mirror of https://github.com/axmolengine/axmol.git
766 lines
26 KiB
C++
766 lines
26 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCPlatformConfig.h"
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#if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
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#include "nativeactivity.h"
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#include <jni.h>
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#include <errno.h>
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#include <EGL/egl.h>
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#include <GLES/gl.h>
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#include <android/sensor.h>
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#include <android/log.h>
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#include <android_native_app_glue.h>
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#include <android/configuration.h>
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#include <pthread.h>
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#include <chrono>
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#include "CCDirector.h"
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#include "CCApplication.h"
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#include "CCEventType.h"
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#include "CCFileUtilsAndroid.h"
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#include "jni/JniHelper.h"
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#include "CCGLView.h"
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#include "CCDrawingPrimitives.h"
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#include "CCShaderCache.h"
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#include "CCTextureCache.h"
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#include "CCEventDispatcher.h"
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#include "CCEventAcceleration.h"
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#include "CCEventKeyboard.h"
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#include "CCEventCustom.h"
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#include "jni/Java_org_cocos2dx_lib_Cocos2dxHelper.h"
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#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "cocos2dx/nativeactivity.cpp", __VA_ARGS__))
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#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "cocos2dx/nativeactivity.cpp", __VA_ARGS__))
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#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, "cocos2dx/nativeactivity.cpp", __VA_ARGS__))
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#define LOG_RENDER_DEBUG(...)
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// #define LOG_RENDER_DEBUG(...) ((void)__android_log_print(ANDROID_LOG_INFO, "cocos2dx/nativeactivity.cpp", __VA_ARGS__))
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#define LOG_EVENTS_DEBUG(...)
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// #define LOG_EVENTS_DEBUG(...) ((void)__android_log_print(ANDROID_LOG_INFO, "cocos2dx/nativeactivity.cpp", __VA_ARGS__))
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/* For debug builds, always enable the debug traces in this library */
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#ifndef NDEBUG
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# define LOGV(...) ((void)__android_log_print(ANDROID_LOG_VERBOSE, "cocos2dx/nativeactivity.cpp", __VA_ARGS__))
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#else
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# define LOGV(...) ((void)0)
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#endif
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void cocos_android_app_init(struct android_app* app);
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/**
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* Our saved state data.
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*/
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struct saved_state {
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float angle;
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int32_t x;
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int32_t y;
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};
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/**
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* Shared state for our app.
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*/
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struct engine {
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struct android_app* app;
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ASensorManager* sensorManager;
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const ASensor* accelerometerSensor;
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ASensorEventQueue* sensorEventQueue;
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int animating;
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EGLDisplay display;
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EGLSurface surface;
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EGLContext context;
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int32_t width;
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int32_t height;
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struct saved_state state;
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};
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static bool isContentRectChanged = false;
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static std::chrono::steady_clock::time_point timeRectChanged;
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static struct engine engine;
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static char* editboxText = NULL;
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extern EditTextCallback s_pfEditTextCallback;
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extern void* s_ctx;
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extern "C" {
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JNIEXPORT void JNICALL Java_org_cocos2dx_lib_Cocos2dxHelper_nativeSetEditTextDialogResult(JNIEnv * env, jobject obj, jbyteArray text) {
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jsize size = env->GetArrayLength(text);
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pthread_mutex_lock(&(engine.app->mutex));
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if (size > 0) {
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jbyte * data = (jbyte*)env->GetByteArrayElements(text, 0);
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char* pBuf = (char*)malloc(size+1);
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if (pBuf != NULL) {
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memcpy(pBuf, data, size);
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pBuf[size] = '\0';
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editboxText = pBuf;
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}
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env->ReleaseByteArrayElements(text, data, 0);
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} else {
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char* pBuf = (char*)malloc(1);
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pBuf[0] = '\0';
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editboxText = pBuf;
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}
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pthread_cond_broadcast(&engine.app->cond);
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pthread_mutex_unlock(&(engine.app->mutex));
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}
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}
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typedef struct cocos_dimensions {
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int w;
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int h;
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} cocos_dimensions;
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static void cocos_init(cocos_dimensions d, struct android_app* app)
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{
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LOGI("cocos_init(...)");
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pthread_t thisthread = pthread_self();
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LOGI("pthread_self() = %X", thisthread);
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cocos2d::FileUtilsAndroid::setassetmanager(app->activity->assetManager);
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auto director = cocos2d::Director::getInstance();
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auto glview = director->getOpenGLView();
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if (!glview)
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{
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glview = cocos2d::GLView::create("Android app");
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glview->setFrameSize(d.w, d.h);
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director->setOpenGLView(glview);
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cocos_android_app_init(app);
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cocos2d::Application::getInstance()->run();
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}
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else
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{
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cocos2d::GL::invalidateStateCache();
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cocos2d::ShaderCache::getInstance()->reloadDefaultShaders();
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cocos2d::DrawPrimitives::init();
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cocos2d::VolatileTextureMgr::reloadAllTextures();
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cocos2d::EventCustom foregroundEvent(EVENT_COME_TO_FOREGROUND);
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director->getEventDispatcher()->dispatchEvent(&foregroundEvent);
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director->setGLDefaultValues();
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}
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}
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/**
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* Initialize an EGL context for the current display.
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*/
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static cocos_dimensions engine_init_display(struct engine* engine)
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{
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cocos_dimensions r;
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r.w = -1;
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r.h = -1;
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// initialize OpenGL ES and EGL
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/*
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* Here specify the attributes of the desired configuration.
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* Below, we select an EGLConfig with at least 8 bits per color
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* component compatible with on-screen windows
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*/
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const EGLint attribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_BLUE_SIZE, 5,
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EGL_GREEN_SIZE, 6,
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EGL_RED_SIZE, 5,
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EGL_DEPTH_SIZE, 16,
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EGL_STENCIL_SIZE, 8,
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EGL_NONE
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};
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EGLint w, h, dummy, format;
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EGLint numConfigs;
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EGLConfig config;
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EGLSurface surface;
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EGLContext context;
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EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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eglInitialize(display, 0, 0);
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/* Here, the application chooses the configuration it desires. In this
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* sample, we have a very simplified selection process, where we pick
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* the first EGLConfig that matches our criteria */
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eglChooseConfig(display, attribs, &config, 1, &numConfigs);
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/* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
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* guaranteed to be accepted by ANativeWindow_setBuffersGeometry().
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* As soon as we picked a EGLConfig, we can safely reconfigure the
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* ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
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eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format);
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ANativeWindow_setBuffersGeometry(engine->app->window, 0, 0, format);
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surface = eglCreateWindowSurface(display, config, engine->app->window, NULL);
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const EGLint eglContextAttrs[] =
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{
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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};
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context = eglCreateContext(display, config, NULL, eglContextAttrs);
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if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) {
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LOGW("Unable to eglMakeCurrent");
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return r;
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}
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eglQuerySurface(display, surface, EGL_WIDTH, &w);
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eglQuerySurface(display, surface, EGL_HEIGHT, &h);
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engine->display = display;
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engine->context = context;
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engine->surface = surface;
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engine->width = w;
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engine->height = h;
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engine->state.angle = 0;
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r.w = w;
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r.h = h;
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return r;
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}
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/**
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* Invoke the dispatching of the next bunch of Runnables in the Java-Land
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*/
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static bool s_methodInitialized = false;
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static void dispatch_pending_runnables() {
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static cocos2d::JniMethodInfo info;
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if (!s_methodInitialized) {
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s_methodInitialized = cocos2d::JniHelper::getStaticMethodInfo(
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info,
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"org/cocos2dx/lib/Cocos2dxHelper",
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"dispatchPendingRunnables",
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"()V"
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);
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if (!s_methodInitialized) {
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LOGW("Unable to dispatch pending Runnables!");
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return;
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}
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}
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info.env->CallStaticVoidMethod(info.classID, info.methodID);
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}
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/**
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* Just the current frame in the display.
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*/
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static void engine_draw_frame(struct engine* engine)
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{
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LOG_RENDER_DEBUG("engine_draw_frame(...)");
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pthread_t thisthread = pthread_self();
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LOG_RENDER_DEBUG("pthread_self() = %X", thisthread);
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if (engine->display == NULL) {
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// No display.
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LOGW("engine_draw_frame : No display.");
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return;
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}
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dispatch_pending_runnables();
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cocos2d::Director::getInstance()->mainLoop();
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LOG_RENDER_DEBUG("engine_draw_frame : just called cocos' mainLoop()");
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/* // Just fill the screen with a color. */
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/* glClearColor(((float)engine->state.x)/engine->width, engine->state.angle, */
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/* ((float)engine->state.y)/engine->height, 1); */
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/* glClear(GL_COLOR_BUFFER_BIT); */
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if (s_pfEditTextCallback && editboxText)
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{
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s_pfEditTextCallback(editboxText, s_ctx);
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free(editboxText);
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editboxText = NULL;
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}
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eglSwapBuffers(engine->display, engine->surface);
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}
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/**
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* Tear down the EGL context currently associated with the display.
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*/
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static void engine_term_display(struct engine* engine)
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{
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if (engine->display != EGL_NO_DISPLAY) {
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eglMakeCurrent(engine->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (engine->context != EGL_NO_CONTEXT) {
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eglDestroyContext(engine->display, engine->context);
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}
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if (engine->surface != EGL_NO_SURFACE) {
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eglDestroySurface(engine->display, engine->surface);
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}
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eglTerminate(engine->display);
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}
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engine->animating = 0;
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engine->display = EGL_NO_DISPLAY;
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engine->context = EGL_NO_CONTEXT;
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engine->surface = EGL_NO_SURFACE;
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}
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/*
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* Get X, Y positions and ID's for all pointers
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*/
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static void getTouchPos(AInputEvent *event, int ids[], float xs[], float ys[]) {
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int pointerCount = AMotionEvent_getPointerCount(event);
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for(int i = 0; i < pointerCount; ++i) {
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ids[i] = AMotionEvent_getPointerId(event, i);
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xs[i] = AMotionEvent_getX(event, i);
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ys[i] = AMotionEvent_getY(event, i);
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}
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}
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/*
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* Handle Touch Inputs
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*/
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static int32_t handle_touch_input(AInputEvent *event) {
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pthread_t thisthread = pthread_self();
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LOG_EVENTS_DEBUG("handle_touch_input(%X), pthread_self() = %X", event, thisthread);
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switch(AMotionEvent_getAction(event) &
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AMOTION_EVENT_ACTION_MASK) {
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case AMOTION_EVENT_ACTION_DOWN:
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{
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LOG_EVENTS_DEBUG("AMOTION_EVENT_ACTION_DOWN");
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int pointerId = AMotionEvent_getPointerId(event, 0);
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float xP = AMotionEvent_getX(event,0);
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float yP = AMotionEvent_getY(event,0);
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LOG_EVENTS_DEBUG("Event: Action DOWN x=%f y=%f pointerID=%d\n",
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xP, yP, pointerId);
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float x = xP;
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float y = yP;
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cocos2d::Director::getInstance()->getOpenGLView()->handleTouchesBegin(1, &pointerId, &x, &y);
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return 1;
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}
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break;
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case AMOTION_EVENT_ACTION_POINTER_DOWN:
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{
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LOG_EVENTS_DEBUG("AMOTION_EVENT_ACTION_POINTER_DOWN");
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int pointerIndex = AMotionEvent_getAction(event) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
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int pointerId = AMotionEvent_getPointerId(event, pointerIndex);
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float xP = AMotionEvent_getX(event,pointerIndex);
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float yP = AMotionEvent_getY(event,pointerIndex);
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LOG_EVENTS_DEBUG("Event: Action POINTER DOWN x=%f y=%f pointerID=%d\n",
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xP, yP, pointerId);
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float x = xP;
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float y = yP;
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cocos2d::Director::getInstance()->getOpenGLView()->handleTouchesBegin(1, &pointerId, &x, &y);
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return 1;
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}
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break;
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case AMOTION_EVENT_ACTION_MOVE:
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{
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LOG_EVENTS_DEBUG("AMOTION_EVENT_ACTION_MOVE");
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int pointerCount = AMotionEvent_getPointerCount(event);
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int ids[pointerCount];
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float xs[pointerCount], ys[pointerCount];
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getTouchPos(event, ids, xs, ys);
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cocos2d::Director::getInstance()->getOpenGLView()->handleTouchesMove(pointerCount, ids, xs, ys);
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return 1;
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}
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break;
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case AMOTION_EVENT_ACTION_UP:
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{
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LOG_EVENTS_DEBUG("AMOTION_EVENT_ACTION_UP");
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int pointerId = AMotionEvent_getPointerId(event, 0);
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float xP = AMotionEvent_getX(event,0);
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float yP = AMotionEvent_getY(event,0);
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LOG_EVENTS_DEBUG("Event: Action UP x=%f y=%f pointerID=%d\n",
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xP, yP, pointerId);
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float x = xP;
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float y = yP;
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cocos2d::Director::getInstance()->getOpenGLView()->handleTouchesEnd(1, &pointerId, &x, &y);
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return 1;
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}
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break;
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case AMOTION_EVENT_ACTION_POINTER_UP:
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{
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LOG_EVENTS_DEBUG("AMOTION_EVENT_ACTION_POINTER_UP");
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int pointerIndex = AMotionEvent_getAction(event) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
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int pointerId = AMotionEvent_getPointerId(event, pointerIndex);
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float xP = AMotionEvent_getX(event,pointerIndex);
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float yP = AMotionEvent_getY(event,pointerIndex);
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LOG_EVENTS_DEBUG("Event: Action POINTER UP x=%f y=%f pointerID=%d\n",
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xP, yP, pointerIndex);
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float x = xP;
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float y = yP;
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cocos2d::Director::getInstance()->getOpenGLView()->handleTouchesEnd(1, &pointerId, &x, &y);
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return 1;
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}
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break;
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case AMOTION_EVENT_ACTION_CANCEL:
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{
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LOG_EVENTS_DEBUG("AMOTION_EVENT_ACTION_CANCEL");
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int pointerCount = AMotionEvent_getPointerCount(event);
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int ids[pointerCount];
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float xs[pointerCount], ys[pointerCount];
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getTouchPos(event, ids, xs, ys);
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cocos2d::Director::getInstance()->getOpenGLView()->handleTouchesCancel(pointerCount, ids, xs, ys);
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return 1;
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}
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break;
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default:
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LOG_EVENTS_DEBUG("handle_touch_input() default case.... NOT HANDLE");
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return 0;
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break;
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}
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}
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/*
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* Handle Key Inputs
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*/
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static int32_t handle_key_input(AInputEvent *event)
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{
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if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_UP)
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{
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auto dispatcher = cocos2d::Director::getInstance()->getEventDispatcher();
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switch (AKeyEvent_getKeyCode(event))
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{
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case AKEYCODE_BACK:
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{
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cocos2d::EventKeyboard event(cocos2d::EventKeyboard::KeyCode::KEY_BACKSPACE, false);
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dispatcher->dispatchEvent(&event);
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}
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return 1;
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case AKEYCODE_MENU:
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{
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cocos2d::EventKeyboard event(cocos2d::EventKeyboard::KeyCode::KEY_MENU, false);
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dispatcher->dispatchEvent(&event);
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}
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return 1;
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default:
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break;
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}
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}
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return 0;
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}
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/**
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* Process the next input event.
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*/
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static int32_t engine_handle_input(struct android_app* app, AInputEvent* event) {
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pthread_t thisthread = pthread_self();
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LOG_EVENTS_DEBUG("engine_handle_input(%X, %X), pthread_self() = %X", app, event, thisthread);
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struct engine* engine = (struct engine*)app->userData;
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if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
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engine->animating = 1;
|
|
engine->state.x = AMotionEvent_getX(event, 0);
|
|
engine->state.y = AMotionEvent_getY(event, 0);
|
|
|
|
return handle_touch_input(event);
|
|
}
|
|
else
|
|
return handle_key_input(event);
|
|
|
|
return 0;
|
|
}
|
|
|
|
void enableAccelerometerJni(void) {
|
|
LOGI("enableAccelerometerJni()");
|
|
|
|
if (engine.accelerometerSensor != NULL) {
|
|
ASensorEventQueue_enableSensor(engine.sensorEventQueue,
|
|
engine.accelerometerSensor);
|
|
|
|
// Set a default sample rate
|
|
// We'd like to get 60 events per second (in us).
|
|
ASensorEventQueue_setEventRate(engine.sensorEventQueue,
|
|
engine.accelerometerSensor, (1000L/60)*1000);
|
|
}
|
|
}
|
|
|
|
void disableAccelerometerJni(void) {
|
|
LOGI("disableAccelerometerJni()");
|
|
|
|
if (engine.accelerometerSensor != NULL) {
|
|
ASensorEventQueue_disableSensor(engine.sensorEventQueue,
|
|
engine.accelerometerSensor);
|
|
}
|
|
}
|
|
|
|
void setAccelerometerIntervalJni(float interval) {
|
|
LOGI("setAccelerometerIntervalJni(%f)", interval);
|
|
// We'd like to get 60 events per second (in us).
|
|
ASensorEventQueue_setEventRate(engine.sensorEventQueue,
|
|
engine.accelerometerSensor, interval * 1000000L);
|
|
}
|
|
|
|
/**
|
|
* Process the next main command.
|
|
*/
|
|
static void engine_handle_cmd(struct android_app* app, int32_t cmd)
|
|
{
|
|
struct engine* engine = (struct engine*)app->userData;
|
|
switch (cmd) {
|
|
case APP_CMD_SAVE_STATE:
|
|
// The system has asked us to save our current state. Do so.
|
|
engine->app->savedState = malloc(sizeof(struct saved_state));
|
|
*((struct saved_state*)engine->app->savedState) = engine->state;
|
|
engine->app->savedStateSize = sizeof(struct saved_state);
|
|
break;
|
|
case APP_CMD_INIT_WINDOW:
|
|
// The window is being shown, get it ready.
|
|
if (engine->app->window != NULL) {
|
|
cocos_dimensions d = engine_init_display(engine);
|
|
if ((d.w > 0) &&
|
|
(d.h > 0)) {
|
|
cocos2d::JniHelper::setJavaVM(app->activity->vm);
|
|
cocos2d::JniHelper::setClassLoaderFrom(app->activity->clazz);
|
|
|
|
// call Cocos2dxHelper.init()
|
|
cocos2d::JniMethodInfo ccxhelperInit;
|
|
if (!cocos2d::JniHelper::getStaticMethodInfo(ccxhelperInit,
|
|
"org/cocos2dx/lib/Cocos2dxHelper",
|
|
"init",
|
|
"(Landroid/app/Activity;)V")) {
|
|
LOGI("cocos2d::JniHelper::getStaticMethodInfo(ccxhelperInit) FAILED");
|
|
}
|
|
ccxhelperInit.env->CallStaticVoidMethod(ccxhelperInit.classID,
|
|
ccxhelperInit.methodID,
|
|
app->activity->clazz);
|
|
|
|
cocos_init(d, app);
|
|
}
|
|
engine->animating = 1;
|
|
engine_draw_frame(engine);
|
|
}
|
|
break;
|
|
case APP_CMD_TERM_WINDOW:
|
|
// The window is being hidden or closed, clean it up.
|
|
engine_term_display(engine);
|
|
break;
|
|
case APP_CMD_RESUME:
|
|
if (cocos2d::Director::getInstance()->getOpenGLView()) {
|
|
cocos2d::Application::getInstance()->applicationWillEnterForeground();
|
|
if (engine->display != nullptr)
|
|
{
|
|
engine->animating = 1;
|
|
}
|
|
}
|
|
break;
|
|
case APP_CMD_PAUSE:
|
|
{
|
|
cocos2d::Application::getInstance()->applicationDidEnterBackground();
|
|
cocos2d::EventCustom backgroundEvent(EVENT_COME_TO_BACKGROUND);
|
|
cocos2d::Director::getInstance()->getEventDispatcher()->dispatchEvent(&backgroundEvent);
|
|
// Also stop animating.
|
|
engine->animating = 0;
|
|
engine_draw_frame(engine);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void onContentRectChanged(ANativeActivity* activity, const ARect* rect) {
|
|
timeRectChanged = std::chrono::steady_clock::now();
|
|
isContentRectChanged = true;
|
|
}
|
|
|
|
static void process_input(struct android_app* app, struct android_poll_source* source)
|
|
{
|
|
AInputEvent* event = NULL;
|
|
while (AInputQueue_getEvent(app->inputQueue, &event) >= 0) {
|
|
LOGV("New input event: type=%d\n", AInputEvent_getType(event));
|
|
if (AInputQueue_preDispatchEvent(app->inputQueue, event)) {
|
|
continue;
|
|
}
|
|
int32_t handled = 0;
|
|
if (app->onInputEvent != NULL) handled = app->onInputEvent(app, event);
|
|
AInputQueue_finishEvent(app->inputQueue, event, handled);
|
|
}
|
|
}
|
|
/**
|
|
* This is the main entry point of a native application that is using
|
|
* android_native_app_glue. It runs in its own thread, with its own
|
|
* event loop for receiving input events and doing other things.
|
|
*/
|
|
void android_main(struct android_app* state) {
|
|
|
|
// Make sure glue isn't stripped.
|
|
app_dummy();
|
|
|
|
memset(&engine, 0, sizeof(engine));
|
|
state->userData = &engine;
|
|
state->onAppCmd = engine_handle_cmd;
|
|
state->onInputEvent = engine_handle_input;
|
|
state->inputPollSource.process = process_input;
|
|
engine.app = state;
|
|
|
|
// Prepare to monitor accelerometer
|
|
engine.sensorManager = ASensorManager_getInstance();
|
|
engine.accelerometerSensor = ASensorManager_getDefaultSensor(engine.sensorManager,
|
|
ASENSOR_TYPE_ACCELEROMETER);
|
|
engine.sensorEventQueue = ASensorManager_createEventQueue(engine.sensorManager,
|
|
state->looper, LOOPER_ID_USER, NULL, NULL);
|
|
|
|
if (state->savedState != NULL) {
|
|
// We are starting with a previous saved state; restore from it.
|
|
engine.state = *(struct saved_state*)state->savedState;
|
|
}
|
|
|
|
// Screen size change support
|
|
state->activity->callbacks->onContentRectChanged = onContentRectChanged;
|
|
|
|
// loop waiting for stuff to do.
|
|
|
|
while (1) {
|
|
// Read all pending events.
|
|
int ident;
|
|
int events;
|
|
struct android_poll_source* source;
|
|
|
|
// If not animating, we will block forever waiting for events.
|
|
// If animating, we loop until all events are read, then continue
|
|
// to draw the next frame of animation.
|
|
while ((ident=ALooper_pollAll(engine.animating ? 0 : -1, NULL, &events,
|
|
(void**)&source)) >= 0) {
|
|
|
|
// Process this event.
|
|
if (source != NULL) {
|
|
source->process(state, source);
|
|
}
|
|
|
|
// If a sensor has data, process it now.
|
|
if (ident == LOOPER_ID_USER) {
|
|
if (engine.accelerometerSensor != NULL) {
|
|
ASensorEvent event;
|
|
while (ASensorEventQueue_getEvents(engine.sensorEventQueue,
|
|
&event, 1) > 0) {
|
|
|
|
LOG_EVENTS_DEBUG("accelerometer: x=%f y=%f z=%f",
|
|
event.acceleration.x, event.acceleration.y,
|
|
event.acceleration.z);
|
|
|
|
AConfiguration* _currentconf = AConfiguration_new();
|
|
AConfiguration_fromAssetManager(_currentconf,
|
|
state->activity->assetManager);
|
|
static int32_t _orientation = AConfiguration_getOrientation(_currentconf);
|
|
|
|
if (ACONFIGURATION_ORIENTATION_LAND != _orientation) {
|
|
// ACONFIGURATION_ORIENTATION_ANY
|
|
// ACONFIGURATION_ORIENTATION_PORT
|
|
// ACONFIGURATION_ORIENTATION_SQUARE
|
|
cocos2d::Acceleration acc;
|
|
acc.x = -event.acceleration.x/10;
|
|
acc.y = -event.acceleration.y/10;
|
|
acc.z = event.acceleration.z/10;
|
|
acc.timestamp = 0;
|
|
cocos2d::EventAcceleration accEvent(acc);
|
|
auto dispatcher = cocos2d::Director::getInstance()->getEventDispatcher();
|
|
dispatcher->dispatchEvent(&accEvent);
|
|
} else {
|
|
// ACONFIGURATION_ORIENTATION_LAND
|
|
// swap x and y parameters
|
|
cocos2d::Acceleration acc;
|
|
acc.x = event.acceleration.y/10;
|
|
acc.y = -event.acceleration.x/10;
|
|
acc.z = event.acceleration.z/10;
|
|
acc.timestamp = 0;
|
|
cocos2d::EventAcceleration accEvent(acc);
|
|
auto dispatcher = cocos2d::Director::getInstance()->getEventDispatcher();
|
|
dispatcher->dispatchEvent(&accEvent);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check if we are exiting.
|
|
if (state->destroyRequested != 0) {
|
|
engine_term_display(&engine);
|
|
|
|
memset(&engine, 0, sizeof(engine));
|
|
s_methodInitialized = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (engine.animating) {
|
|
// Done with events; draw next animation frame.
|
|
engine.state.angle += .01f;
|
|
if (engine.state.angle > 1) {
|
|
engine.state.angle = 0;
|
|
}
|
|
|
|
// Drawing is throttled to the screen update rate, so there
|
|
// is no need to do timing here.
|
|
LOG_RENDER_DEBUG("android_main : engine.animating");
|
|
engine_draw_frame(&engine);
|
|
} else {
|
|
LOG_RENDER_DEBUG("android_main : !engine.animating");
|
|
}
|
|
|
|
// Check if screen size changed
|
|
if (isContentRectChanged) {
|
|
std::chrono::duration<int, std::milli> duration(
|
|
std::chrono::duration_cast<std::chrono::duration<int, std::milli>>(std::chrono::steady_clock::now() - timeRectChanged));
|
|
|
|
// Wait about 30 ms to get new width and height. Without waiting we can get old values sometime
|
|
if (duration.count() > 30) {
|
|
isContentRectChanged = false;
|
|
|
|
int32_t newWidth = ANativeWindow_getWidth(engine.app->window);
|
|
int32_t newHeight = ANativeWindow_getHeight(engine.app->window);
|
|
cocos2d::Application::getInstance()->applicationScreenSizeChanged(newWidth, newHeight);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
|