axmol/cocos/platform
halx99 3a49f0e064 Merge: c3ad19df96 c95e0466e1
Merge pull request #308 from c4games/refactor-android-run-on-gl-thread

Refactor android runOnGLThread
2020-12-10 16:56:14 +08:00
..
android Merge: c3ad19df96 c95e0466e1 2020-12-10 16:56:14 +08:00
apple Consider mutex use, which object dou you want guard? 2020-08-18 12:48:16 +08:00
desktop Refactor modules (#238) 2020-10-17 16:32:16 +08:00
ios Sync pr: https://github.com/cocos2d/cocos2d-x/pull/20614 2020-11-24 18:10:28 +08:00
linux Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
mac Unify CC_COMPAT_GL to control renderer backend 2020-12-02 03:03:05 -08:00
win32 RenderTarget abstract, in-progress (#210) 2020-09-21 22:10:50 +08:00
CCApplication.h Init Commit 2019-11-23 20:27:39 +08:00
CCApplicationProtocol.h Init Commit 2019-11-23 20:27:39 +08:00
CCCommon.h Init Commit 2019-11-23 20:27:39 +08:00
CCDevice.h Init Commit 2019-11-23 20:27:39 +08:00
CCFileStream.cpp fix ci warnings 2020-11-15 21:34:53 -08:00
CCFileStream.h fix ci warnings 2020-11-15 21:34:53 -08:00
CCFileUtils.cpp Build pugixml from sources for all platforms (#241) 2020-10-21 12:28:34 +08:00
CCFileUtils.h fix ci 2020-09-11 14:45:45 +08:00
CCGL.h Unify CC_COMPAT_GL to control renderer backend 2020-12-02 03:03:05 -08:00
CCGLView.cpp Improve code quality 2020-08-18 14:29:09 +08:00
CCGLView.h API qualifiers improments 2020-10-07 00:07:53 +08:00
CCImage.cpp fix #260 [ci build] 2020-11-16 12:21:27 +08:00
CCImage.h fix #260 [ci build] 2020-11-16 12:21:27 +08:00
CCPlatformConfig.h fix ci 2020-12-02 03:33:53 -08:00
CCPlatformDefine.h Init Commit 2019-11-23 20:27:39 +08:00
CCPlatformMacros.h fix macro 2020-09-21 11:38:21 +08:00
CCSAXParser.cpp Merge: 5f1dc7c748 6000f7b796 2019-11-25 17:06:24 +08:00
CCSAXParser.h Remove tinyxml, integrate dragonbones. 2019-11-24 23:15:56 +08:00
CCStdC.h Init Commit 2019-11-23 20:27:39 +08:00
CMakeLists.txt Unify CC_COMPAT_GL to control renderer backend 2020-12-02 03:03:05 -08:00