mirror of https://github.com/axmolengine/axmol.git
19 lines
404 B
GLSL
19 lines
404 B
GLSL
#version 310 es
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layout(location = POSITION) in vec4 a_position;
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layout(location = COLOR0) in vec4 a_color;
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layout(location = TEXCOORD0) in vec2 a_texCoord;
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layout(location = TEXCOORD0) out vec2 v_texCoord;
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void main()
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{
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#if defined(METAL)
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gl_Position = vec4(a_position.x, -a_position.y, a_position.z, 1.0);
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#else
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gl_Position = vec4(a_position.xyz, 1.0);
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#endif
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v_texCoord = a_texCoord;
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}
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