mirror of https://github.com/axmolengine/axmol.git
45 lines
1.9 KiB
C++
45 lines
1.9 KiB
C++
/****************************************************************************
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2020 C4games Ltd.
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Copyright (c) 2021-2022 Bytedance Inc.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "Texture.h"
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#include "PixelFormatUtils.h"
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#include <cassert>
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NS_AX_BACKEND_BEGIN
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TextureBackend::~TextureBackend() {}
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void TextureBackend::updateTextureDescriptor(const ax::backend::TextureDescriptor& descriptor, int /*index*/)
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{
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_bitsPerPixel = PixelFormatUtils::getBitsPerPixel(descriptor.textureFormat);
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_textureType = descriptor.textureType;
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_textureFormat = descriptor.textureFormat;
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_textureUsage = descriptor.textureUsage;
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_width = descriptor.width;
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_height = descriptor.height;
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}
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NS_AX_BACKEND_END
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