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namespace cocos2d {
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typedef enum
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{
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ccNormalScene = 1 << 0,
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ccTransitionScene = 1 << 1,
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} ccSceneFlag;
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class CCScene : public CCNode
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{
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CCScene();
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virtual ~CCScene();
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bool init();
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static CCScene *node(void);
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ccSceneFlag getSceneType(void);
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};
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}//namespace cocos2d
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