mirror of https://github.com/axmolengine/axmol.git
418 lines
11 KiB
C++
418 lines
11 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCPhysicsWorld.h"
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#ifdef CC_USE_PHYSICS
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#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
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#include "chipmunk.h"
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#elif (CC_PHYSICS_ENGINE == CCPHYSICS_BOX2D)
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#include "Box2D.h"
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#endif
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#include "CCPhysicsBody.h"
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#include "CCPhysicsShape.h"
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#include "CCPhysicsContact.h"
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#include "CCPhysicsJoint.h"
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#include "chipmunk/CCPhysicsWorldInfo.h"
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#include "Box2D/CCPhysicsWorldInfo.h"
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#include "chipmunk/CCPhysicsBodyInfo.h"
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#include "Box2D/CCPhysicsBodyInfo.h"
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#include "chipmunk/CCPhysicsShapeInfo.h"
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#include "Box2D/CCPhysicsShapeInfo.h"
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#include "chipmunk/CCPhysicsContactInfo.h"
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#include "Box2D/CCPhysicsContactInfo.h"
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#include "chipmunk/CCPhysicsJointInfo.h"
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#include "Box2D/CCPhysicsJointInfo.h"
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#include "chipmunk/CCPhysicsHelper.h"
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#include "draw_nodes/CCDrawNode.h"
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#include "cocoa/CCArray.h"
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#include "layers_scenes_transitions_nodes/CCScene.h"
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#include "CCDirector.h"
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#include <algorithm>
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NS_CC_BEGIN
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#if (CC_PHYSICS_ENGINE == CC_PHYSICS_CHIPMUNK)
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const float PHYSICS_INFINITY = INFINITY;
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int PhysicsWorld::collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, void *data)
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{
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PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
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CP_ARBITER_GET_SHAPES(arb, a, b);
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auto ita = PhysicsShapeInfo::map.find(a);
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auto itb = PhysicsShapeInfo::map.find(b);
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CC_ASSERT(ita != PhysicsShapeInfo::map.end() && itb != PhysicsShapeInfo::map.end());
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PhysicsContact* contact = PhysicsContact::create(ita->second->shape, itb->second->shape);
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arb->data = contact;
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return world->collisionBeginCallback(*static_cast<PhysicsContact*>(arb->data));
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}
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int PhysicsWorld::collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data)
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{
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PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
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return world->collisionPreSolveCallback(*static_cast<PhysicsContact*>(arb->data),
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PhysicsContactPreSolve());
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}
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void PhysicsWorld::collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, void *data)
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{
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PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
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world->collisionPostSolveCallback(*static_cast<PhysicsContact*>(arb->data),
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PhysicsContactPostSolve());
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}
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void PhysicsWorld::collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, void *data)
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{
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PhysicsWorld* world = static_cast<PhysicsWorld*>(data);
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PhysicsContact* contact = static_cast<PhysicsContact*>(arb->data);
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world->collisionSeparateCallback(*contact);
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delete contact;
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}
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bool PhysicsWorld::init()
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{
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_info = new PhysicsWorldInfo();
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cpSpaceSetGravity(_info->space, PhysicsHelper::point2cpv(_gravity));
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cpSpaceSetDefaultCollisionHandler(_info->space,
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PhysicsWorld::collisionBeginCallbackFunc,
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PhysicsWorld::collisionPreSolveCallbackFunc,
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PhysicsWorld::collisionPostSolveCallbackFunc,
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PhysicsWorld::collisionSeparateCallbackFunc,
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this);
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return true;
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}
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void PhysicsWorld::addJoint(PhysicsJoint* joint)
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{
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auto it = std::find(_joints.begin(), _joints.end(), joint);
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if (it == _joints.end())
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{
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_joints.push_back(joint);
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if (!cpSpaceContainsConstraint(_info->space, joint->_info->joint))
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{
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cpSpaceAddConstraint(_info->space, joint->_info->joint);
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}
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}
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}
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void PhysicsWorld::removeJoint(PhysicsJoint* joint)
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{
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}
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void PhysicsWorld::removeAllJoints()
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{
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}
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void PhysicsWorld::addShape(PhysicsShape* shape)
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{
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for (auto cps : shape->_info->shapes)
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{
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if (cpSpaceContainsShape(_info->space, cps))
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{
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continue;
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}
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if (cpBodyIsStatic(shape->getBody()->_info->body))
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{
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cpSpaceAddStaticShape(_info->space, cps);
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}else
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{
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cpSpaceAddShape(_info->space, cps);
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}
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}
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}
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void PhysicsWorld::addBody(PhysicsBody* body)
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{
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if (body->isEnable())
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{
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// add body to space
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if (body->isDynamic())
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{
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cpSpaceAddBody(_info->space, body->_info->body);
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}
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// add shapes to space
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for (auto shape : body->getShapes())
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{
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if (shape->isEnable())
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{
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addShape(shape);
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}
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}
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}
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if (_bodys == nullptr)
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{
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_bodys = Array::create(body, NULL);
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_bodys->retain();
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}else
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{
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_bodys->addObject(body);
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}
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}
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void PhysicsWorld::removeBody(PhysicsBody* body)
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{
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for (auto shape : body->getShapes())
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{
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for (auto cps : shape->_info->shapes)
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{
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if (cpSpaceContainsShape(_info->space, cps))
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{
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cpSpaceRemoveShape(_info->space, cps);
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}
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}
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}
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if (cpSpaceContainsBody(_info->space, body->_info->body))
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{
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cpSpaceRemoveBody(_info->space, body->_info->body);
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}
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if (_bodys != nullptr)
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{
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_bodys->removeObject(body);
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}
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}
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void PhysicsWorld::removeBodyByTag(int tag)
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{
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for (Object* obj : *_bodys)
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{
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PhysicsBody* body = dynamic_cast<PhysicsBody*>(obj);
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if (body->getTag() == tag)
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{
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removeBody(body);
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return;
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}
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}
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}
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void PhysicsWorld::removeShape(PhysicsShape* shape)
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{
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for (auto cps : shape->_info->shapes)
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{
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if (cpSpaceContainsShape(_info->space, cps))
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{
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cpSpaceRemoveShape(_info->space, cps);
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}
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}
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}
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void PhysicsWorld::update(float delta)
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{
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cpSpaceStep(_info->space, delta);
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if (_drawNode)
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{
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_drawNode->removeFromParent();
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_drawNode = nullptr;
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}
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if (_debugDraw)
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{
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debugDraw();
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}
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}
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void PhysicsWorld::debugDraw()
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{
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if (_debugDraw && _bodys != nullptr)
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{
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_drawNode= DrawNode::create();
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for (Object* obj : *_bodys)
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{
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PhysicsBody* body = dynamic_cast<PhysicsBody*>(obj);
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std::vector<PhysicsShape*> shapes = body->getShapes();
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for (auto shape : shapes)
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{
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drawWithShape(_drawNode, shape);
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}
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}
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if (_scene)
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{
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_scene->addChild(_drawNode);
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}
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}
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}
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void PhysicsWorld::setScene(Scene *scene)
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{
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_scene = scene;
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}
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void PhysicsWorld::drawWithShape(DrawNode* node, PhysicsShape* shape)
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{
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for (auto it = shape->_info->shapes.begin(); it != shape->_info->shapes.end(); ++it)
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{
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cpShape *shape = *it;
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switch ((*it)->klass_private->type)
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{
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case CP_CIRCLE_SHAPE:
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{
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float radius = PhysicsHelper::cpfloat2float(cpCircleShapeGetRadius(shape));
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Point centre = PhysicsHelper::cpv2point(cpBodyGetPos(cpShapeGetBody(shape)))
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+ PhysicsHelper::cpv2point(cpCircleShapeGetOffset(shape));
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Point seg[4] = {};
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seg[0] = Point(centre.x - radius, centre.y - radius);
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seg[1] = Point(centre.x - radius, centre.y + radius);
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seg[2] = Point(centre.x + radius, centre.y + radius);
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seg[3] = Point(centre.x + radius, centre.y - radius);
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node->drawPolygon(seg, 4, Color4F(), 1, Color4F(1, 0, 0, 1));
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break;
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}
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case CP_SEGMENT_SHAPE:
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{
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cpSegmentShape *seg = (cpSegmentShape *)shape;
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node->drawSegment(PhysicsHelper::cpv2point(seg->ta),
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PhysicsHelper::cpv2point(seg->tb),
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PhysicsHelper::cpfloat2float(seg->r==0 ? 1 : seg->r), Color4F(1, 0, 0, 1));
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break;
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}
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case CP_POLY_SHAPE:
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{
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cpPolyShape* poly = (cpPolyShape*)shape;
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int num = poly->numVerts;
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Point* seg = new Point[num];
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PhysicsHelper::cpvs2points(poly->tVerts, seg, num);
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node->drawPolygon(seg, num, Color4F(1.0f, 0.0f, 0.0f, 0.3f), 1.0f, Color4F(1.0f, 0.0f, 0.0f, 1.0f));
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delete[] seg;
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break;
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}
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default:
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break;
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}
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}
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}
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int PhysicsWorld::collisionBeginCallback(const PhysicsContact& contact)
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{
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if (_listener && _listener->onContactBegin)
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{
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return _listener->onContactBegin(contact);
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}
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return true;
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}
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int PhysicsWorld::collisionPreSolveCallback(const PhysicsContact& contact, const PhysicsContactPreSolve& solve)
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{
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if (_listener && _listener->onContactPreSolve)
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{
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return _listener->onContactPreSolve(contact, solve);
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}
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return true;
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}
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void PhysicsWorld::collisionPostSolveCallback(const PhysicsContact& contact, const PhysicsContactPostSolve& solve)
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{
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if (_listener && _listener->onContactPreSolve)
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{
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_listener->onContactPostSolve(contact, solve);
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}
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}
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void PhysicsWorld::collisionSeparateCallback(const PhysicsContact& contact)
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{
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if (_listener && _listener->onContactEnd)
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{
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_listener->onContactEnd(contact);
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}
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}
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void PhysicsWorld::setGravity(Point gravity)
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{
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_gravity = gravity;
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cpSpaceSetGravity(_info->space, PhysicsHelper::point2cpv(_gravity));
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}
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#elif (CC_PHYSICS_ENGINE == CC_PHYSICS_BOX2D)
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#endif
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PhysicsWorld* PhysicsWorld::create()
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{
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PhysicsWorld * world = new PhysicsWorld();
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if(world && world->init())
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{
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return world;
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}
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CC_SAFE_DELETE(world);
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return nullptr;
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}
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PhysicsWorld::PhysicsWorld()
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: _gravity(Point(0.0f, -98.0f))
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, _speed(1.0f)
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, _info(nullptr)
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, _listener(nullptr)
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, _bodys(nullptr)
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, _scene(nullptr)
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, _debugDraw(false)
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, _drawNode(nullptr)
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{
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}
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PhysicsWorld::~PhysicsWorld()
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{
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CC_SAFE_DELETE(_info);
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CC_SAFE_RELEASE(_bodys);
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}
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NS_CC_END
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#endif // CC_USE_PHYSICS
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