axmol/cmake/Modules/CocosBuildSet.cmake

40 lines
1.2 KiB
CMake

# print cmake debug info
set(CMAKE_DEBUG_TARGET_PROPERTIES
# INCLUDE_DIRECTORIES
# COMPILE_DEFINITIONS
# COMPILE_OPTIONS
# AUTOUIC_OPTIONS
# POSITION_INDEPENDENT_CODE
)
# some useful variables for every one cocos project
set(ENGINE_BINARY_PATH ${PROJECT_BINARY_DIR}/engine)
if(CMAKE_TOOLCHAIN_FILE)
message(STATUS "using toolchain file:" ${CMAKE_TOOLCHAIN_FILE})
endif()
message(STATUS "PROJECT_NAME:" ${PROJECT_NAME})
message(STATUS "PROJECT_SOURCE_DIR:" ${PROJECT_SOURCE_DIR})
message(STATUS "COCOS2DX_ROOT_PATH:" ${COCOS2DX_ROOT_PATH})
message(STATUS "CMAKE_MODULE_PATH:" ${CMAKE_MODULE_PATH})
# delete binary dir if you hope a full clean re-build
message(STATUS "PROJECT_BINARY_DIR:" ${PROJECT_BINARY_DIR})
message(STATUS "ENGINE_BINARY_PATH:" ${ENGINE_BINARY_PATH})
# the default behavior of build module
option(DEBUG_MODE "Debug or Release?" ON)
option(BUILD_LUA_LIBS "Build lua libraries" OFF)
option(BUILD_JS_LIBS "Build js libraries" OFF)
# include helper functions
include(CocosBuildHelpers)
# set common compiler options
# add target compile define function
# add target compile options function
include(CocosConfigDefine)
# config libraries dependence
include(CocosConfigDepend)