mirror of https://github.com/axmolengine/axmol.git
458 lines
13 KiB
C++
458 lines
13 KiB
C++
/*
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* Copyright (c) 2012 cocos2d-x.org
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* http://www.cocos2d-x.org
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*
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* Copyright 2012 Yannick Loriot. All rights reserved.
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* http://yannickloriot.com
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*
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* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*/
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#include "CCControlSwitch.h"
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#include "2d/CCSprite.h"
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#include "2d/CCActionTween.h"
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#include "2d/CCLabel.h"
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#include "2d/CCClippingNode.h"
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#include "renderer/ccShaders.h"
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#include "2d/CCRenderTexture.h"
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NS_CC_EXT_BEGIN
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// ControlSwitchSprite
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class ControlSwitchSprite : public Sprite, public ActionTweenDelegate
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{
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public:
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/** creates an autorelease instance of ControlSwitchSprite */
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static ControlSwitchSprite* create(Sprite* maskSprite,
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Sprite* onSprite,
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Sprite* offSprite,
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Sprite* thumbSprite,
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Label* onLabel,
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Label* offLabel);
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/**
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* @js NA
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* @lua NA
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*/
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void needsLayout();
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/**
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* @js NA
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* @lua NA
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*/
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void setSliderXPosition(float sliderXPosition);
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/**
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* @js NA
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* @lua NA
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*/
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float getSliderXPosition() { return _sliderXPosition; }
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/**
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* @js NA
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* @lua NA
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*/
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float onSideWidth();
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/**
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* @js NA
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* @lua NA
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*/
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float offSideWidth();
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/**
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* @js NA
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* @lua NA
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*/
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virtual void updateTweenAction(float value, const std::string& key) override;
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/** Contains the position (in x-axis) of the slider inside the receiver. */
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float _sliderXPosition;
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CC_SYNTHESIZE(float, _onPosition, OnPosition)
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CC_SYNTHESIZE(float, _offPosition, OffPosition)
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CC_SYNTHESIZE_RETAIN(Texture2D*, _maskTexture, MaskTexture)
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CC_SYNTHESIZE(uint32_t, _textureLocation, TextureLocation)
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CC_SYNTHESIZE(uint32_t, _maskLocation, MaskLocation)
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CC_SYNTHESIZE_RETAIN(Sprite*, _onSprite, OnSprite)
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CC_SYNTHESIZE_RETAIN(Sprite*, _offSprite, OffSprite)
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CC_SYNTHESIZE_RETAIN(Sprite*, _thumbSprite, ThumbSprite)
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CC_SYNTHESIZE_RETAIN(Label*, _onLabel, OnLabel)
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CC_SYNTHESIZE_RETAIN(Label*, _offLabel, OffLabel)
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Sprite* _clipperStencil;
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protected:
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/**
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* @js NA
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* @lua NA
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*/
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ControlSwitchSprite();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ControlSwitchSprite();
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/**
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* @js NA
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* @lua NA
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*/
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bool initWithMaskSprite(Sprite* maskSprite,
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Sprite* onSprite,
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Sprite* offSprite,
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Sprite* thumbSprite,
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Label* onLabel,
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Label* offLabel);
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(ControlSwitchSprite);
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};
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ControlSwitchSprite* ControlSwitchSprite::create(Sprite* maskSprite,
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Sprite* onSprite,
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Sprite* offSprite,
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Sprite* thumbSprite,
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Label* onLabel,
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Label* offLabel)
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{
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auto ret = new ControlSwitchSprite();
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ret->initWithMaskSprite(maskSprite, onSprite, offSprite, thumbSprite, onLabel, offLabel);
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ret->autorelease();
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return ret;
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}
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ControlSwitchSprite::ControlSwitchSprite()
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: _sliderXPosition(0.0f)
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, _onPosition(0.0f)
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, _offPosition(0.0f)
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, _maskTexture(nullptr)
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, _textureLocation(0)
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, _maskLocation(0)
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, _onSprite(nullptr)
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, _offSprite(nullptr)
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, _thumbSprite(nullptr)
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, _onLabel(nullptr)
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, _offLabel(nullptr)
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, _clipperStencil(nullptr)
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{}
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ControlSwitchSprite::~ControlSwitchSprite()
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{
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CC_SAFE_RELEASE(_onSprite);
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CC_SAFE_RELEASE(_offSprite);
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CC_SAFE_RELEASE(_thumbSprite);
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CC_SAFE_RELEASE(_onLabel);
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CC_SAFE_RELEASE(_offLabel);
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CC_SAFE_RELEASE(_maskTexture);
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CC_SAFE_RELEASE(_clipperStencil);
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}
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bool ControlSwitchSprite::initWithMaskSprite(Sprite* maskSprite,
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Sprite* onSprite,
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Sprite* offSprite,
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Sprite* thumbSprite,
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Label* onLabel,
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Label* offLabel)
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{
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if (Sprite::initWithTexture(maskSprite->getTexture()))
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{
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// Sets the default values
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_onPosition = 0;
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_offPosition = -onSprite->getContentSize().width + thumbSprite->getContentSize().width / 2;
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_sliderXPosition = _onPosition;
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setOnSprite(onSprite);
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setOffSprite(offSprite);
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setThumbSprite(thumbSprite);
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setOnLabel(onLabel);
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setOffLabel(offLabel);
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ClippingNode* clipper = ClippingNode::create();
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_clipperStencil = Sprite::createWithTexture(maskSprite->getTexture());
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_clipperStencil->retain();
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clipper->setAlphaThreshold(0.1f);
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clipper->setStencil(_clipperStencil);
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clipper->addChild(onSprite);
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clipper->addChild(offSprite);
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if (onLabel)
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{
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clipper->addChild(onLabel); // might be null
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}
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if (offLabel)
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{
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clipper->addChild(offLabel); // might be null
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}
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clipper->addChild(thumbSprite);
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addChild(clipper);
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// Set up the mask with the Mask shader
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setMaskTexture(maskSprite->getTexture());
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setContentSize(_maskTexture->getContentSize());
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needsLayout();
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return true;
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}
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return false;
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}
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void ControlSwitchSprite::updateTweenAction(float value, const std::string& key)
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{
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CCLOGINFO("key = %s, value = %f", key.c_str(), value);
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setSliderXPosition(value);
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}
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void ControlSwitchSprite::needsLayout()
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{
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_onSprite->setPosition(_onSprite->getContentSize().width / 2 + _sliderXPosition,
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_onSprite->getContentSize().height / 2);
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_offSprite->setPosition(
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_onSprite->getContentSize().width + _offSprite->getContentSize().width / 2 + _sliderXPosition,
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_offSprite->getContentSize().height / 2);
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_thumbSprite->setPosition(_onSprite->getContentSize().width + _sliderXPosition,
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_maskTexture->getContentSize().height / 2);
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_clipperStencil->setPosition(_maskTexture->getContentSize().width / 2, _maskTexture->getContentSize().height / 2);
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if (_onLabel)
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{
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_onLabel->setAnchorPoint(Vec2::ANCHOR_MIDDLE);
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_onLabel->setPosition(_onSprite->getPosition().x - _thumbSprite->getContentSize().width / 6,
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_onSprite->getContentSize().height / 2);
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}
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if (_offLabel)
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{
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_offLabel->setAnchorPoint(Vec2::ANCHOR_MIDDLE);
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_offLabel->setPosition(_offSprite->getPosition().x + _thumbSprite->getContentSize().width / 6,
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_offSprite->getContentSize().height / 2);
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}
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setFlippedY(true);
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}
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void ControlSwitchSprite::setSliderXPosition(float sliderXPosition)
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{
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if (sliderXPosition <= _offPosition)
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{
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// Off
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sliderXPosition = _offPosition;
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}
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else if (sliderXPosition >= _onPosition)
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{
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// On
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sliderXPosition = _onPosition;
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}
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_sliderXPosition = sliderXPosition;
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needsLayout();
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}
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float ControlSwitchSprite::onSideWidth()
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{
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return _onSprite->getContentSize().width;
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}
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float ControlSwitchSprite::offSideWidth()
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{
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return _offSprite->getContentSize().height;
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}
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// ControlSwitch
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ControlSwitch::ControlSwitch() : _switchSprite(nullptr), _initialTouchXPosition(0.0f), _moved(false), _on(false) {}
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ControlSwitch::~ControlSwitch()
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{
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CC_SAFE_RELEASE(_switchSprite);
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}
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bool ControlSwitch::initWithMaskSprite(Sprite* maskSprite, Sprite* onSprite, Sprite* offSprite, Sprite* thumbSprite)
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{
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return initWithMaskSprite(maskSprite, onSprite, offSprite, thumbSprite, nullptr, nullptr);
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}
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ControlSwitch* ControlSwitch::create(Sprite* maskSprite, Sprite* onSprite, Sprite* offSprite, Sprite* thumbSprite)
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{
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ControlSwitch* pRet = new ControlSwitch();
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if (pRet->initWithMaskSprite(maskSprite, onSprite, offSprite, thumbSprite, nullptr, nullptr))
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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return pRet;
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}
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bool ControlSwitch::initWithMaskSprite(Sprite* maskSprite,
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Sprite* onSprite,
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Sprite* offSprite,
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Sprite* thumbSprite,
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Label* onLabel,
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Label* offLabel)
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{
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if (Control::init())
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{
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CCASSERT(maskSprite, "Mask must not be nil.");
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CCASSERT(onSprite, "onSprite must not be nil.");
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CCASSERT(offSprite, "offSprite must not be nil.");
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CCASSERT(thumbSprite, "thumbSprite must not be nil.");
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_on = true;
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_switchSprite = ControlSwitchSprite::create(maskSprite, onSprite, offSprite, thumbSprite, onLabel, offLabel);
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_switchSprite->retain();
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_switchSprite->setPosition(_switchSprite->getContentSize().width / 2,
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_switchSprite->getContentSize().height / 2);
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addChild(_switchSprite);
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setIgnoreAnchorPointForPosition(false);
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setAnchorPoint(Vec2(0.5f, 0.5f));
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setContentSize(_switchSprite->getContentSize());
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return true;
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}
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return false;
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}
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ControlSwitch* ControlSwitch::create(Sprite* maskSprite,
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Sprite* onSprite,
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Sprite* offSprite,
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Sprite* thumbSprite,
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Label* onLabel,
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Label* offLabel)
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{
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ControlSwitch* pRet = new ControlSwitch();
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if (pRet->initWithMaskSprite(maskSprite, onSprite, offSprite, thumbSprite, onLabel, offLabel))
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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return pRet;
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}
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void ControlSwitch::setOn(bool isOn)
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{
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setOn(isOn, false);
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}
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void ControlSwitch::setOn(bool isOn, bool animated)
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{
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_on = isOn;
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if (animated)
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{
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_switchSprite->runAction(
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ActionTween::create(0.2f, "sliderXPosition", _switchSprite->getSliderXPosition(),
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(_on) ? _switchSprite->getOnPosition() : _switchSprite->getOffPosition()));
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}
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else
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{
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_switchSprite->setSliderXPosition((_on) ? _switchSprite->getOnPosition() : _switchSprite->getOffPosition());
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}
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sendActionsForControlEvents(Control::EventType::VALUE_CHANGED);
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}
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void ControlSwitch::setEnabled(bool enabled)
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{
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_enabled = enabled;
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if (_switchSprite != nullptr)
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{
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_switchSprite->setOpacity((enabled) ? 255 : 128);
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}
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}
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Vec2 ControlSwitch::locationFromTouch(Touch* pTouch)
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{
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Vec2 touchLocation = pTouch->getLocation(); // Get the touch position
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touchLocation = this->convertToNodeSpace(touchLocation); // Convert to the node space of this class
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return touchLocation;
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}
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bool ControlSwitch::onTouchBegan(Touch* pTouch, Event* /*pEvent*/)
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{
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if (!isTouchInside(pTouch) || !isEnabled() || !isVisible())
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{
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return false;
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}
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_moved = false;
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Vec2 location = this->locationFromTouch(pTouch);
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_initialTouchXPosition = location.x - _switchSprite->getSliderXPosition();
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_switchSprite->getThumbSprite()->setColor(Color3B::GRAY);
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_switchSprite->needsLayout();
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return true;
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}
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void ControlSwitch::onTouchMoved(Touch* pTouch, Event* /*pEvent*/)
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{
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Vec2 location = this->locationFromTouch(pTouch);
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location = Vec2(location.x - _initialTouchXPosition, 0.0f);
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_moved = true;
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_switchSprite->setSliderXPosition(location.x);
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}
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void ControlSwitch::onTouchEnded(Touch* pTouch, Event* /*pEvent*/)
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{
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Vec2 location = this->locationFromTouch(pTouch);
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_switchSprite->getThumbSprite()->setColor(Color3B::WHITE);
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if (hasMoved())
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{
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setOn(!(location.x < _switchSprite->getContentSize().width / 2), true);
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}
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else
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{
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setOn(!_on, true);
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}
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}
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void ControlSwitch::onTouchCancelled(Touch* pTouch, Event* /*pEvent*/)
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{
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Vec2 location = this->locationFromTouch(pTouch);
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_switchSprite->getThumbSprite()->setColor(Color3B::WHITE);
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if (hasMoved())
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{
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setOn(!(location.x < _switchSprite->getContentSize().width / 2), true);
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}
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else
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{
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setOn(!_on, true);
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}
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}
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NS_CC_EXT_END
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