mirror of https://github.com/axmolengine/axmol.git
24 lines
475 B
GLSL
24 lines
475 B
GLSL
#version 310 es
|
|
#ifdef GLES2
|
|
precision mediump float;
|
|
#else
|
|
precision highp float;
|
|
#endif
|
|
|
|
layout(location = COLOR0) in vec4 v_color;
|
|
layout(location = TEXCOORD0) in vec2 v_texCoord;
|
|
|
|
layout(binding = 0) uniform sampler2D u_tex0;
|
|
|
|
layout(std140) uniform fs_ub {
|
|
vec4 baseColor;
|
|
};
|
|
|
|
layout(location = SV_Target0) out vec4 FragColor;
|
|
|
|
void main()
|
|
{
|
|
FragColor = texture(u_tex0, v_texCoord) * baseColor;
|
|
FragColor = vec4(FragColor.rgb * FragColor.a, FragColor.a);
|
|
}
|