mirror of https://github.com/axmolengine/axmol.git
21 lines
508 B
GLSL
21 lines
508 B
GLSL
#version 310 es
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layout(location = POSITION) in vec4 a_position;
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layout(location = TEXCOORD0) in vec2 a_texCoord;
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layout(location = NORMAL) in vec3 a_normal;
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layout(location = TEXCOORD0) out vec2 v_texCoord;
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layout(location = NORMAL) out vec3 v_normal;
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layout(std140) uniform vs_ub {
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mat4 u_MVPMatrix;
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mat3 u_NormalMatrix;
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};
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void main(void)
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{
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gl_Position = u_MVPMatrix * a_position;
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v_texCoord = a_texCoord;
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v_texCoord.y = (1.0 - v_texCoord.y);
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v_normal = u_NormalMatrix *a_normal;
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}
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