mirror of https://github.com/axmolengine/axmol.git
70 lines
2.9 KiB
C++
70 lines
2.9 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCLABEL_H__
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#define __CCLABEL_H__
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#include "CCSprite.h"
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#include "CCTexture2D.h"
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namespace cocos2d{
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/** CCLabel is a subclass of CCTextureNode that knows how to render text labels
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*
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* All features from CCTextureNode are valid in CCLabel
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*
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* CCLabel objects are slow. Consider using CCLabelAtlas or CCBitmapFontAtlas instead.
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*/
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class CCX_DLL CCLabel : public CCSprite, public CCLabelProtocol
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{
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public:
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CCLabel()
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:m_sFontName("")
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{}
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virtual ~CCLabel(){ m_sFontName.clear(); }
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char * description();
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/** creates a CCLabel from a fontname, alignment, dimension and font size */
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static CCLabel * labelWithString(const char *label, CGSize dimensions, UITextAlignment alignment, const char *fontName, float fontSize);
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/** creates a CCLabel from a fontname and font size */
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static CCLabel * labelWithString(const char *label, const char *fontName, float fontSize);
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/** initializes the CCLabel with a font name, alignment, dimension and font size */
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bool initWithString(const char *label, CGSize dimensions, UITextAlignment alignment, const char *fontName, float fontSize);
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/** initializes the CCLabel with a font name and font size */
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bool initWithString(const char *label, const char *fontName, float fontSize);
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/** changes the string to render
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* @warning Changing the string is as expensive as creating a new CCLabel. To obtain better performance use CCLabelAtlas
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*/
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virtual void setString(const char *label);
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virtual CCLabelProtocol* convertToLabelProtocol() { return (CCLabelProtocol*)this; }
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protected:
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CGSize m_tDimensions;
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UITextAlignment m_eAlignment;
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std::string m_sFontName;
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float m_fFontSize;
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};
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} //namespace cocos2d
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#endif //__CCLABEL_H__
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