axmol/template/CCXAppWiz.vs/CCXAppWiz/Templates/1033/Classes/AppDelegate.cpp

84 lines
2.1 KiB
C++

#include "AppDelegate.h"
#include "cocos2d.h"
[! if CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
#include "SimpleAudioEngine.h"
using namespace CocosDenshion;
[! endif]
#include "HelloWorldScene.h"
using namespace cocos2d;
AppDelegate::AppDelegate()
{
}
AppDelegate::~AppDelegate()
{
[! if CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
SimpleAudioEngine::end();
[! endif]
}
bool AppDelegate::initInstance()
{
bool bRet = false;
do
{
// Initialize OpenGLView instance, that release by CCDirector when application terminate.
// The HelloWorld is designed as HVGA.
CCXEGLView * pMainWnd = new CCXEGLView();
CCX_BREAK_IF(! pMainWnd
|| ! pMainWnd->Create(TEXT("[!output PROJECT_NAME]"), 320, 480));
bRet = true;
} while (0);
return bRet;
}
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(&CCXEGLView::sharedOpenGLView());
// sets landscape mode
pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
// turn on display FPS
pDirector->setDisplayFPS(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
CCScene *pScene = HelloWorld::scene();
// run
pDirector->runWithScene(pScene);
return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
CCDirector::sharedDirector()->pause();
[! if CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
[! endif]
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
CCDirector::sharedDirector()->resume();
[! if CCX_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE]
SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
[! endif]
}