axmol/tests/cpp-tests/Classes/TouchesTest/TouchesTest.cpp

109 lines
2.8 KiB
C++

#include "TouchesTest.h"
#include "Ball.h"
#include "Paddle.h"
#include "../testResource.h"
enum tagPlayer
{
kHighPlayer,
kLowPlayer
} PlayerTouches;
#define kStatusBarHeight 0.0f //20.0f
//#define k1UpperLimit (480.0f - kStatusBarHeight)
enum
{
kSpriteTag
};
//------------------------------------------------------------------
//
// PongScene
//
//------------------------------------------------------------------
PongScene::PongScene()
{
auto pongLayer = new PongLayer();//PongLayer::create();
addChild(pongLayer);
pongLayer->release();
}
//------------------------------------------------------------------
//
// PongLayer
//
//------------------------------------------------------------------
PongLayer::PongLayer()
{
_ballStartingVelocity = Vec2(20.0f, -100.0f);
_ball = Ball::ballWithTexture( Director::getInstance()->getTextureCache()->addImage(s_Ball) );
_ball->setPosition( VisibleRect::center() );
_ball->setVelocity( _ballStartingVelocity );
addChild( _ball );
auto paddleTexture = Director::getInstance()->getTextureCache()->addImage(s_Paddle);
Vector<Paddle*> paddlesM(4);
Paddle* paddle = Paddle::createWithTexture(paddleTexture);
paddle->setPosition( Vec2(VisibleRect::center().x, VisibleRect::bottom().y + 15) );
paddlesM.pushBack( paddle );
paddle = Paddle::createWithTexture( paddleTexture );
paddle->setPosition( Vec2(VisibleRect::center().x, VisibleRect::top().y - kStatusBarHeight - 15) );
paddlesM.pushBack( paddle );
paddle = Paddle::createWithTexture( paddleTexture );
paddle->setPosition( Vec2(VisibleRect::center().x, VisibleRect::bottom().y + 100) );
paddlesM.pushBack( paddle );
paddle = Paddle::createWithTexture( paddleTexture );
paddle->setPosition( Vec2(VisibleRect::center().x, VisibleRect::top().y - kStatusBarHeight - 100) );
paddlesM.pushBack( paddle );
_paddles = paddlesM;
for (auto& paddle : _paddles)
{
addChild(paddle);
}
schedule( schedule_selector(PongLayer::doStep) );
}
PongLayer::~PongLayer()
{
}
void PongLayer::resetAndScoreBallForPlayer(int player)
{
_ballStartingVelocity = _ballStartingVelocity * -1.1f;
_ball->setVelocity( _ballStartingVelocity );
_ball->setPosition( VisibleRect::center() );
// TODO -- scoring
}
void PongLayer::doStep(float delta)
{
_ball->move(delta);
for (auto& paddle : _paddles)
{
_ball->collideWithPaddle( paddle );
}
if (_ball->getPosition().y > VisibleRect::top().y - kStatusBarHeight + _ball->radius())
resetAndScoreBallForPlayer( kLowPlayer );
else if (_ball->getPosition().y < VisibleRect::bottom().y-_ball->radius())
resetAndScoreBallForPlayer( kHighPlayer );
}
void PongScene::runThisTest()
{
Director::getInstance()->replaceScene(this);
}