axmol/templates/cpp-template-default/proj.android/app/build.gradle

130 lines
3.9 KiB
Groovy

import org.gradle.internal.os.OperatingSystem
apply plugin: 'com.android.application'
android {
compileSdkVersion PROP_COMPILE_SDK_VERSION.toInteger()
defaultConfig {
applicationId "org.cocos2dx.hellocpp"
minSdkVersion PROP_MIN_SDK_VERSION
targetSdkVersion PROP_TARGET_SDK_VERSION
versionCode 1
versionName "1.0"
externalNativeBuild {
if (PROP_BUILD_TYPE == 'ndk-build') {
ndkBuild {
targets 'MyGame'
arguments 'NDK_TOOLCHAIN_VERSION=clang'
arguments '-j' + Runtime.runtime.availableProcessors()
def module_paths = [project.file("../../cocos2d").absolutePath,
project.file("../../cocos2d/cocos").absolutePath,
project.file("../../cocos2d/external").absolutePath]
if (OperatingSystem.current().isWindows()) {
module_paths = module_paths.collect {it.replaceAll('\\\\', '/')}
arguments 'NDK_MODULE_PATH=' + module_paths.join(";")
}
else {
arguments 'NDK_MODULE_PATH=' + module_paths.join(':')
}
}
}
else if (PROP_BUILD_TYPE == 'cmake') {
cmake {
targets 'MyGame'
arguments "-DCMAKE_FIND_ROOT_PATH=", "-DANDROID_STL=c++_static", "-DANDROID_TOOLCHAIN=clang", "-DANDROID_ARM_NEON=TRUE"
cppFlags "-frtti -fexceptions -fsigned-char"
}
}
}
ndk {
abiFilters = []
abiFilters.addAll(PROP_APP_ABI.split(':').collect{it as String})
}
}
sourceSets.main {
java.srcDir "src"
res.srcDir "res"
manifest.srcFile "AndroidManifest.xml"
assets.srcDir "../../Resources"
}
externalNativeBuild {
if (PROP_BUILD_TYPE == 'ndk-build') {
ndkBuild {
path "jni/Android.mk"
}
}
else if (PROP_BUILD_TYPE == 'cmake') {
cmake {
path "../../CMakeLists.txt"
}
}
}
signingConfigs {
release {
if (project.hasProperty("RELEASE_STORE_FILE")) {
storeFile file(RELEASE_STORE_FILE)
storePassword RELEASE_STORE_PASSWORD
keyAlias RELEASE_KEY_ALIAS
keyPassword RELEASE_KEY_PASSWORD
}
}
}
buildTypes {
release {
debuggable false
jniDebuggable false
renderscriptDebuggable false
minifyEnabled true
shrinkResources true
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
if (project.hasProperty("RELEASE_STORE_FILE")) {
signingConfig signingConfigs.release
}
externalNativeBuild {
ndkBuild {
arguments 'NDK_DEBUG=0'
}
}
}
debug {
debuggable true
jniDebuggable true
renderscriptDebuggable true
externalNativeBuild {
ndkBuild {
arguments 'NDK_DEBUG=1'
}
}
}
}
}
android.applicationVariants.all { variant ->
// delete previous files first
delete "${buildDir}/intermediates/assets/${variant.dirName}"
variant.mergeAssets.doLast {
copy {
from "${buildDir}/../../../Resources"
into "${buildDir}/intermediates/assets/${variant.dirName}"
exclude "**/*.gz"
}
}
}
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation project(':libcocos2dx')
}