mirror of https://github.com/axmolengine/axmol.git
484 lines
12 KiB
C++
484 lines
12 KiB
C++
/**
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* The MIT License (MIT)
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*
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* Copyright (c) 2012-2018 DragonBones team and other contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef DRAGONBONES_H
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#define DRAGONBONES_H
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#include <cmath>
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#include <cstdint>
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#include <string>
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#include <algorithm>
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#include <vector>
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#include <map>
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#include <tuple>
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#include <functional>
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#include <sstream>
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#include <assert.h>
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// dragonBones assert
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#define DRAGONBONES_ASSERT(cond, msg) \
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do \
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{ \
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assert(cond); \
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} while (0)
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// namespace dragonBones {}
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#define DRAGONBONES_NAMESPACE_BEGIN \
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namespace dragonBones \
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{
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#define DRAGONBONES_NAMESPACE_END }
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// using dragonBones namespace
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#define DRAGONBONES_USING_NAME_SPACE using namespace dragonBones
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#define ABSTRACT_CLASS(CLASS) \
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public: \
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CLASS() {} \
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virtual ~CLASS(){};
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#define BIND_CLASS_TYPE(CLASS) \
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public: \
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static std::size_t getTypeIndex() \
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{ \
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static const auto typeIndex = typeid(CLASS).hash_code(); \
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return typeIndex; \
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} \
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virtual std::size_t getClassTypeIndex() const override { return CLASS::getTypeIndex(); }
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#define BIND_CLASS_TYPE_A(CLASS) \
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public: \
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static std::size_t getTypeIndex() \
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{ \
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static const auto typeIndex = typeid(CLASS).hash_code(); \
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return typeIndex; \
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} \
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virtual std::size_t getClassTypeIndex() const override { return CLASS::getTypeIndex(); } \
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\
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public: \
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CLASS() { _onClear(); } \
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~CLASS() { _onClear(); } \
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\
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private: \
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CLASS(const CLASS&); \
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void operator=(const CLASS&)
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#define BIND_CLASS_TYPE_B(CLASS) \
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public: \
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static std::size_t getTypeIndex() \
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{ \
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static const auto typeIndex = typeid(CLASS).hash_code(); \
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return typeIndex; \
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} \
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virtual std::size_t getClassTypeIndex() const override { return CLASS::getTypeIndex(); } \
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\
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private: \
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CLASS(const CLASS&); \
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void operator=(const CLASS&)
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#define DRAGONBONES_DISALLOW_COPY_AND_ASSIGN(CLASS) \
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private: \
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CLASS(const CLASS&); \
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void operator=(const CLASS&);
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DRAGONBONES_NAMESPACE_BEGIN
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/**
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* @internal
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*/
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enum class BinaryOffset
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{
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WeigthBoneCount = 0,
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WeigthFloatOffset = 1,
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WeigthBoneIndices = 2,
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MeshVertexCount = 0,
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MeshTriangleCount = 1,
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MeshFloatOffset = 2,
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MeshWeightOffset = 3,
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MeshVertexIndices = 4,
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TimelineScale = 0,
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TimelineOffset = 1,
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TimelineKeyFrameCount = 2,
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TimelineFrameValueCount = 3,
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TimelineFrameValueOffset = 4,
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TimelineFrameOffset = 5,
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FramePosition = 0,
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FrameTweenType = 1,
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FrameTweenEasingOrCurveSampleCount = 2,
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FrameCurveSamples = 3,
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DeformVertexOffset = 0,
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DeformCount = 1,
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DeformValueCount = 2,
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DeformValueOffset = 3,
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DeformFloatOffset = 4
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};
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/**
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* @internal
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*/
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enum class ArmatureType
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{
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Armature = 0,
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MovieClip = 1,
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Stage = 2
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};
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/**
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* - Offset mode.
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* @version DragonBones 5.5
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* @language en_US
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*/
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/**
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* - 偏移模式。
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* @version DragonBones 5.5
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* @language zh_CN
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*/
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enum class OffsetMode
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{
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None,
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Additive,
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Override
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};
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/**
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* @private
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*/
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enum class DisplayType
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{
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Image = 0,
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Armature = 1,
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Mesh = 2,
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BoundingBox = 3,
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Path = 4
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};
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/**
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* - Bounding box type.
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* @version DragonBones 5.0
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* @language en_US
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*/
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/**
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* - 边界框类型。
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* @version DragonBones 5.0
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* @language zh_CN
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*/
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enum class BoundingBoxType
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{
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Rectangle = 0,
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Ellipse = 1,
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Polygon = 2
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};
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/**
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* @internal
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*/
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enum class ActionType
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{
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Play = 0,
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Frame = 10,
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Sound = 11
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};
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/**
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* @internal
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*/
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enum class BlendMode
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{
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Normal = 0,
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Add = 1,
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Alpha = 2,
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Darken = 3,
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Difference = 4,
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Erase = 5,
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HardLight = 6,
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Invert = 7,
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Layer = 8,
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Lighten = 9,
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Multiply = 10,
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Overlay = 11,
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Screen = 12,
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Subtract = 13
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};
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/**
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* @internal
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*/
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enum class TweenType
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{
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None = 0,
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Line = 1,
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Curve = 2,
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QuadIn = 3,
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QuadOut = 4,
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QuadInOut = 5
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};
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/**
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* @internal
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*/
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enum class TimelineType
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{
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Action = 0,
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ZOrder = 1,
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BoneAll = 10,
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BoneTranslate = 11,
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BoneRotate = 12,
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BoneScale = 13,
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SlotDisplay = 20,
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SlotColor = 21,
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SlotDeform = 22,
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IKConstraint = 30,
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AnimationTime = 40,
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AnimationWeight = 41
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};
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/**
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* - Animation fade out mode.
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* @version DragonBones 4.5
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* @language en_US
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*/
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/**
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* - 动画淡出模式。
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* @version DragonBones 4.5
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* @language zh_CN
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*/
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enum class AnimationFadeOutMode
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{
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/**
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* - Do not fade out of any animation states.
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* @language en_US
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*/
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/**
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* - 不淡出任何的动画状态。
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* @language zh_CN
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*/
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None,
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/**
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* - Fade out the animation states of the same layer.
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* @language en_US
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*/
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/**
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* - 淡出同层的动画状态。
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* @language zh_CN
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*/
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SameLayer,
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/**
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* - Fade out the animation states of the same group.
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* @language en_US
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*/
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/**
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* - 淡出同组的动画状态。
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* @language zh_CN
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*/
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SameGroup,
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/**
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* - Fade out the animation states of the same layer and group.
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* @language en_US
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*/
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/**
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* - 淡出同层并且同组的动画状态。
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* @language zh_CN
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*/
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SameLayerAndGroup,
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/**
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* - Fade out of all animation states.
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* @language en_US
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*/
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/**
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* - 淡出所有的动画状态。
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* @language zh_CN
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*/
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All,
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/**
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* - Does not replace the animation state with the same name.
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* @language en_US
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*/
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/**
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* - 不替换同名的动画状态。
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* @language zh_CN
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*/
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Single
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};
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enum class TextureFormat
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{
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DEFAULT,
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RGBA8888,
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BGRA8888,
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RGBA4444,
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RGB888,
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RGB565,
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RGBA5551
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};
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template <class T>
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std::string to_string(const T& value)
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{
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std::ostringstream stream;
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stream << value;
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return stream.str();
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}
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template <class T>
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inline int indexOf(const std::vector<T>& vector, const T& value)
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{
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for (std::size_t i = 0, l = vector.size(); i < l; ++i)
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{
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if (vector[i] == value)
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{
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return (int)i;
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}
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}
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return -1;
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}
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template <class T>
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inline T* mapFind(const std::map<std::string, T*>& map, const std::string& key)
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{
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auto iterator = map.find(key);
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return (iterator != map.end()) ? iterator->second : nullptr;
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}
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template <class T>
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inline T* mapFindB(std::map<std::string, T>& map, const std::string& key)
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{
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auto iterator = map.find(key);
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return (iterator != map.end()) ? &iterator->second : nullptr;
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}
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class Matrix;
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class Transform;
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class ColorTransform;
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class Point;
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class Rectangle;
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class BaseObject;
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class UserData;
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class ActionData;
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class DragonBonesData;
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class ArmatureData;
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class CanvasData;
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class BoneData;
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class SlotData;
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class SkinData;
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class ConstraintData;
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class IKConstraintData;
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class DisplayData;
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class ImageDisplayData;
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class ArmatureDisplayData;
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class MeshDisplayData;
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class VerticesData;
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class WeightData;
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class BoundingBoxDisplayData;
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class BoundingBoxData;
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class RectangleBoundingBoxData;
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class EllipseBoundingBoxData;
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class PolygonBoundingBoxData;
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class AnimationData;
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class TimelineData;
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class AnimationConfig;
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class TextureAtlasData;
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class TextureData;
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class IArmatureProxy;
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class Armature;
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class TransformObject;
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class Bone;
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class Slot;
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class Constraint;
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class IKConstraint;
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class DeformVertices;
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class IAnimatable;
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class WorldClock;
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class Animation;
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class AnimationState;
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class BonePose;
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class BlendState;
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class TimelineState;
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class TweenTimelineState;
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class BoneTimelineState;
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class SlotTimelineState;
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class ConstraintTimelineState;
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class ActionTimelineState;
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class ZOrderTimelineState;
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class BoneAllTimelineState;
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class SlotDislayTimelineState;
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class SlotColorTimelineState;
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class DeformTimelineState;
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class IKConstraintTimelineState;
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class IEventDispatcher;
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class EventObject;
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class DataParser;
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class JSONDataParser;
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class BinaryDataParser;
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class BaseFactory;
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class BuildArmaturePackage;
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/**
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* @private
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*/
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class DragonBones
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{
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DRAGONBONES_DISALLOW_COPY_AND_ASSIGN(DragonBones)
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public:
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static const std::string VEISION;
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static bool yDown;
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static bool debug;
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static bool debugDraw;
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static bool webAssembly;
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private:
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std::vector<BaseObject*> _objects;
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std::vector<EventObject*> _events;
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WorldClock* _clock;
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IEventDispatcher* _eventManager;
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public:
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DragonBones(IEventDispatcher* eventManager);
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virtual ~DragonBones();
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void advanceTime(float passedTime);
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void bufferEvent(EventObject* value);
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void bufferObject(BaseObject* object);
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WorldClock* getClock();
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IEventDispatcher* getEventManager() const { return _eventManager; }
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};
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DRAGONBONES_NAMESPACE_END
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#endif // DRAGONBONES_H
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