axmol/cocos2dx/platform/CCGL.h

175 lines
5.6 KiB
C

/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __PLATFOMR_CCGL_H__
#define __PLATFOMR_CCGL_H__
//
// Common layer for OpenGL stuff
//
#include "CCEGLView.h"
#define CC_GLVIEW cocos2d::CCEGLView
#define glClearDepth glClearDepthf
#define glDeleteVertexArrays glDeleteVertexArraysOES
#define glGenVertexArrays glGenVertexArraysOES
#define glBindVertexArray glBindVertexArrayOES
#include "CCCommon.h"
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
#include "OpenGLES/ES2/gl.h"
#include "OpenGLES/ES2/glext.h"
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
// GL_GLEXT_PROTOTYPES isn't defined in glplatform.h on android ndk r7
// we manually define it here
#include <GLES2/gl2platform.h>
#ifndef GL_GLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES 1
#endif
// normal process
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
// gl2.h don't define GLchar on Android
typedef char GLchar;
//declare here while define in CCEGLView_android.cpp
extern PFNGLGENVERTEXARRAYSOESPROC glGenVertexArraysOESEXT;
extern PFNGLBINDVERTEXARRAYOESPROC glBindVertexArrayOESEXT;
extern PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArraysOESEXT;
#define glGenVertexArraysOES glGenVertexArraysOESEXT
#define glBindVertexArrayOES glBindVertexArrayOESEXT
#define glDeleteVertexArraysOES glDeleteVertexArraysOESEXT
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
#include <GL/gl.h>
#include "GL/glext.h"
//declare here while define in CCEGLView_linux.cpp
extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
extern PFNGLGENBUFFERSARBPROC glGenBuffersARB;
extern PFNGLBINDBUFFERARBPROC glBindBufferARB;
extern PFNGLBUFFERDATAARBPROC glBufferDataARB;
extern PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB;
extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB;
#undef ccglOrtho
#undef ccglClearDepth
#undef ccglTranslate
#undef ccglGenerateMipmap
#undef ccglGenFramebuffers
#undef ccglBindFramebuffer
#undef ccglFramebufferTexture2D
#undef ccglDeleteFramebuffers
#undef ccglCheckFramebufferStatus
#undef CC_GL_FRAMEBUFFER
#undef CC_GL_FRAMEBUFFER_BINDING
#undef CC_GL_COLOR_ATTACHMENT0
#undef CC_GL_FRAMEBUFFER_COMPLETE
#define ccglOrtho glOrtho
#define ccglClearDepth glClearDepth
#define ccglTranslate glTranslated
#define ccglGenerateMipmap glGenerateMipmapEXT
#define ccglGenFramebuffers glGenFramebuffersEXT
#define ccglBindFramebuffer glBindFramebufferEXT
#define ccglFramebufferTexture2D glFramebufferTexture2DEXT
#define ccglDeleteFramebuffers glDeleteFramebuffersEXT
#define ccglCheckFramebufferStatus glCheckFramebufferStatusEXT
#define glFrustumf glFrustum
#define glGenBuffers glGenBuffersARB
#define glBindBuffer glBindBufferARB
#define glBufferData glBufferDataARB
#define glBufferSubData glBufferSubDataARB
#define glDeleteBuffers glDeleteBuffersARB
#define CC_GL_FRAMEBUFFER GL_FRAMEBUFFER
#define CC_GL_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
#define CC_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0
#define CC_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE
#define GL_POINT_SPRITE_OES GL_POINT_SPRITE_ARB
#define GL_COORD_REPLACE_OES GL_COORD_REPLACE_ARB
#define GL_POINT_SIZE_ARRAY_OES GL_POINT_SIZE
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
#include <IwGL.h>
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_BADA)
#include "GLES/gl.h"
#include "GLES/glext.h"
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_QNX)
#include <GLES/gl.h>
#include <GLES/glext.h>
#endif
NS_CC_BEGIN;
/*
OpenGL GLU implementation
*/
//typedef float GLfloat;
/** OpenGL gluLookAt implementation */
void CC_DLL gluLookAt(GLfloat fEyeX, GLfloat fEyeY, GLfloat fEyeZ,
GLfloat fLookAtX, GLfloat fLookAtY, GLfloat fLookAtZ,
GLfloat fUpX, GLfloat fUpY, GLfloat fUpZ);
/** OpenGL gluPerspective implementation */
void CC_DLL gluPerspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar);
NS_CC_END;
#endif // __PLATFOMR_CCGL_H__