mirror of https://github.com/axmolengine/axmol.git
118 lines
3.2 KiB
C++
118 lines
3.2 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __COCOS2D_H__
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#define __COCOS2D_H__
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//
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// all cocos2d include files
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//
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#include "ccConfig.h" // should be included first
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#include "CCAction.h"
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#include "CCActionManager.h"
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#include "CCCamera.h"
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#include "CCCameraAction.h"
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#include "CCProtocols.h"
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#include "CCNode.h"
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#include "CCDirector.h"
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// #include "CCTouchDispatcher.h"
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// #include "CCTouchDelegateProtocol.h"
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#include "CCInstantAction.h"
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#include "CCIntervalAction.h"
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#include "CCEaseAction.h"
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#include "CCLabel.h"
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#include "CCLayer.h"
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#include "CCMenu.h"
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#include "CCMenuItem.h"
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#include "CCParticleSystem.h"
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#include "CCPointParticleSystem.h"
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#include "CCQuadParticleSystem.h"
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#include "CCParticleExamples.h"
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#include "CCScene.h"
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#include "CCSprite.h"
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#include "CCSpriteFrameCache.h"
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#include "CCTextureCache.h"
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#include "CCTransition.h"
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#include "CCTextureAtlas.h"
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#include "CCLabelAtlas.h"
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#include "CCAtlasNode.h"
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#include "CCTiledGridAction.h"
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#include "CCGrid3DAction.h"
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#include "CCGridAction.h"
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#include "CCBitmapFontAtlas.h"
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#include "CCParallaxNode.h"
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#include "CCTileMapAtlas.h"
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#include "CCTMXTiledMap.h"
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#include "CCTMXLayer.h"
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#include "CCTMXObjectGroup.h"
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#include "CCTMXXMLParser.h"
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#include "CCRenderTexture.h"
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#include "CCMotionStreak.h"
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#include "CCPageTurn3DAction.h"
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#include "CCPageTurnTransition.h"
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#include "CCTexture2D.h"
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#include "CCPVRTexture.h"
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#include "CCRadialTransition.h"
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#include "CCProgressTimerActions.h"
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#include "CCTouchDispatcher.h"
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#include "CCDrawingPrimitives.h"
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#include "CCScheduler.h"
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//
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// cocoa includes
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//
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#include "NSSet.h"
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#include "NSMutableArray.h"
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#include "NSMutableDictionary.h"
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#include "NSObject.h"
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#include "NSZone.h"
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#include "CGGeometry.h"
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#include "CGAffineTransform.h"
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#include "selector_protocol.h"
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#include "CCTouch.h"
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#include "CGPointExtension.h"
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//
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// platform specific
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//
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#include "CCXApplication.h"
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#include "CCXEGLView.h"
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#include "CCXUIImage.h"
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#include "CCXFileUtils.h"
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//
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// cocos2d macros
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//
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#include "ccTypes.h"
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#include "ccMacros.h"
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namespace cocos2d {
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char* cocos2dVersion();
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}//namespace cocos2d
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#endif // __COCOS2D_H__
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