axmol/samples/Cpp/SimpleGame/Classes/AppDelegate.cpp

71 lines
2.0 KiB
C++

#include "AppDelegate.h"
#include "HelloWorldScene.h"
USING_NS_CC;
AppDelegate::AppDelegate() {
}
AppDelegate::~AppDelegate()
{
}
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
CCSize screenSize = CCEGLView::sharedOpenGLView()->getFrameSize();
CCSize designSize = CCSizeMake(480, 320);
std::vector<std::string> searchPaths;
if (screenSize.height > 320)
{
searchPaths.push_back("hd");
searchPaths.push_back("sd");
pDirector->setContentScaleFactor(640.0f/designSize.height);
}
else
{
searchPaths.push_back("sd");
pDirector->setContentScaleFactor(320.0f/designSize.height);
}
CCFileUtils::sharedFileUtils()->setSearchPaths(searchPaths);
CCEGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height, kResolutionNoBorder);
// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
CCScene *pScene = HelloWorld::scene();
// run
pDirector->runWithScene(pScene);
return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground() {
CCDirector::sharedDirector()->stopAnimation();
// if you use SimpleAudioEngine, it must be pause
// CocosDenshion::SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground() {
CCDirector::sharedDirector()->startAnimation();
// if you use SimpleAudioEngine, it must resume here
// CocosDenshion::SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}