraCullingDemo::~CameraCullingDemo() {}
|
|
|
|
std::string CameraCullingDemo::title() const
|
|
{
|
|
return "Camera Frustum Clipping";
|
|
}
|
|
|
|
void CameraCullingDemo::onEnter()
|
|
{
|
|
CameraBaseTest::onEnter();
|
|
|
|
schedule(AX_SCHEDULE_SELECTOR(CameraCullingDemo::update), 0.0f);
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
/*auto listener = EventListenerTouchAllAtOnce::create();
|
|
listener->onTouchesBegan = AX_CALLBACK_2(Camera3DTestDemo::onTouchesBegan, this);
|
|
listener->onTouchesMoved = AX_CALLBACK_2(Camera3DTestDemo::onTouchesMoved, this);
|
|
listener->onTouchesEnded = AX_CALLBACK_2(Camera3DTestDemo::onTouchesEnded, this);
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);*/
|
|
auto layer3D = Layer::create();
|
|
addChild(layer3D, 0);
|
|
_layer3D = layer3D;
|
|
|
|
// switch camera
|
|
MenuItemFont::setFontName("fonts/arial.ttf");
|
|
MenuItemFont::setFontSize(20);
|
|
|
|
auto menuItem1 = MenuItemFont::create("Switch Camera", AX_CALLBACK_1(CameraCullingDemo::switchViewCallback, this));
|
|
menuItem1->setColor(Color3B(0, 200, 20));
|
|
auto menu = Menu::create(menuItem1, NULL);
|
|
menu->setPosition(Vec2::ZERO);
|
|
menuItem1->setPosition(VisibleRect::left().x + 80, VisibleRect::top().y - 70);
|
|
addChild(menu, 1);
|
|
|
|
// + -
|
|
MenuItemFont::setFontSize(40);
|
|
auto decrease = MenuItemFont::create(" - ", AX_CALLBACK_1(CameraCullingDemo::delMeshCallback, this));
|
|
decrease->setColor(Color3B(0, 200, 20));
|
|
auto increase = MenuItemFont::create(" + ", AX_CALLBACK_1(CameraCullingDemo::addMeshCallback, this));
|
|
increase->setColor(Color3B(0, 200, 20));
|
|
|
|
menu = Menu::create(decrease, increase, nullptr);
|
|
menu->alignItemsHorizontally();
|
|
menu->setPosition(Vec2(s.width - 60, VisibleRect::top().y - 70));
|
|
addChild(menu, 1);
|
|
|
|
TTFConfig ttfCount("fonts/Marker Felt.ttf", 30);
|
|
_labelMeshCount = Label::createWithTTF(ttfCount, "0 sprits");
|
|
_labelMeshCount->setColor(Color3B(0, 200, 20));
|
|
_labelMeshCount->setPosition(Vec2(s.width / 2, VisibleRect::top().y - 70));
|
|
addChild(_labelMeshCount);
|
|
|
|
// aabb drawNode3D
|
|
_drawAABB = DrawNode3D::create();
|
|
_drawAABB->setCameraMask((unsigned short)CameraFlag::USER1);
|
|
addChild(_drawAABB);
|
|
|
|
// frustum drawNode3D
|
|
_drawFrustum = DrawNode3D::create();
|
|
_drawFrustum->setCameraMask((unsigned short)CameraFlag::USER1);
|
|
addChild(_drawFrustum);
|
|
|
|
// set camera
|
|
switchViewCallback(this);
|
|
|
|
// add sprite
|
|
addMeshCallback(nullptr);
|
|
}
|
|
|
|
void CameraCullingDemo::onExit()
|
|
{
|
|
CameraBaseTest::onExit();
|
|
if (_cameraFirst)
|
|
{
|
|
_cameraFirst = nullptr;
|
|
}
|
|
if (_cameraThird)
|
|
{
|
|
_cameraThird = nullptr;
|
|
}
|
|
}
|
|
|
|
void CameraCullingDemo::update(float dt)
|
|
{
|
|
_drawAABB->clear();
|
|
|
|
if (_cameraType == CameraType::ThirdPerson)
|
|
drawCameraFrustum();
|
|
|
|
Vector<Node*>& children = _layer3D->getChildren();
|
|
Vec3 corners[8];
|
|
|
|
for (const auto& iter : children)
|
|
{
|
|
const AABB& aabb = static_cast<MeshRenderer*>(iter)->getAABB();
|
|
if (_cameraFirst->isVisibleInFrustum(&aabb))
|
|
{
|
|
aabb.getCorners(corners);
|
|
_drawAABB->drawCube(corners, Color4F(0, 1, 0, 1));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CameraCullingDemo::reachEndCallBack()
|
|
{
|
|
_cameraFirst->stopActionByTag(100);
|
|
auto inverse = MoveTo::create(4.f, Vec2(-_cameraFirst->getPositionX(), 0.0f));
|
|
inverse->retain();
|
|
|
|
_moveAction->release();
|
|
_moveAction = inverse;
|
|
auto rot = RotateBy::create(1.f, Vec3(0.f, 180.f, 0.f));
|
|
auto seq = Sequence::create(rot, _moveAction,
|
|
CallFunc::create(AX_CALLBACK_0(CameraCullingDemo::reachEndCallBack, this)), nullptr);
|
|
seq->setTag(100);
|
|
_cameraFirst->runAction(seq);
|
|
}
|
|
|
|
void CameraCullingDemo::switchViewCallback(Ref* sender)
|
|
{
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
if (_cameraFirst == nullptr)
|
|
{
|
|
_cameraFirst = Camera::createPerspective(30.0f, (float)s.width / s.height, 10.0f, 200.0f);
|
|
_cameraFirst->setCameraFlag(CameraFlag::USER8);
|
|
_cameraFirst->setPosition3D(Vec3(-100.0f, 0.0f, 0.0f));
|
|
_cameraFirst->lookAt(Vec3(1000.0f, 0.0f, 0.0f));
|
|
_moveAction = MoveTo::create(4.f, Vec2(-_cameraFirst->getPositionX(), 0.0f));
|
|
_moveAction->retain();
|
|
auto seq = Sequence::create(
|
|
_moveAction, CallFunc::create(AX_CALLBACK_0(CameraCullingDemo::reachEndCallBack, this)), nullptr);
|
|
seq->setTag(100);
|
|
_cameraFirst->runAction(seq);
|
|
addChild(_cameraFirst);
|
|
}
|
|
|
|
if (_cameraThird == nullptr)
|
|
{
|
|
_cameraThird = Camera::createPerspective(60, (float)s.width / s.height, 1, 1000);
|
|
_cameraThird->setCameraFlag(CameraFlag::USER8);
|
|
_cameraThird->setPosition3D(Vec3(0.0f, 130.0f, 130.0f));
|
|
_cameraThird->lookAt(Vec3(0, 0, 0));
|
|
addChild(_cameraThird);
|
|
}
|
|
|
|
if (_cameraType == CameraType::FirstPerson)
|
|
{
|
|
_cameraType = CameraType::ThirdPerson;
|
|
_cameraThird->setCameraFlag(CameraFlag::USER1);
|
|
_cameraFirst->setCameraFlag(CameraFlag::USER8);
|
|
}
|
|
else if (_cameraType == CameraType::ThirdPerson)
|
|
{
|
|
_cameraType = CameraType::FirstPerson;
|
|
_cameraFirst->setCameraFlag(CameraFlag::USER1);
|
|
_cameraThird->setCameraFlag(CameraFlag::USER8);
|
|
_drawFrustum->clear();
|
|
}
|
|
}
|
|
|
|
void CameraCullingDemo::addMeshCallback(Ref* sender)
|
|
{
|
|
_layer3D->removeAllChildren();
|
|
_objects.clear();
|
|
_drawAABB->clear();
|
|
|
|
++_row;
|
|
for (int x = -_row; x < _row; x++)
|
|
{
|
|
for (int z = -_row; z < _row; z++)
|
|
{
|
|
auto sprite = MeshRenderer::create("MeshRendererTest/orc.c3b");
|
|
sprite->setPosition3D(Vec3(x * 30.0f, 0.0f, z * 30.0f));
|
|
sprite->setRotation3D(Vec3(0.0f, 180.0f, 0.0f));
|
|
_objects.emplace_back(sprite);
|
|
_layer3D->addChild(sprite);
|
|
}
|
|
}
|
|
|
|
// set layer mask.
|
|
_layer3D->setCameraMask((unsigned short)CameraFlag::USER1);
|
|
|
|
// update sprite number
|
|
char szText[16];
|
|
sprintf(szText, "%d sprits", static_cast<int32_t>(_layer3D->getChildrenCount()));
|
|
_labelMeshCount->setString(szText);
|
|
}
|
|
|
|
void CameraCullingDemo::delMeshCallback(Ref* sender)
|
|
{
|
|
if (_row == 0)
|
|
return;
|
|
|
|
_layer3D->removeAllChildren();
|
|
_objects.clear();
|
|
|
|
--_row;
|
|
for (int x = -_row; x < _row; x++)
|
|
{
|
|
for (int z = -_row; z < _row; z++)
|
|
{
|
|
auto sprite = MeshRenderer::create("MeshRendererTest/orc.c3b");
|
|
sprite->setPosition3D(Vec3(x * 30.0f, 0.0f, z * 30.0f));
|
|
_objects.emplace_back(sprite);
|
|
_layer3D->addChild(sprite);
|
|
}
|
|
}
|
|
|
|
// set layer mask.
|
|
_layer3D->setCameraMask((unsigned short)CameraFlag::USER1);
|
|
|
|
// update sprite number
|
|
char szText[16];
|
|
sprintf(szText, "%l sprits", static_cast<int32_t>(_layer3D->getChildrenCount()));
|
|
_labelMeshCount->setString(szText);
|
|
}
|
|
|
|
void CameraCullingDemo::drawCameraFrustum()
|
|
{
|
|
_drawFrustum->clear();
|
|
auto size = Director::getInstance()->getWinSize();
|
|
|
|
Color4F color(1.f, 1.f, 0.f, 1);
|
|
|
|
// top-left
|
|
Vec3 tl_0, tl_1;
|
|
Vec3 src(0, 0, 0);
|
|
tl_0 = _cameraFirst->unproject(src);
|
|
src = Vec3(0, 0, 1);
|
|
tl_1 = _cameraFirst->unproject(src);
|
|
|
|
// top-right
|
|
Vec3 tr_0, tr_1;
|
|
src = Vec3(size.width, 0, 0);
|
|
tr_0 = _cameraFirst->unproject(src);
|
|
src = Vec3(size.width, 0, 1);
|
|
tr_1 = _cameraFirst->unproject(src);
|
|
|
|
// bottom-left
|
|
Vec3 bl_0, bl_1;
|
|
src = Vec3(0, size.height, 0);
|
|
bl_0 = _cameraFirst->unproject(src);
|
|
src = Vec3(0, size.height, 1);
|
|
bl_1 = _cameraFirst->unproject(src);
|
|
|
|
// bottom-right
|
|
Vec3 br_0, br_1;
|
|
src = Vec3(size.width, size.height, 0);
|
|
br_0 = _cameraFirst->unproject(src);
|
|
src = Vec3(size.width, size.height, 1);
|
|
br_1 = _cameraFirst->unproject(src);
|
|
|
|
_drawFrustum->drawLine(tl_0, tl_1, color);
|
|
_drawFrustum->drawLine(tr_0, tr_1, color);
|
|
_drawFrustum->drawLine(bl_0, bl_1, color);
|
|
_drawFrustum->drawLine(br_0, br_1, color);
|
|
|
|
_drawFrustum->drawLine(tl_0, tr_0, color);
|
|
_drawFrustum->drawLine(tr_0, br_0, color);
|
|
_drawFrustum->drawLine(br_0, bl_0, color);
|
|
_drawFrustum->drawLine(bl_0, tl_0, color);
|
|
|
|
_drawFrustum->drawLine(tl_1, tr_1, color);
|
|
_drawFrustum->drawLine(tr_1, br_1, color);
|
|
_drawFrustum->drawLine(br_1, bl_1, color);
|
|
_drawFrustum->drawLine(bl_1, tl_1, color);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// CameraArcBallDemo
|
|
CameraArcBallDemo::CameraArcBallDemo()
|
|
: CameraBaseTest()
|
|
, _layer3D(nullptr)
|
|
, _cameraType(CameraType::Free)
|
|
, _camera(nullptr)
|
|
, _drawGrid(nullptr)
|
|
, _radius(1.0f)
|
|
, _distanceZ(50.0f)
|
|
, _operate(OperateCamType::RotateCamera)
|
|
, _center(Vec3(0, 0, 0))
|
|
, _target(0)
|
|
, _mesh1(nullptr)
|
|
, _mesh2(nullptr)
|
|
{}
|
|
CameraArcBallDemo::~CameraArcBallDemo() {}
|
|
|
|
std::string CameraArcBallDemo::title() const
|
|
{
|
|
return "Camera ArcBall Moving";
|
|
}
|
|
|
|
void CameraArcBallDemo::onEnter()
|
|
{
|
|
CameraBaseTest::onEnter();
|
|
_rotationQuat.set(0.0f, 0.0f, 0.0f, 1.0f);
|
|
schedule(AX_SCHEDULE_SELECTOR(CameraArcBallDemo::update), 0.0f);
|
|
auto s = Director::getInstance()->getWinSize();
|
|
auto listener = EventListenerTouchAllAtOnce::create();
|
|
listener->onTouchesMoved = AX_CALLBACK_2(CameraArcBallDemo::onTouchsMoved, this);
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
// switch camera
|
|
MenuItemFont::setFontName("fonts/arial.ttf");
|
|
MenuItemFont::setFontSize(20);
|
|
|
|
auto menuItem1 =
|
|
MenuItemFont::create("Switch Operation", AX_CALLBACK_1(CameraArcBallDemo::switchOperateCallback, this));
|
|
menuItem1->setColor(Color3B(0, 200, 20));
|
|
auto menuItem2 =
|
|
MenuItemFont::create("Switch Target", AX_CALLBACK_1(CameraArcBallDemo::switchTargetCallback, this));
|
|
menuItem2->setColor(Color3B(0, 200, 20));
|
|
auto menu = Menu::create(menuItem1, menuItem2, NULL);
|
|
menu->setPosition(Vec2::ZERO);
|
|
menuItem1->setPosition(VisibleRect::left().x + 80, VisibleRect::top().y - 70);
|
|
menuItem2->setPosition(VisibleRect::left().x + 80, VisibleRect::top().y - 100);
|
|
addChild(menu, 1);
|
|
|
|
auto layer3D = Layer::create();
|
|
addChild(layer3D, 0);
|
|
_layer3D = layer3D;
|
|
|
|
if (_camera == nullptr)
|
|
{
|
|
_camera = Camera::createPerspective(60, (float)s.width / s.height, 1, 1000);
|
|
_camera->setCameraFlag(CameraFlag::USER1);
|
|
_camera->setPosition3D(Vec3(0.0f, 10.0f, 50.0f));
|
|
_camera->lookAt(Vec3(0, 0, 0), Vec3(0.0f, 1.0f, 0.0f));
|
|
_camera->retain();
|
|
_layer3D->addChild(_camera);
|
|
}
|
|
|
|
_mesh1 = MeshRenderer::create("MeshRendererTest/orc.c3b");
|
|
_mesh1->setScale(0.5);
|
|
_mesh1->setRotation3D(Vec3(0.0f, 180.0f, 0.0f));
|
|
_mesh1->setPosition3D(Vec3(0, 0, 0));
|
|
_layer3D->addChild(_mesh1);
|
|
|
|
_mesh2 = MeshRenderer::create("MeshRendererTest/boss.c3b");
|
|
_mesh2->setScale(0.6f);
|
|
_mesh2->setRotation3D(Vec3(-90.0f, 0.0f, 0.0f));
|
|
_mesh2->setPosition3D(Vec3(20.0f, 0.0f, 0.0f));
|
|
_layer3D->addChild(_mesh2);
|
|
|
|
_drawGrid = DrawNode3D::create();
|
|
|
|
// draw x
|
|
for (int j = -20; j <= 20; j++)
|
|
{
|
|
_drawGrid->drawLine(Vec3(-100.0f, 0, 5.0f * j), Vec3(100.0f, 0, 5.0f * j), Color4F(1, 0, 0, 1));
|
|
}
|
|
// draw z
|
|
for (int j = -20; j <= 20; j++)
|
|
{
|
|
_drawGrid->drawLine(Vec3(5.0f * j, 0, -100.0f), Vec3(5.0f * j, 0, 100.0f), Color4F(0, 0, 1, 1));
|
|
}
|
|
// draw y
|
|
_drawGrid->drawLine(Vec3(0, 0, 0), Vec3(0, 50.0f, 0), Color4F(0, 1, 0, 1));
|
|
_layer3D->addChild(_drawGrid);
|
|
|
|
_layer3D->setCameraMask(2);
|
|
|
|
updateCameraTransform();
|
|
}
|
|
|
|
void CameraArcBallDemo::onExit()
|
|
{
|
|
CameraBaseTest::onExit();
|
|
if (_camera)
|
|
{
|
|
_camera = nullptr;
|
|
}
|
|
}
|
|
|
|
void CameraArcBallDemo::onTouchsMoved(const std::vector<Touch*>& touchs, Event* event)
|
|
{
|
|
if (!touchs.empty())
|
|
{
|
|
if (_operate == OperateCamType::RotateCamera) // arc ball rotate
|
|
{
|
|
Size visibleSize = Director::getInstance()->getVisibleSize();
|
|
Vec2 prelocation = touchs[0]->getPreviousLocationInView();
|
|
Vec2 location = touchs[0]->getLocationInView();
|
|
location.x = 2.0f * (location.x) / (visibleSize.width) - 1.0f;
|
|
location.y = 2.0f * (visibleSize.height - location.y) / (visibleSize.height) - 1.0f;
|
|
prelocation.x = 2.0f * (prelocation.x) / (visibleSize.width) - 1.0f;
|
|
prelocation.y = 2.0f * (visibleSize.height - prelocation.y) / (visibleSize.height) - 1.0f;
|
|
|
|
Vec3 axes;
|
|
float angle;
|
|
calculateArcBall(axes, angle, prelocation.x, prelocation.y, location.x,
|
|
location.y); // calculate rotation quaternion parameters
|
|
Quaternion quat(axes, angle); // get rotation quaternion
|
|
_rotationQuat = quat * _rotationQuat;
|
|
|
|
updateCameraTransform(); // update camera Transform
|
|
}
|
|
else if (_operate == OperateCamType::MoveCamera) // camera zoom
|
|
{
|
|
Point newPos = touchs[0]->getPreviousLocation() - touchs[0]->getLocation();
|
|
_distanceZ -= newPos.y * 0.1f;
|
|
|
|
updateCameraTransform();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CameraArcBallDemo::calculateArcBall(ax::Vec3& axis, float& angle, float p1x, float p1y, float p2x, float p2y)
|
|
{
|
|
Mat4 rotation_matrix;
|
|
Mat4::createRotation(_rotationQuat, &rotation_matrix);
|
|
|
|
Vec3 uv = rotation_matrix * Vec3(0.0f, 1.0f, 0.0f); // rotation y
|
|
Vec3 sv = rotation_matrix * Vec3(1.0f, 0.0f, 0.0f); // rotation x
|
|
Vec3 lv = rotation_matrix * Vec3(0.0f, 0.0f, -1.0f); // rotation z
|
|
|
|
Vec3 p1 = sv * p1x + uv * p1y - lv * projectToSphere(_radius, p1x, p1y); // start point screen transform to 3d
|
|
Vec3 p2 = sv * p2x + uv * p2y - lv * projectToSphere(_radius, p2x, p2y); // end point screen transform to 3d
|
|
|
|
Vec3::cross(p2, p1, &axis); // calculate rotation axis
|
|
axis.normalize();
|
|
|
|
float t = (p2 - p1).length() / (2.0f * _radius);
|
|
// clamp -1 to 1
|
|
if (t > 1.0)
|
|
t = 1.0;
|
|
if (t < -1.0)
|
|
t = -1.0;
|
|
angle = asin(t); // rotation angle
|
|
}
|
|
|
|
/* project an x,y pair onto a sphere of radius r or a
|
|
hyperbolic sheet if we are away from the center of the sphere. */
|
|
float CameraArcBallDemo::projectToSphere(float r, float x, float y)
|
|
{
|
|
float d, t, z;
|
|
d = sqrt(x * x + y * y);
|
|
if (d < r * 0.70710678118654752440) // inside sphere
|
|
{
|
|
z = sqrt(r * r - d * d);
|
|
}
|
|
else // on hyperbola
|
|
{
|
|
t = r / 1.41421356237309504880f;
|
|
z = t * t / d;
|
|
}
|
|
return z;
|
|
}
|
|
|
|
void CameraArcBallDemo::updateCameraTransform()
|
|
{
|
|
Mat4 trans, rot, center;
|
|
Mat4::createTranslation(Vec3(0.0f, 10.0f, _distanceZ), &trans);
|
|
Mat4::createRotation(_rotationQuat, &rot);
|
|
Mat4::createTranslation(_center, ¢er);
|
|
Mat4 result = center * rot * trans;
|
|
_camera->setNodeToParentTransform(result);
|
|
}
|
|
|
|
void CameraArcBallDemo::switchOperateCallback(Ref* sender)
|
|
{
|
|
if (_operate == OperateCamType::MoveCamera)
|
|
{
|
|
_operate = OperateCamType::RotateCamera;
|
|
}
|
|
else if (_operate == OperateCamType::RotateCamera)
|
|
{
|
|
_operate = OperateCamType::MoveCamera;
|
|
}
|
|
}
|
|
|
|
void CameraArcBallDemo::switchTargetCallback(Ref* sender)
|
|
{
|
|
if (_target == 0)
|
|
{
|
|
_target = 1;
|
|
_center = _mesh2->getPosition3D();
|
|
updateCameraTransform();
|
|
}
|
|
else if (_target == 1)
|
|
{
|
|
_target = 0;
|
|
_center = _mesh1->getPosition3D();
|
|
updateCameraTransform();
|
|
}
|
|
}
|
|
|
|
void CameraArcBallDemo::update(float dt)
|
|
{
|
|
// updateCameraTransform();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// FogTestDemo
|
|
FogTestDemo::FogTestDemo() : CameraBaseTest() {}
|
|
FogTestDemo::~FogTestDemo()
|
|
{
|
|
AX_SAFE_RELEASE_NULL(_programState1);
|
|
AX_SAFE_RELEASE_NULL(_programState2);
|
|
}
|
|
|
|
std::string FogTestDemo::title() const
|
|
{
|
|
return "Fog Test Demo";
|
|
}
|
|
|
|
void FogTestDemo::onEnter()
|
|
{
|
|
CameraBaseTest::onEnter();
|
|
schedule(AX_SCHEDULE_SELECTOR(FogTestDemo::update), 0.0f);
|
|
Director::getInstance()->setClearColor(Color4F(0.5, 0.5, 0.5, 1));
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
auto listener = EventListenerTouchAllAtOnce::create();
|
|
listener->onTouchesMoved = AX_CALLBACK_2(FogTestDemo::onTouchesMoved, this);
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
// switch fog type
|
|
TTFConfig ttfConfig("fonts/arial.ttf", 20);
|
|
|
|
auto label1 = Label::createWithTTF(ttfConfig, "Linear ");
|
|
auto menuItem1 = MenuItemLabel::create(label1, AX_CALLBACK_1(FogTestDemo::switchTypeCallback, this, 0));
|
|
auto label2 = Label::createWithTTF(ttfConfig, "Exp");
|
|
auto menuItem2 = MenuItemLabel::create(label2, AX_CALLBACK_1(FogTestDemo::switchTypeCallback, this, 1));
|
|
auto label3 = Label::createWithTTF(ttfConfig, "Exp2");
|
|
auto menuItem3 = MenuItemLabel::create(label3, AX_CALLBACK_1(FogTestDemo::switchTypeCallback, this, 2));
|
|
auto menu = Menu::create(menuItem1, menuItem2, menuItem3, nullptr);
|
|
|
|
menu->setPosition(Vec2::ZERO);
|
|
|
|
menuItem1->setPosition(VisibleRect::left().x + 60, VisibleRect::top().y - 50);
|
|
menuItem2->setPosition(VisibleRect::left().x + 60, VisibleRect::top().y - 100);
|
|
menuItem3->setPosition(VisibleRect::left().x + 60, VisibleRect::top().y - 150);
|
|
addChild(menu, 0);
|
|
|
|
auto layer3D = Layer::create();
|
|
addChild(layer3D, 0);
|
|
_layer3D = layer3D;
|
|
|
|
AX_SAFE_RELEASE_NULL(_programState1);
|
|
AX_SAFE_RELEASE_NULL(_programState2);
|
|
|
|
auto vertexSource = FileUtils::getInstance()->getStringFromFile("MeshRendererTest/fog.vert");
|
|
auto fragSource = FileUtils::getInstance()->getStringFromFile("MeshRendererTest/fog.frag");
|
|
auto program = ProgramManager::newProgram(vertexSource, fragSource);
|
|
_programState1 = new backend::ProgramState(program);
|
|
_programState2 = new backend::ProgramState(program);
|
|
AX_SAFE_RELEASE(program);
|
|
|
|
_mesh1 = MeshRenderer::create("MeshRendererTest/teapot.c3b");
|
|
_mesh2 = MeshRenderer::create("MeshRendererTest/teapot.c3b");
|
|
|
|
_mesh1->setProgramState(_programState1);
|
|
_mesh2->setProgramState(_programState2);
|
|
|
|
auto fogColor = Vec4(0.5, 0.5, 0.5, 1.0);
|
|
float fogStart = 10;
|
|
float fogEnd = 60;
|
|
int fogEquation = 0;
|
|
|
|
SET_UNIFORM("u_fogColor", &fogColor, sizeof(fogColor));
|
|
SET_UNIFORM("u_fogStart", &fogStart, sizeof(fogStart));
|
|
SET_UNIFORM("u_fogEnd", &fogEnd, sizeof(fogEnd));
|
|
SET_UNIFORM("u_fogEquation", &fogEquation, sizeof(fogEquation));
|
|
|
|
_layer3D->addChild(_mesh1);
|
|
_mesh1->setPosition3D(Vec3(0, 0, 0));
|
|
_mesh1->setScale(2.0f);
|
|
_mesh1->setRotation3D(Vec3(-90.0f, 180.0f, 0.0f));
|
|
|
|
_layer3D->addChild(_mesh2);
|
|
_mesh2->setPosition3D(Vec3(0.0f, 0.0f, -20.0f));
|
|
_mesh2->setScale(2.0f);
|
|
_mesh2->setRotation3D(Vec3(-90.0f, 180.0f, 0.0f));
|
|
|
|
if (_camera == nullptr)
|
|
{
|
|
_camera = Camera::createPerspective(60, (float)s.width / s.height, 1, 1000);
|
|
_camera->setCameraFlag(CameraFlag::USER1);
|
|
_camera->setPosition3D(Vec3(0.0f, 30.0f, 40.0f));
|
|
_camera->lookAt(Vec3(0, 0, 0), Vec3(0.0f, 1.0f, 0.0f));
|
|
|
|
_layer3D->addChild(_camera);
|
|
}
|
|
_layer3D->setCameraMask(2);
|
|
|
|
#if (AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID)
|
|
_backToForegroundListener = EventListenerCustom::create(EVENT_RENDERER_RECREATED, [this](EventCustom*) {
|
|
Director::getInstance()->setClearColor(Color4F(0.5, 0.5, 0.5, 1));
|
|
AX_SAFE_RELEASE_NULL(_programState1);
|
|
AX_SAFE_RELEASE_NULL(_programState2);
|
|
|
|
auto vertexSource = FileUtils::getInstance()->getStringFromFile("MeshRendererTest/fog.vert");
|
|
auto fragSource = FileUtils::getInstance()->getStringFromFile("MeshRendererTest/fog.frag");
|
|
auto program = ProgramManager::newProgram(vertexSource, fragSource);
|
|
_programState1 = new backend::ProgramState(program);
|
|
_programState2 = new backend::ProgramState(program);
|
|
|
|
_mesh1->setProgramState(_programState1);
|
|
_mesh2->setProgramState(_programState2);
|
|
AX_SAFE_RELEASE(program);
|
|
|
|
auto fogColor = Vec4(0.5, 0.5, 0.5, 1.0);
|
|
float fogStart = 10;
|
|
float fogEnd = 60;
|
|
int fogEquation = 0;
|
|
|
|
SET_UNIFORM("u_fogColor", &fogColor, sizeof(fogColor));
|
|
SET_UNIFORM("u_fogStart", &fogStart, sizeof(fogStart));
|
|
SET_UNIFORM("u_fogEnd", &fogEnd, sizeof(fogEnd));
|
|
SET_UNIFORM("u_fogEquation", &fogEquation, sizeof(fogEquation));
|
|
});
|
|
Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_backToForegroundListener, -1);
|
|
#endif
|
|
}
|
|
|
|
void FogTestDemo::switchTypeCallback(Ref* sender, int type)
|
|
{
|
|
if (type == 0)
|
|
{
|
|
auto fogColor = Vec4(0.5, 0.5, 0.5, 1.0);
|
|
float fogStart = 10;
|
|
float fogEnd = 60;
|
|
int fogEquation = 0;
|
|
|
|
SET_UNIFORM("u_fogColor", &fogColor, sizeof(fogColor));
|
|
SET_UNIFORM("u_fogStart", &fogStart, sizeof(fogStart));
|
|
SET_UNIFORM("u_fogEnd", &fogEnd, sizeof(fogEnd));
|
|
SET_UNIFORM("u_fogEquation", &fogEquation, sizeof(fogEquation));
|
|
}
|
|
else if (type == 1)
|
|
{
|
|
auto fogColor = Vec4(0.5, 0.5, 0.5, 1.0);
|
|
float fogDensity = 0.03f;
|
|
int fogEquation = 1;
|
|
|
|
SET_UNIFORM("u_fogColor", &fogColor, sizeof(fogColor));
|
|
SET_UNIFORM("u_fogDensity", &fogDensity, sizeof(fogDensity));
|
|
SET_UNIFORM("u_fogEquation", &fogEquation, sizeof(fogEquation));
|
|
}
|
|
else if (type == 2)
|
|
{
|
|
auto fogColor = Vec4(0.5, 0.5, 0.5, 1.0);
|
|
float fogDensity = 0.03f;
|
|
int fogEquation = 2;
|
|
|
|
SET_UNIFORM("u_fogColor", &fogColor, sizeof(fogColor));
|
|
SET_UNIFORM("u_fogDensity", &fogDensity, sizeof(fogDensity));
|
|
SET_UNIFORM("u_fogEquation", &fogEquation, sizeof(fogEquation));
|
|
}
|
|
}
|
|
|
|
void FogTestDemo::onExit()
|
|
{
|
|
CameraBaseTest::onExit();
|
|
Director::getInstance()->setClearColor(Color4F(0, 0, 0, 1));
|
|
if (_camera)
|
|
{
|
|
_camera = nullptr;
|
|
}
|
|
|
|
#if (AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID)
|
|
Director::getInstance()->getEventDispatcher()->removeEventListener(_backToForegroundListener);
|
|
#endif
|
|
}
|
|
|
|
void FogTestDemo::update(float dt) {}
|
|
|
|
void FogTestDemo::onTouchesMoved(const std::vector<Touch*>& touches, ax::Event* event)
|
|
{
|
|
if (touches.size() == 1)
|
|
{
|
|
Vec2 prelocation = touches[0]->getPreviousLocationInView();
|
|
Vec2 location = touches[0]->getLocationInView();
|
|
Vec2 newPos = prelocation - location;
|
|
if (_cameraType == CameraType::Free)
|
|
{
|
|
Vec3 cameraDir;
|
|
Vec3 cameraRightDir;
|
|
_camera->getNodeToWorldTransform().getForwardVector(&cameraDir);
|
|
cameraDir.normalize();
|
|
cameraDir.y = 0;
|
|
_camera->getNodeToWorldTransform().getRightVector(&cameraRightDir);
|
|
cameraRightDir.normalize();
|
|
cameraRightDir.y = 0;
|
|
Vec3 cameraPos = _camera->getPosition3D();
|
|
cameraPos -= cameraDir * newPos.y * 0.1f;
|
|
cameraPos += cameraRightDir * newPos.x * 0.1f;
|
|
_camera->setPosition3D(cameraPos);
|
|
}
|
|
}
|
|
}
|
|
|
|
// CameraFrameBufferTest::CameraFrameBufferTest()
|
|
//{
|
|
//
|
|
// }
|
|
//
|
|
// CameraFrameBufferTest::~CameraFrameBufferTest()
|
|
//{
|
|
//
|
|
// }
|
|
//
|
|
// std::string CameraFrameBufferTest::title() const
|
|
//{
|
|
// return "Camera FrameBuffer Object Test";
|
|
// }
|
|
//
|
|
// void CameraFrameBufferTest::onEnter()
|
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//{
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// auto sizeInpixels = Director::getInstance()->getWinSizeInPixels();
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// auto size = Director::getInstance()->getWinSize();
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// auto fboSize = Size(sizeInpixels.width * 1, sizeInpixels.height * 1.5);
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// auto fbo = experimental::FrameBuffer::create(1, fboSize.width, fboSize.height);
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//
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// CameraBaseTest::onEnter();
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// //auto sprite = Sprite::createWithTexture(fbo);
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// //sprite->setPosition(Vec2(100,100));
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// //std::string filename = "MeshRendererTest/girl.c3b";
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// //auto sprite = MeshRenderer::create(filename);
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// //sprite->setScale(1.0);
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// //auto animation = Animation3D::create(filename);
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// //if (animation)
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// //{
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// // auto animate = Animate3D::create(animation);
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//
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// // sprite->runAction(RepeatForever::create(animate));
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// //}
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// //sprite->setPosition(Vec2(100,100));
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// auto rt = experimental::RenderTarget::create(fboSize.width, fboSize.height);
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// auto rtDS = experimental::RenderTargetDepthStencil::create(fboSize.width, fboSize.height);
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// fbo->attachRenderTarget(rt);
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// fbo->attachDepthStencilTarget(rtDS);
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// auto sprite = Sprite::createWithTexture(fbo->getRenderTarget()->getTexture());
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// sprite->setScale(0.3f);
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// sprite->runAction(RepeatForever::create(RotateBy::create(1, 90)));
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// sprite->setPosition(size.width/2, size.height/2);
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// addChild(sprite);
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//
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// auto sprite2 = Sprite::create(s_pathGrossini);
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// sprite2->setPosition(Vec2(size.width/5,size.height/5));
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// addChild(sprite2);
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// sprite2->setCameraMask((unsigned short)CameraFlag::USER1);
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// auto move = MoveBy::create(1.0, Vec2(100,100));
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// sprite2->runAction(
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// RepeatForever::create(
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// Sequence::createWithTwoActions(
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// move, move->reverse())
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// )
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// );
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//
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// auto camera = Camera::create();
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// camera->setCameraFlag(CameraFlag::USER1);
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// camera->setDepth(-1);
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// camera->setFrameBufferObject(fbo);
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// fbo->setClearColor(Color4F(1,1,1,1));
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// addChild(camera);
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// }
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BackgroundColorBrushTest::BackgroundColorBrushTest() {}
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BackgroundColorBrushTest::~BackgroundColorBrushTest() {}
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std::string BackgroundColorBrushTest::title() const
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{
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return "CameraBackgroundColorBrush Test";
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}
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std::string BackgroundColorBrushTest::subtitle() const
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{
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return "right side object colored by CameraBG";
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}
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void BackgroundColorBrushTest::onEnter()
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{
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CameraBaseTest::onEnter();
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auto s = Director::getInstance()->getWinSize();
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{
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// 1st Camera
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auto camera = Camera::createPerspective(60.0f, (float)s.width / s.height, 1.0f, 1000.0f);
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camera->setPosition3D(Vec3(0.0f, 0.0f, 200.0f));
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camera->lookAt(Vec3::ZERO);
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camera->setDepth(-2);
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camera->setCameraFlag(CameraFlag::USER1);
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addChild(camera);
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// 3D model
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auto model = MeshRenderer::create("MeshRendererTest/boss1.obj");
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model->setScale(4);
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model->setPosition3D(Vec3(20.0f, 0.0f, 0.0f));
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model->setTexture("MeshRendererTest/boss.png");
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model->setCameraMask(static_cast<unsigned short>(CameraFlag::USER1));
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addChild(model);
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model->runAction(RepeatForever::create(RotateBy::create(1.f, Vec3(10.0f, 20.0f, 30.0f))));
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}
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{
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auto base = Node::create();
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base->setContentSize(s);
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base->setCameraMask(static_cast<unsigned short>(CameraFlag::USER2));
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addChild(base);
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// 2nd Camera
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auto camera = Camera::createPerspective(60, (float)s.width / s.height, 1, 1000);
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auto colorBrush = CameraBackgroundBrush::createColorBrush(Color4F(.1f, .1f, 1.f, .5f), 1.f);
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camera->setBackgroundBrush(colorBrush);
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camera->setPosition3D(Vec3(0.0f, 0.0f, 200.0f));
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camera->lookAt(Vec3::ZERO);
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camera->setDepth(-1);
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camera->setCameraFlag(CameraFlag::USER2);
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base->addChild(camera);
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// for alpha setting
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auto slider = ui::Slider::create();
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slider->loadBarTexture("cocosui/sliderTrack.png");
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slider->loadSlidBallTextures("cocosui/sliderThumb.png", "cocosui/sliderThumb.png", "");
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slider->loadProgressBarTexture("cocosui/sliderProgress.png");
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slider->setPosition(Vec2(s.width / 2, s.height / 4));
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slider->setPercent(50);
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slider->addEventListener([slider, colorBrush](Ref*, ui::Slider::EventType) {
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colorBrush->setColor(Color4F(.1f, .1f, 1.f, (float)slider->getPercent() / 100.f));
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});
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addChild(slider);
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// 3D model for 2nd camera
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auto model = MeshRenderer::create("MeshRendererTest/boss1.obj");
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model->setScale(4);
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model->setPosition3D(Vec3(-20.0f, 0.0f, 0.0f));
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model->setTexture("MeshRendererTest/boss.png");
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model->setCameraMask(static_cast<unsigned short>(CameraFlag::USER2));
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base->addChild(model);
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model->runAction(RepeatForever::create(RotateBy::create(1.f, Vec3(10.0f, 20.0f, 30.0f))));
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}
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}
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